Very nice. I can't wait to see Sonic's recreations. Any chance you have considered demaking Lisa as well? She'd make a good RE1-themed enemy equivalent for Nemesis.
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Resident Evil: Behind the Mask [+Hazardous Battle]
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Time for a video update with Jill raiding the mansion:
YouTube video:
More info inside. I'm definitively happy of how this is turning out, at least in regard to how movements work a lot better than in RE1, which brings it way closer to Deadly Silence, less the horrid downscale artifacts.
Originally posted by RetroRain View PostIn addition to character's limping based on injury status, how about blood drips, similar to the Outbreak games? The blood drips occassionally from the character, and after it hits the ground, it disappears within a few seconds.
Originally posted by biohazard_star View PostAny chance you have considered demaking Lisa as well? She'd make a good RE1-themed enemy equivalent for Nemesis.
Originally posted by Getta robo View PostI have a related question regarded Behind the mask. Now, you have mentioned that some areas will expanded or even altered for various reasons. Have you consider to make some new areas, connecting either the existent pathways or even make brand new ones? In more than one instances, I felt that several paths could had some alternate routes, or even had some thoughts about new areas/maps for that matter.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Yeah, the first thing I noticed is how fluid the motion looks and how well the models and backgrounds sit with each other, they are contrasted beautifully. Congratulations in that regard, your work keeps on getting more and more impressive every time, this almost feels like a definitive version of the original Biohazard (minus the HUD of course). I would be interested to see a similar video with enemies and your memory usage bar again to really see how the engine is coping under these conditions as right now it looks better than it's ever been, can't wait to see it used to its absolute full potential.
Btw, is Behind the Mask and your Extreme Battle game two separate projects? Or does the Extreme Battle game serve as a way for you further the engine without worrying about what needs to be done for BTM? I'm looking forward to seeing more of SonicBlue's work, I'm sure that constitutes adding new areas to the game.Last edited by Guest; 11-30-2014, 02:56 PM.
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Would also be cool in the battle mode, when the player least expects it, to have the Man Spider from 1.5 pop out from around a corner and attack the player. Unlike in 1.5, you could actually upgrade the quality of the model (update the polygons of the model and textures), and make it behave just like in 1.5. I would love to see a death scene with the Man Spider ripping the player's limbs off like in 1.5, but maybe done a little bit better.
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Originally posted by geluda View PostI would be interested to see a similar video with enemies and your memory usage bar again to really see how the engine is coping under these conditions as right now it looks better than it's ever been, can't wait to see it used to its absolute full potential.
Btw, is Behind the Mask and your Extreme Battle game two separate projects? Or does the Extreme Battle game serve as a way for you further the engine without worrying about what needs to be done for BTM?
Originally posted by Scream View PostGreat stuff Are the camera angle switches faster than original RE1? They look kind of different for some reason (been awhile since I played RE1 so can't put my finger on it)
Originally posted by RetroRain View PostWould also be cool in the battle mode, when the player least expects it, to have the Man Spider from 1.5 pop out from around a corner and attack the player.
And a little treat for those who don't follow Twitter:
These are preliminary covers for HB. I use these tests for an actual layout, so keep in mind some things may change like that feature list mentioning extra enemies and rooms (I had to fill it somehow). As a little side note, I haven't bothered using any of those official layouts in a proper way because my covers don't respect any actual NTSC/PAL standards, just like the game itself doesn't.
I haven't decided yet what to use for a disk label, but my current idea involves T-002 from previous promotional assets and some other random background, or just a black and white label for simplicity's sake.
PS: A big thank you goes to A Swizzy Drucker for helping me notice and correct typos with the back-cover.Last edited by Gemini; 12-02-2014, 09:35 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Love the work on this. Can't wait to try it out.
A suggestion for the back cover:
"Join the S.T.A.R.S.Team and go on an
adventure that revisits the original
Spencer Mansion in the Arkley Mountains.
Many challenges and foes await you
around every corner of this frantic
experience. Enjoy a classic Survival
Horror title with reborn arcade action!"
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Yeah, it should say "in the Arkley Mountains." But, other than that, nice work there.
By the way, I find it funny how Jill's hand is touching Chris' cock, and Chris has this look on his face that says "Are you jealous?"
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^ Ok, now that's just creepy.
Originally posted by Vanya View PostA suggestion for the back cover:
[cut]
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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I have to ask the obvious question. Are you using 3D Studio Max to do the backgrounds? I always wanted to get my hands on 3DSMax, but the commercial price of it is completely ridiculous. I'm not a fan of downloading from torrents and things like that, but I really want to make my own Resident Evil backgrounds.
Is 3DSMax fun and easy to use?
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Originally posted by RetroRain View PostI have to ask the obvious question. Are you using 3D Studio Max to do the backgrounds? I always wanted to get my hands on 3DSMax, but the commercial price of it is completely ridiculous. I'm not a fan of downloading from torrents and things like that, but I really want to make my own Resident Evil backgrounds.
Is 3DSMax fun and easy to use?
Last edited by Guest; 12-04-2014, 02:42 PM.
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I appreciate the info geluda, but I have to disagree about Blender being easy to use. I've used Blender before. Not exactly user-friendly. Granted there are a ton of options, but if any program needed tutorials made for it, that was one of them. I think there is a reason the program is free, because it truly is a pain in the ass to use. That, and you have to have a lot of patience. I prefer to stay away from it. I didn't have a good experience with it.Last edited by RetroRain; 12-04-2014, 08:18 PM.
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Originally posted by RetroRain View PostAre you using 3D Studio Max to do the backgrounds? I always wanted to get my hands on 3DSMax, but the commercial price of it is completely ridiculous. I'm not a fan of downloading from torrents and things like that, but I really want to make my own Resident Evil backgrounds.
Originally posted by GamerTak3r View PostGemini u should try to make Biohazard Dash one day.Last edited by Gemini; 12-04-2014, 09:33 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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