@ RetroRain - It's definitely no walk in the park! But I get the idea that all 3D modelling/rendering software will come with their own learning curve requiring time and dedication to learn. I've learned a lot of basics about meshes and materials from Blender, creating some scenes by following YouTube tutorials step by step. I would have to do this no matter what software I choose to use because I really have no experience with any of them. I'm at the point now where I could quite easily create a basic room structure with lighting just like Capcom did with their very early renders and that's the first step to creating rooms as they did, modelling some of my own objects and placing them in the rooms would be the next step, followed by learning how to apply more advanced materials and textures for more realistic scenes like their final renders.
I'm sure these concepts are relevant no matter what software you use, the trick with Blender is just to get used to its cumbersome controls which at first do feel really backwards, such as using right click for the selection tool and left click for the cursor, it is counter intuitive I will admit (these controls can be changed in the properties menu if they give you trouble). But once you get used to it you can use it efficiently just like any other skill you learn, it just takes a little time and patience. If you feel like giving it another go do as I did and follow some YouTube tutorials step by step, they teach you how to use its basic features and prepare you for constructing things on your own, if you can get over the first hump I promise you'll feel better about it!
Spoiler:
Here's something I created in Blender after following a YT tutorial, a mixture of different meshes, materials, particle systems and compositing. I can do this on my own now without any assistance, a good first step in the right direction. Sorry for hijacking the thread, posted just to give RetroRain an idea of what can be done in Blender with very little time dedicated to it, I feel its worth sticking to it if money is a serious issue for people who still want to create scenes. I won't post any more images.
@ Gemini - Interesting, I've never heard of C4D, I'll have to give it a look if it's affordable. SonicBlue's artwork looks very authentic. I'm sure the hard part is getting the lighting to render at the same level of detail, something beyond my current knowledge. But I'm happy with my current rate of learning with Blender, I'm hoping to be able to create some nice looking rooms of my own one day.
I'm sure these concepts are relevant no matter what software you use, the trick with Blender is just to get used to its cumbersome controls which at first do feel really backwards, such as using right click for the selection tool and left click for the cursor, it is counter intuitive I will admit (these controls can be changed in the properties menu if they give you trouble). But once you get used to it you can use it efficiently just like any other skill you learn, it just takes a little time and patience. If you feel like giving it another go do as I did and follow some YouTube tutorials step by step, they teach you how to use its basic features and prepare you for constructing things on your own, if you can get over the first hump I promise you'll feel better about it!
Spoiler:
Here's something I created in Blender after following a YT tutorial, a mixture of different meshes, materials, particle systems and compositing. I can do this on my own now without any assistance, a good first step in the right direction. Sorry for hijacking the thread, posted just to give RetroRain an idea of what can be done in Blender with very little time dedicated to it, I feel its worth sticking to it if money is a serious issue for people who still want to create scenes. I won't post any more images.
@ Gemini - Interesting, I've never heard of C4D, I'll have to give it a look if it's affordable. SonicBlue's artwork looks very authentic. I'm sure the hard part is getting the lighting to render at the same level of detail, something beyond my current knowledge. But I'm happy with my current rate of learning with Blender, I'm hoping to be able to create some nice looking rooms of my own one day.
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