There are 4 problems with the main games in the last decade that I've noticed:
1: Forced co-op. It takes away the solitude, an important aspect of survival horror. Some co-op is always welcome, but when you have your AI partner from beginning to end in the game, thats really taking away from the fear.
2: large scale settings. It removes the claustrophobia, something the series lost 15 years ago. Code V was the last game to really have claustrophobia. The revelations series has done a serviceable job bringing it back, but the main games aren't interested in it. Its not that they need to have the entire game be as claustrophobic as the old ones, but the fact that everything is out in the open world now doesn't make things scarier. It just gives us more shit to shoot at.
3: The stories themselves. Everything is an end of the world-apocalypse-doomsday event that has been created by a conspiracy, on top of a conspiracy, on top of a doughnut. Everyone wants to rule the world, or be a god and its been repeated so many times its just boring as fuck. Chance is a story element in the Resident Evil series that died out almost 18 years ago. Resident Evil 2/3 was the last one to really have it when the rats spread the G virus through Racoon city. Now everything is a terrorist attack that was supported by some evil organization/cult/warlord. It all feels manufactured and soulless. Everything is so overt that subtlety feels like a fresh new concept to the series.
4: The characters. They still aren't written as people or have much depth. After almost 20 years and when the gaming industry is becoming the next big thing in storytelling, we still have the characters who aren't much beyond a cliche in the Resident Evil world. I find it ironic that Capcom apparently modeled Barrys section of the game after "the last of us" but still kept hims character minimal. We should be knowing the characters in the game so much more than what they give us, it would create a stronger connection and make the story so much more interesting.
This combined with the terrible conclusion to the series original story arc in RE5 just makes me sad that I can notice these problems as a player, but the developer either hasn't noticed or doesn't care. I want the series to be as amazing as it used to be, but I'm not sure if that is ever going to happen. Revelations 2 came DAMN close to making this happen, but it fucked up in the end game(mostly due to the story, partially due to the limited budget they had).
1: Forced co-op. It takes away the solitude, an important aspect of survival horror. Some co-op is always welcome, but when you have your AI partner from beginning to end in the game, thats really taking away from the fear.
2: large scale settings. It removes the claustrophobia, something the series lost 15 years ago. Code V was the last game to really have claustrophobia. The revelations series has done a serviceable job bringing it back, but the main games aren't interested in it. Its not that they need to have the entire game be as claustrophobic as the old ones, but the fact that everything is out in the open world now doesn't make things scarier. It just gives us more shit to shoot at.
3: The stories themselves. Everything is an end of the world-apocalypse-doomsday event that has been created by a conspiracy, on top of a conspiracy, on top of a doughnut. Everyone wants to rule the world, or be a god and its been repeated so many times its just boring as fuck. Chance is a story element in the Resident Evil series that died out almost 18 years ago. Resident Evil 2/3 was the last one to really have it when the rats spread the G virus through Racoon city. Now everything is a terrorist attack that was supported by some evil organization/cult/warlord. It all feels manufactured and soulless. Everything is so overt that subtlety feels like a fresh new concept to the series.
4: The characters. They still aren't written as people or have much depth. After almost 20 years and when the gaming industry is becoming the next big thing in storytelling, we still have the characters who aren't much beyond a cliche in the Resident Evil world. I find it ironic that Capcom apparently modeled Barrys section of the game after "the last of us" but still kept hims character minimal. We should be knowing the characters in the game so much more than what they give us, it would create a stronger connection and make the story so much more interesting.
This combined with the terrible conclusion to the series original story arc in RE5 just makes me sad that I can notice these problems as a player, but the developer either hasn't noticed or doesn't care. I want the series to be as amazing as it used to be, but I'm not sure if that is ever going to happen. Revelations 2 came DAMN close to making this happen, but it fucked up in the end game(mostly due to the story, partially due to the limited budget they had).
Comment