"Over-the-shoulder camera spoils the fear feeling, you fear more what you can't see, and if you can see everything in a wide range instantly, then nothing would surprise you and there is no fear (except an enemy suddenly coming out from nowhere)."
Different perspectives reveal / block different parts of the environment within any location. For example, you could have a static camera that shows you both sides of a corner, whilst a third person viewpoint you wouldn't be able to see around a corner until you approached it at look around yourself. Player RE4, running away from Chainsaw guy and then turning 180 to discover he's closer than you expected can install fear and panic in the same way you change between static camera angles in the traditional REs and find yourself confronted with a group of zombies.
Everyone has their own preferences, but as a Designer, neither one is really better or worse than the other. The real question is how do you create something that is as good as possible. The relentless chainsaw guy and giant crowds in the early parts of RE4 were fear and panic inducing. The problem is that 4 quickly left them behind for super powerful weapons and small groups of armed enemies behind cover.
Different perspectives reveal / block different parts of the environment within any location. For example, you could have a static camera that shows you both sides of a corner, whilst a third person viewpoint you wouldn't be able to see around a corner until you approached it at look around yourself. Player RE4, running away from Chainsaw guy and then turning 180 to discover he's closer than you expected can install fear and panic in the same way you change between static camera angles in the traditional REs and find yourself confronted with a group of zombies.
Everyone has their own preferences, but as a Designer, neither one is really better or worse than the other. The real question is how do you create something that is as good as possible. The relentless chainsaw guy and giant crowds in the early parts of RE4 were fear and panic inducing. The problem is that 4 quickly left them behind for super powerful weapons and small groups of armed enemies behind cover.
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