Originally posted by Dracarys
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Resident Evil 1 Remastered
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Last edited by Ultimacloud123; 01-17-2015, 03:59 PM.
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Originally posted by biohazard_star View PostI'm looking at the original unretouched background from the GC rip, and I think the smear filter just made it look worse. The wavey effects on the walls and floors do not look good upscaled. I doubt even the developers thought this was acceptable, but given how large the room is, and with their budget, remaking it much like the Elder Crimson Head dungeon was probably out of the question. :/Last edited by MeatSMurderer; 01-17-2015, 08:15 PM.
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Has anyone played the Steam PC version, and if so - can the game files be modded? As in, changing music, SFX, character swapping etc
I know its early days yet - but I may buy on PC if modding can be done (eventually surely it will)"I never thought any of this stuff my brother taught me would work!"
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If the console versions are anything to go by PC modding will be day one. On console they used RE5 format archives and texture files so everything can already be extracted and modified with existing tools. The SFX may be a little different, on PS3 it's all in ATRAC3+, but I can't see them using that for PC.
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Originally posted by RaccoonSurvivor View PostHas anyone played the Steam PC version, and if so - can the game files be modded? As in, changing music, SFX, character swapping etc
I know its early days yet - but I may buy on PC if modding can be done (eventually surely it will)
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In the last video I was able to defeat the evil evil evil doors in REmake, and this time, in REmaster on xbox 360! PC version is out in two days, and this sh...
Finally, no more slow ass doors.
EDIT: Rooms load instantenously if you emulate the Wii version on Dolphin, apparently: https://www.youtube.com/watch?v=t51x...E33189D9E0395ALast edited by biohazard_star; 01-18-2015, 02:40 PM.Seibu teh geimu?
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HAHAHA I JUST WATCHED A STREAM ON TWITCH OF STEAM VERSION AND ADMINS TOLD THEM TO STOP PLAYIGN AND PEOPLE SAID "NIGGA ITS PS1 GAME STOP BITCHING" AHAHAHHAA THSI SI SO FUNNYADGHAGHAAs shiet i been drinkin tew much tonughtLast edited by Deathlygasm; 01-19-2015, 12:38 AM.
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I've spent hours searching through the archives to find the known bugged tracks, listening to tracks for more and I found 8 of them on PS3, however I have had little luck fixing them. I can change the samplerates with a hex editor and this does seem to fix the audio file, however it doesn't play ingame unfortunately. Over on the Biohaze forums someone said there was 10 but I couldn't find the other 2...however if someone knows of one and lets me know I'll track down its ingame ID so that can be fixed too. Most of you probably won't be able to use this info on your consoles but it's bound to be useful when the PC version releases tomorrow
Code:Character models and textures are in /arc/pl/ Room backgounds are in /arc/scr/ Room data is in /arc/room/ Music is in /sound/bgm/wav/ r1xx - Ground Floor, Mansion //The west staircase, r101, is here. r2xx - Basement, First Floor, Mansion //The east staircase, r207, is here. r3xx - Courtyard //Heliport, r303, is here. r4xx - Residence r5xx - Laboratory Bugged Music sg0d - Shot in the Silence sg13 - Sigh of Relief sg16 - Ivies' Domain sg18 - Rush of Fear sg19 - Rush of Horror sg1a - Narrow and Close sg1d - The Depth sg1e - Concrete Bound
Last edited by MeatSMurderer; 01-19-2015, 04:14 AM.
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I would so love to play as Rebecca throughout the entire game LOL ..
I managed it on the gamecube, but the model was Rebecca's alternate outfit, which replaced Jill.
For Chris's game, she used Chris's animations and voice so it was weird.
Still not sure whether to buy this on Steam or PS4 - might just do both? PC for modding only.. I do this a lot with games"I never thought any of this stuff my brother taught me would work!"
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Barry and Wesker campaigns would be brilliant DLC if they featured other characters moving through the mansion in real time.
As Barry you could have a timed game where you're juggling requests from Wesker with helping out Jill and giving her supplies to keep her alive.
Where as with Wesker, you've got a skeleton key to the whole mansion and have to collect all BOW data from files, disks and PCs littered around the whole complex."Stories of imagination tend to upset those without one."
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Originally posted by MeatSMurderer View PostI've spent hours searching through the archives to find the known bugged tracks, listening to tracks for more and I found 8 of them on PS3, however I have had little luck fixing them. I can change the samplerates with a hex editor and this does seem to fix the audio file, however it doesn't play ingame unfortunately. Over on the Biohaze forums someone said there was 10 but I couldn't find the other 2...however if someone knows of one and lets me know I'll track down its ingame ID so that can be fixed too. Most of you probably won't be able to use this info on your consoles but it's bound to be useful when the PC version releases tomorrow
Code:Character models and textures are in /arc/pl/ Room backgounds are in /arc/scr/ Room data is in /arc/room/ Music is in /sound/bgm/wav/ r1xx - Ground Floor, Mansion //The west staircase, r101, is here. r2xx - Basement, First Floor, Mansion //The east staircase, r207, is here. r3xx - Courtyard //Heliport, r303, is here. r4xx - Residence r5xx - Laboratory Bugged Music sg0d - Shot in the Silence sg13 - Sigh of Relief sg16 - Ivies' Domain sg18 - Rush of Fear sg19 - Rush of Horror sg1a - Narrow and Close sg1d - The Depth sg1e - Concrete Bound
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I actually found arranged mode easier. I managed to get the rocket launcher in arranged before the original mode. I think I beat arranged un a little over 2 and a half hours and original in like slightly under 3 (once I was finally able to earn the rocket launcher). Remake I did it in 4 hours and 40 minutes. Those were the good old days.
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Originally posted by biohazard_star View PostEDIT: Rooms load instantenously if you emulate the Wii version on Dolphin, apparently: https://www.youtube.com/watch?v=t51x...E33189D9E0395A
I wonder if you could create a better floor with very short door animations and faster fade up / fade down times when doors are used."Stories of imagination tend to upset those without one."
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Originally posted by yurieu View Post
sg0d - Shot in the Silence - Plays during the beginning of the game when you first enter the dining hall.
sg13 - Sigh of Relief - Plays in the west staircase save room during the scene where Chris and Rebecca take Richard there.
sg16 - Ivies' Domain - Plays in some rooms in the residence.
sg18 - Rush of Fear - Plays in some rooms of the mansion after returning from the residence.
sg19 - Rush of Horror - Plays in some other rooms of the mansion after returning from the residence.
sg1a - Narrow and Close - Plays in the Kitchen (possibly the rest of the basement too)
sg1d - The Depth - Plays on the upper level of the lab.
sg1e - Concrete Bound - Plays on the lower level of the lab.Last edited by MeatSMurderer; 01-19-2015, 11:26 AM.
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