You have to remember that simply re-rendering the game's backgrounds alone wouldn't have solved that blurriness on medium distance & foreground objects. Alot of the blur comes from the filtered textures that were designed for working with 640x480. Capcom would have had to create higher res textures for every room to solve this. Although it would have been fantastic if they did.
I think there's an amusing irony in that originally 3D models in pre-redendered games stuck out because they were lower detail and the backgrounds rendered at a higher res then downscaled to create smooth edges but with the REMaster it's the characters that are higher res that the backgrounds.
I think there's an amusing irony in that originally 3D models in pre-redendered games stuck out because they were lower detail and the backgrounds rendered at a higher res then downscaled to create smooth edges but with the REMaster it's the characters that are higher res that the backgrounds.
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