Just to clarify this is going to be on the main menu background which will be finished with the new thread by this weekend.
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No announcement yet.
Look for Skilled People to work on a RE game.
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Any and all help is appreciated.
The fruits of my labor will be posted by this weekend. I think I'll just call the game Resident Evil: Gaiden Dual Shock version. I don't think I'll post everything on the new thread in one go but the first post will be constantly updated with new info. when the time comes.
Hey Mark, any news on the compiling?Last edited by Ultimacloud123; 08-14-2014, 12:35 PM.
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Nah we gotta call it something original and tacky.
Resident Evil: Gaiden Reborn/RebirthLast edited by Chris' Boob; 08-14-2014, 12:51 PM.sigpic
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I'll see what I can find about PSX programming, it doesn't seem too complex to do something simplistic.
But what SDK will be used? The Sony leaked one? Because that's the only one I can find and it seems to not be legal.Hail the heros of the revolution!
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I'd love to see him do some original arrangements. He did a fine job on the remixes. However Gaiden's OST is trashy, it's too actiony sounding.
His Not Tomorrow cover is fantastic, beautiful. Getting chills down my spine Love the Latin flare he throws in mid-way. https://www.youtube.com/watch?v=XcRz...qdSG0__s8CaEHwLast edited by Chris' Boob; 08-15-2014, 08:45 PM.sigpic
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Originally posted by Michael View Post
Originally posted by Chris' Boob View PostI'd love to see him do some original arrangements. He did a fine job on the remixes. However Gaiden's OST is trashy, it's too actiony sounding.
His Not Tomorrow cover is fantastic, beautiful. Getting chills down my spine Love the Latin flare he throws in mid-way. https://www.youtube.com/watch?v=XcRz...qdSG0__s8CaEHw
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I need to know the hardware limitations of the PSX. If MP3 can be used without making the game laggy then I'm okay with it. I just want to keep it sounding like a RE game. Some of the songs tempo will have to be lowered to get that creepy feel.
Undead Sega I want to keep it with the feel of the other 2 projects. When its finished I would love to see a "remake" but right now I want to keep it strictly PSX graphics. This way there would be a base to build off of. The tough part is creating the pre rendered backgrounds using limited detailed 8bit graphics. Once they are all created then someone with advanced skills can create higher resolution and detailed backgrounds.Last edited by Ultimacloud123; 08-15-2014, 11:40 PM.
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Out of curiosity, what did you do to get the notes for those songs? Did you convert them to midi to recompose them? If so what program/procedure did you do/use?
Since no one is giving me a better name for the game, it will be called Operation Starlight. As for a team name any objections to "TEAM RACCOON"? I need to do the last finishing touches to the menu screen and I'll see about starting the new topic tomorrow or Sunday once a team name is established. With the main topic we can further discuss and show related material.Last edited by Ultimacloud123; 08-16-2014, 03:19 AM.
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Team L.I.G.H.T
Doing some more research, it appears RE1/2/3 takes rendered models for items, and scales them down for the inventory slots. I can do the slot sprites, but I cannot do models. RE2 http://2.bp.blogspot.com/-W3XvZDkHQI...ident+evil.png
I whipped this up quickly due to boredom. Needs more work to look like scaled down models, but this was a quick draw.
If they're that detailed, I can do the inventory slot sprites, but that's my limitation sadly. Font too, and the inventory screen.Last edited by Chris' Boob; 08-16-2014, 04:10 PM.sigpic
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