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Has anybody actually documented all of the RE1 events?

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  • Has anybody actually documented all of the RE1 events?

    This is one of those things that you don't see talked about a lot. There are a TON of events in RE1, which happen depending on the choices you make, and the time you take.

    I believe Jill's scenario has the most variations. For instance.

    - Upon receiving the lockpick from Barry, if you go through the doors which lead to the statue room, and then go back out, and head upstairs to see Forest Speyer, Barry will be there.

    - Upon receiving the lockpick from Barry, if you go through the doors which lead to the staue room, and make your way quickly all the way around, and come out through the door on the second floor which leads the the masion main hall again, Barry will be there to give you the acid rounds.

    - If you decide to hold off on going into the ceiling trap room unti you get the broken shotgun, and replace it with the real shotgun, the Barry/Jill-sandwhich sequence will never happen.

    - When Barry drops the rope when you are in the hole that the snake created, if you wait a little while, Barry will come back with a rope. If you don't wait for Barry, and just proceed on, not only will he never show up with the rope, you will not meet him in the caverns, and you will automatically get the ending with Barry dying.

    - If you take too long to get to the room with the fish tank you have to move on the mansion second floor, Barry will be there in the room, and a page in the book you can file is misisng. If you make it there sooner, Barry will not be there, and the page will be intact.

    - If you decide to listen outside the door of the guardhouse, and hear Barry talking to Wesker, and decide not go in at that very moment, you will never meet Barry in that room.

    - You can actually kill Plant 42 without Barry interfering. There is another scenario in which you will get grabbed by Plant 42, and Barry will enter the room to save you.

    Just to name a few. There are a ton more too, esepcially in Chris' scenario, dealing with Rebecca and Richard.

    I was just wondering if anyone has ever documented all of the events, and was able to use a debugger to figure out the exact amount of time you have for certain events to trigger.

    I don't remember this off-hand, but if you take too long to get the medicine for Richard, while Rebecca is there, does Rebecca get mad at you, and not talk to you anymore?

    I find it interesting that it is completely up to you where you meet Rebecca for the first time. You can meet her in the masion first floor save room, or on the masion second floor with Richard.

    There are so many possibilities, and there are literally timers in the game which determine what possibilities will happen. No other RE game does this.
    Last edited by RetroRain; 09-29-2014, 03:53 PM.
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  • #2
    Yes. Go search GameFAQs for the complete script and actual triggering points. I'm too lazy to search for it ATM.

    Funny thing I tested in my latest video though is that despite all the hard work that went into creating such a detailed event list the programming team still forgot some silly things in the script like:

    1. That Chris still says that Rebecca saves him twice after defeating Plant42 (presumably the first being against the Yawn) even if you managed to get out of the fight against the Yawn unscratched - strangely the game makes a distinction in the script when you find her in the piano room depending on where you first came across her.

    2. Even if you didn't see the Slide Show in the Projector Room and go see Jill before facing Wesker and T-002, Chris still somehow knows that Wesker is the traitor despite having no knowledge of that whatsoever. Pretty weird considering the Slide Show item is optional (therefore opening up the possibility that they considered different lines depending on whether the player had seen it or not but never got around to implementing it).
    Last edited by Kegluneq; 09-29-2014, 04:07 PM.

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    • #3
      I found the document on GameFAQs:



      It lists most, if not all of the possibilities that can happen, but there are two possibilities that are not explained well.

      - Apparently, there is an alternate scene that after you defeat the giant snake on the 2F, Barry will come in, and tell you that Richard gave him a radio, and that it is a keepsake from him. I have never got that scene myself while playing. The document doesn't explain how to get that scene to trigger though.

      And another interesting one, has to do with the caverns. The document doesn't explain what happens if you make this particular choice.

      - When Barry asks you if you will go with him, and you choose no, and then you are asked if you will stay there, and you select no. You are left with two choices then. Then, you can either save Barry from the hunter, or let him die there in the cavern tunnel.

      However, if you save Barry there, will you still get the bad ending of Barry dying the lab due to the choices you made?
      My YouTube Channel - www.youtube.com/user/RetroRain2
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      • #4
        Originally posted by Kegluneq View Post
        Yes. Go search GameFAQs for the complete script and actual triggering points. I'm too lazy to search for it ATM.

        Funny thing I tested in my latest video though is that despite all the hard work that went into creating such a detailed event list the programming team still forgot some silly things in the script like:

        1. That Chris still says that Rebecca saves him twice after defeating Plant42 (presumably the first being against the Yawn) even if you managed to get out of the fight against the Yawn unscratched - strangely the game makes a distinction in the script when you find her in the piano room depending on where you first came across her.

        2. Even if you didn't see the Slide Show in the Projector Room and go see Jill before facing Wesker and T-002, Chris still somehow knows that Wesker is the traitor despite having no knowledge of that whatsoever. Pretty weird considering the Slide Show item is optional (therefore opening up the possibility that they considered different lines depending on whether the player had seen it or not but never got around to implementing it).
        A bunch of scenes were also cut. For example, Rebecca was meant to meet Chris in the projector room. She probably showed the slideshow to you, which is why Chris was still under the impression that Wesker was behind it. You can find the audio for some of them on the disk, and who knows how many more were cut at earlier points for time reasons.
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        • #5
          Anyone know how to get zombies to appear in the fireplace room? I've seen a video of it and read a guide once but i've never figured out how to trigger it.

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          • #6
            Actually, in some files, it makes it kinda obvious it's Wesker that's behind everything, "That guy with sunglasses", the "Orders" file, etc. Also, Enrico's death. Considering everyone's dead at this point, it comes down to: Jill, Rebecca, Wesker.

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            • #7
              Originally posted by Deathlygasm View Post
              Anyone know how to get zombies to appear in the fireplace room? I've seen a video of it and read a guide once but i've never figured out how to trigger it.
              Believe it or not, I got this to happen to me when I was playing RE: DC a month or two ago. In fact, it took me by surprise, because in the past, I believed that the zombies didn't spawn in the room until you returned from the Guardhouse. Apparently this was not the case. I forgot who I was playing as, but I think it was as Chris. When I used the lighter to get the map off the wall, basically at that point in the game, I was doing a bunch of "inventory management" (picking up items, storing it in an item box, picking up more items, storing it, etc.). I'm pretty sure I was playing as Chris, because there were all of these items I wanted to pick up, and I just didn't have the room in my inventory, and that is the only pain in the ass thing about playing as Chris.

              Anyway, long story short, I used the lighter to take the map in that room, and then when I went downstairs into the storeoom that was nearby, I went back into that room to try to get the herbs that were there, and two lab-coat zombies were in there. They surprised me, as I said, because I didn't expect them to be there.

              What I would like to know, is how you make the zombie appear in the hallway between the room with the moveable fish tank and the room that has the two beds. Not only have I seen a zombie in that hallway, I've also seen a zombie come in through the door (door sound, and then the zombie comes in).

              By the way, I have played Remake before, but never really thought about this. Does Remake have the same timed-events as the PSX version? I don't recall there being as many as the PSX version.

              EDIT - There is a video that shows the zombie/fireplace trigger-event on YouTube. It is from SurvivHor.

              Une astuce peu connue pour faire apparaitre des zombies dans une piece ou ils ne sont pas censes vous affronter... ;-)+++++++English speaker+++++++To see the...
              Last edited by RetroRain; 09-29-2014, 11:26 PM.
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              • #8
                Originally posted by Kegluneq View Post
                Yes. Go search GameFAQs for the complete script and actual triggering points. I'm too lazy to search for it ATM.

                Funny thing I tested in my latest video though is that despite all the hard work that went into creating such a detailed event list the programming team still forgot some silly things in the script like:

                1. That Chris still says that Rebecca saves him twice after defeating Plant42 (presumably the first being against the Yawn) even if you managed to get out of the fight against the Yawn unscratched - strangely the game makes a distinction in the script when you find her in the piano room depending on where you first came across her.

                2. Even if you didn't see the Slide Show in the Projector Room and go see Jill before facing Wesker and T-002, Chris still somehow knows that Wesker is the traitor despite having no knowledge of that whatsoever. Pretty weird considering the Slide Show item is optional (therefore opening up the possibility that they considered different lines depending on whether the player had seen it or not but never got around to implementing it).
                Isn't there a file in the same room that flat out lists A. Wesker as staff ?

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                • #9
                  Yup there it was! I'm trying to figure out just how do you trigger that event? It's been bothering me since I watched the special features on the first RE movie

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                  • #10
                    You have to get back to wesker twice to trigger this scene, as for the radio scene, you have to find Richard when he's already dead, and when that happens Barry will give the radio later on after you defeat the snake !

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                    • #11
                      A few years back Dot50 was working on a feature about everything in RE1 like this expanding on what was already around on places like SurvivHor (and was also live streaming the event, which some people around here saw 'the boulder incident' live have it marked on their accounts). He said he had it almost done... shame it never went up.

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                      • #12
                        Originally posted by originalzombie View Post
                        You have to get back to wesker twice to trigger this scene, as for the radio scene, you have to find Richard when he's already dead, and when that happens Barry will give the radio later on after you defeat the snake !
                        And as I recall you should only walk past the clock, and never go around the other side of the table.
                        sigpic

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                        • #13
                          Even if Chris or Jill didn't see the projector slide, it was pretty obvious Wesker was the traitor anyway.. the photoslide was just the icing on the cake, so to speak.

                          I also loved how you could alter the events, although when the REmade it .. some things were deleted - Rebecca can only be seen with Richard and not met in the save room for example..
                          Shame, as that scene was so awesome...
                          "Woooahh!"
                          "Ohhh! Oh NO! Sorry about that.." xP
                          "I never thought any of this stuff my brother taught me would work!"

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                          • #14
                            Originally posted by RetroRain View Post
                            Apparently, there is an alternate scene that after you defeat the giant snake on the 2F, Barry will come in, and tell you that Richard gave him a radio, and that it is a keepsake from him. I have never got that scene myself while playing. The document doesn't explain how to get that scene to trigger though.
                            This happens if you let the timer run out when you're trying to get the serum to Richard and he dies. Likewise, Chris will also find the radio in the hallway courtyard where you put the crests after returning from the residence if you encountered Rebecca in the restroom - I believe she will give it to you after defeating Plant42 to you if you found her with Richard but let the timer run out.

                            Originally posted by RetroRain View Post
                            When Barry asks you if you will go with him, and you choose no, and then you are asked if you will stay there, and you select no. You are left with two choices then. Then, you can either save Barry from the hunter, or let him die there in the cavern tunnel.

                            However, if you save Barry there, will you still get the bad ending of Barry dying the lab due to the choices you made?
                            No idea about this one but a way of testing it would be save stating with an emulator at this spot and then trying out all the different combinations to find out all the possible results. However, I suspect that Barry will stay alive as long as you kill the Hunter (much like Rebecca) and if you waited for him to drop down the rope.

                            Originally posted by RetroRain View Post
                            What I would like to know, is how you make the zombie appear in the hallway between the room with the moveable fish tank and the room that has the two beds. Not only have I seen a zombie in that hallway, I've also seen a zombie come in through the door (door sound, and then the zombie comes in).
                            With Chris, the zombie will be waiting in the hallway. With Jill, the zombie opening the door animation will be triggered when she tries to go to the room that has two beds. This was tested in Arrange/Advance Mode though, I'm not sure if it also applies to Original/Standard Mode.

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                            • #15
                              ^^^ It doesn't work on standard only on Arrange mode. I want a secret sheet for the REmake such as how to get secret zombies to appear, what zombies will go through doors to follow you etc. One cool secret in REmake is you can get up to 4 zombies in the U-shaped hall. First you need to not kill the zombie on the 2nd floor E. Stairs thats by the U-hall door. He will eventually follow you in there by opening the door. As for the 4th Zombie its the one thats busts through the door after you give richard the Serum (or let him die). If anyone is confused I can give a better explation with pictures.

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