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Happy Halloween Gift: Remastered Resident Evil Zero (N64) E3 2000 Trailer @ 60FPS!

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  • #16
    Are there any good articles on what changed between the N64 and GC versions of the game, such as layout, plot, characters, enemies etc?
    "Stories of imagination tend to upset those without one."

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    • #17
      Why not make Resident Evil 0 for PSX?

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      • #18
        Originally posted by blackpower View Post
        Why not make Resident Evil 0 for PSX?
        Part of running a business includes branching out. CAPCOM wanted to capitalize on Nintendo fans, as with SEGA fans. Same principle behind porting.
        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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        • #19


          Just look at the version (Game Cube) is attendamene study it, and then create from scratch the setting is everything else, and then convert it for psx, this will work for Gemini.

          Resident Evil 0 for Nintendo 64 was the prequel to the first chapter of Shinji Mikami, The Resident Evil 0 that we all have for the GC is a remake of the old beta of the nintendo 64.
          Last edited by blackpower; 11-03-2014, 04:15 PM.

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          • #20
            The complete tape is now viewable on YouTube. Enjoy.
            If you have Twitter, follow me!. =P

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            • #21
              with all these projects being made these days I hope one day someone will try to recreate the n64 version , even a demo would be great , I love the classic RE-1-2-3 style of gameplay and sound effects. Not that I didn't enjoy RE0 on my GC and Wii.

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              • #22
                Hazardous Battle File ∅ as an extra stage with just the train. That'd be mighty fine by me, provided the assets to make it come true.

                Resident Evil: Behind the Mask twitter
                , also in Facebookian flavor for great justice.

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                • #23
                  Awesome job getting the whole thing up... totally forgot that DC2 really came out that late, and of course the US version of Survivor was pushed back so far.

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