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Resident Evil 7 is going to blow our minds, says Capcom Producer.

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  • Originally posted by TheBatMan View Post
    And it is of very little budget and has translation problems...
    It's 2015, it shouldn't be hard to find some decent translators.
    And besides, in 1996, the Japanese themselves tried to write an english script for the game.
    Times have changed, it doesn't work like that anymore. So there should be no excuse for the stupid plot gaps.
    Last edited by Guest; 03-16-2015, 07:30 AM.

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    • Originally posted by MichelleRockz View Post
      It's 2015, it shouldn't be hard to find some decent translators.
      And besides, in 1996, the Japanese themselves tried to write an english script for the game.
      Times have changed, it doesn't work like that anymore. So there should be no excuse for the stupid plot gaps.
      In 1996, BIO1's script was written in Japanese, and then translated into English by a Japanese man with a bad grasp of English. The original games were NOT made on small budgets and REV2 has just as many translation problems as the original games. Times haven't changed for this series' localization process. There are plot errors and bad dialogue caused by mistranslations in literally every single game.
      Last edited by News Bot; 03-16-2015, 07:43 AM.
      PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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      • ^^^ He pointed out that Claire having a bit of an attachment for Neil was ONLY in the American version.

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        • Originally posted by Deathlygasm View Post
          ^^^ He pointed out that Claire having a bit of an attachment for Neil was ONLY in the American version.
          The never-changing bracelet, over-trusting of Claire, the fact she was crying after finding out the truth... Yeah, everything's American version problems, even with the same animations and all.
          Even if none of it exists in the Japanese version, screw it. Just consideer it me judging the american one, and deal with it.
          Last edited by Guest; 03-16-2015, 09:19 AM.

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          • Originally posted by MichelleRockz View Post
            The never-changing bracelet, over-trusting of Claire, the fact she was crying after finding out the truth... Yeah, everything's American version problems, even with the same animations and all.
            Even if none of it exists in the Japanese version, screw it. Just consideer it me judging the american one, and deal with it.
            Animations are made based on American motion capture actors, who recite the English script. The Japanese dub is then dubbed over.

            So yes, everything's American version problems. Has been for 20 years.
            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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            • Originally posted by Rombie View Post
              Certainly:

              Here's the latest Silent Hill Origins footage from the 2007 PSP horror game. It's a lot more action-oriented and the camera has an over the shoulder look.

              Thanks, I play the final thing and found the mixture of third person and detached, tracking cameras to be annoying. But then, I also think the third person camera really shows off SH:O as it mostly frames fog a few feet infront of you.

              I think I would like to see a traditional Survival Horror avod third person aiming so that combat isn't so sophisticated, and think of other ways of expanding upon player & enemy interactions. Alien: Isolation's reload mechanic, and general drawn out scenery interactions really helped keep you on edge.

              I can't wait to play & finish REV2 so I can go through MR's grievances in detail.
              "Stories of imagination tend to upset those without one."

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              • Originally posted by TheBatMan View Post
                And it is of very little budget and has translation problems...
                the revelation 2 must have this limited budget that make even text engine not base linebreak on closest space but on letter touching edge of box. this actually a japanese dev thing in first place and evidence of it not being the internal project. it also have many overrun and overlap problemas. is a very poor job on text front for that. for audio script it is clear they work with audio studio or seperate qa group than the one for text.

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                • So It seems many people agree that the odds of 7 being somewhere between 'suck' and 'meh' are pretty much Red Alert high.

                  I see but one solution to this- 5 slipped in Lost in Nightmares post game, which was resoundingly more engaging than most of 5 itself. Perhaps we need a similar thing for 7: "Resident Downton". The Downton Abbey has become home to a viral outbreak... it turns out some old scientist back in the day was mucking about beacons and bunsen burners, hoping to create a cure for the 1918 flu outbreak, when something went amiss. Somehow Downton Abbey became infected.

                  "I do say, Bates, man-- relinquish your grip from-- Ahhhh"

                  "Why Lady Mary, you do not look well- are you with-- Ahhhh"
                  The horror is alive, the horror is expanding; living with the horror, can be demanding

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                  • Originally posted by Burt Mustin View Post
                    So It seems many people agree that the odds of 7 being somewhere between 'suck' and 'meh' are pretty much Red Alert high.

                    I see but one solution to this- 5 slipped in Lost in Nightmares post game, which was resoundingly more engaging than most of 5 itself. Perhaps we need a similar thing for 7: "Resident Downton". The Downton Abbey has become home to a viral outbreak... it turns out some old scientist back in the day was mucking about beacons and bunsen burners, hoping to create a cure for the 1918 flu outbreak, when something went amiss. Somehow Downton Abbey became infected.

                    "I do say, Bates, man-- relinquish your grip from-- Ahhhh"

                    "Why Lady Mary, you do not look well- are you with-- Ahhhh"
                    1918 flu was some scary shit! Would be interesting to be referenced in an RE game.

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                    • Originally posted by Jimmy_Jazz View Post
                      Thanks, I play the final thing and found the mixture of third person and detached, tracking cameras to be annoying. But then, I also think the third person camera really shows off SH:O as it mostly frames fog a few feet infront of you.
                      I'm surprised you found them to be annoying unless it's bugged you for most the earlier franchise titles. As I said, they're about the same as the original title (and the PS2 sequels) - where there is a mixture of following 3rd person and fixed/on rail cameras - and I found those to generally be a nice middle ground. Certainly better for SH than an over the shoulder view in any case, and some of the camera movements in SH were film like in style and in that sense ahead of their time (such as right near the start in the alley in SH1 where the camera tracks back and up having the character move under and then follow them through the area).


                      --

                      The more I've played through Rev 2 the more I'm convinced Capcom will probably stay with this style of control and gameplay for the foreseeable future and upcoming sequels unless someone can reinvent the style again.

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                      • I think the thing with SH1&2 (didn't play 3 or 4/The Room) was that the camera wasn't fixed to the back of your character as it was in SH:O. It was more of a traditional chase cam, whilst SH:O was freelook with blends into / out of detached cameras.

                        And I think you're right about REV2/7. If REV2's balance of action, horror, stealth, linearity and set pieces was at the core of the big number entries then I could imagine spin-offs going back to detached camera SH. But as it stands, Capcom consider the Rev series (publicly stated, can't find links ATM) as Survival Horror titles and the big entries are blockbusters.
                        "Stories of imagination tend to upset those without one."

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                        • So their logic is getting the main entries to appeal to "everyone" and the spin-offs for the hardcore fans......

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                          • I can't find that quote, but I did stumble across this pile of rubbish from them:



                            "The longevity of the "Resident Evil" title also comes with problems. The main user group is now in their late-30s to 40s, and the average age is also going up as the series goes on with an increasing possibility that some percentage of the existing users will outgrow games altogether. "

                            "From pilot to major title. The environment surrounding "Resident Evil" has changed significantly over the past 17 years. However, the "Resident Evil" identity is constant."

                            RE lost many fans due to changes in direction, not due to getting old themselves.
                            "Stories of imagination tend to upset those without one."

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                            • Originally posted by Deathlygasm View Post
                              So their logic is getting the main entries to appeal to "everyone" and the spin-offs for the hardcore fans......
                              Besides the Outbreak series I see spin-offs are even less for hardcore fans than main titles (ORC, Chronicles, Survivor), they're plain shooter crap. Unless you mean Revelations? But I'm positive Capcom never stated Revelations were meant to be a spin-off series nor do they pretend to treat them like that.
                              The Resident Evil 3D Animation Showcase

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                              • Originally posted by Deathlygasm View Post
                                So their logic is getting the main entries to appeal to "everyone" and the spin-offs for the hardcore fans......
                                Hmmm.... Before Rev2 I would have believed this, but I think - and probably their real answer is in the survey they did recently plus whatever they feel they get right with Rev2 themselves, and I'm completely off on this prediction - will be Rev2's mixture will possibly more likely to be the "everyone" style though, and the hard-core might be more the Remake/classic based on the success of the HD version. Spin-offs will stay as random spin-off's in the sense they're usually different from the ones before - unless directly a sequel (such as Outbreak File 2). Just a theory based on whats happened this year.

                                I say this because Rev 2's combo of slightly less action than 5/6 but still occasional bottlenecks, boss fights, and events with occasional quiet areas, low level puzzles, fetch quests, and optional harder puzzles in general as far as reviews go have been received well all round. Co-op is also probably going to be a keeper in these, and maybe not in other 'hard-core' or classic level titles.

                                The Rev 2 style just feels like probably be the midground for all sequels that they feel will hopefully please both parties until they get stale and complaints happen again in a couple more main titles time I guess.

                                Jimmy - to be fair, it's not all really that much rubbish. The franchise is a few days away from being 19 years old. I myself fit that exact description of the 'main user group' - although I still game frequently enough and have stayed somewhat invested in the franchise, I'm certainly not the same since RE4 - and that's not all just change of direction being the issue. For example I'd estimate of people who had websites and were just as hardcore if not more so about the game 10-15 years ago as well, maybe 70% of them probably haven't played much if any of the recent games for all sorts of reasons.

                                Also the 'age allowed' minimum was 16 for most places it released in during 1996, although plenty of people were playing it around 10 and up - but that still puts people who were 10 in 1996 as almost 30 now as well, and they'll be either facing the same franchise or gaming fatigue.
                                Last edited by Rombie; 03-17-2015, 03:53 PM.

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