Originally posted by Vixtro
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Better get started then. Don't leave the fans waiting.Last edited by Ultimacloud123; 02-03-2015, 09:55 PM.
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Originally posted by Lanzagranadas View PostWith the capabilities of today's hardware and every scenario being created in full 3D, I don't understand why they just didn't come yet with the idea of making a RE that allows the player to switch between OTS camera and predefined static cameras. They could make both and everyone would be able to enjoy the game in the way they want.
The problem is that each perspective has its own requirements for environment scale, player move speeds, weapon balancing, enemy balancing etc so you'd either have a game that was ideal for one perspective and not the other, or you would have something that would fall between two stalls and not excell in either."Stories of imagination tend to upset those without one."
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Originally posted by Jimmy_Jazz View PostThe hardware isn't the issue. Cold Fear on the PS2 did this many years ago and was a pretty enjoyable 7/10 experience, if not as polished and deep as RE4.
The problem is that each perspective has its own requirements for environment scale, player move speeds, weapon balancing, enemy balancing etc so you'd either have a game that was ideal for one perspective and not the other, or you would have something that would fall between two stalls and not excell in either.Seibu teh geimu?
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The first part of Lost in Nightmares can be played from both fixed cameras and OTS camera and it works fine, same scenario, different cameras. You can adjust depth of field, lens and many other parameters on a 3D camera to make it fit both game modes, no big trouble if you know some tricks of camera manipulation.
As for enemies and overall difficulty, I don't think it should be necessarilly meant to be balanced between the two modes, but some things could be adjusted for each one to compensate:
Old school mode:
- Fixed camera
- Assisted aim, no laser sights (critical hits merely random)
- Tweak walking/running speed by a fixed percentage if needed
Modern school mode:
- OTS camera
- Manual aim with laser sight (critical hits rely on both random occurrence and your aiming skills)
- Tweak walking/running speed by a fixed percentage if needed
Some things would be easier in one mode and harder in the other, enemies would be harder to spot in old school mode but easier to defeat because you can auto-aim.
And everyone would be happy, those who want a RE2 remake with fixed cameras and those who want the modern camera style.Last edited by Lanzagranadas; 02-04-2015, 11:08 AM.
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The first part of Lost in Nightmares can be played from both fixed cameras and OTS camera and it works fine, same scenario, different cameras.
And without balancing those modes, you will get players switching between which mode makes the current situation easier.
Originally posted by Lanzagranadas View PostThe first part of Lost in Nightmares can be played from both fixed cameras and OTS camera and it works fine, same scenario, different cameras.
As for enemies and overall difficulty, I don't think it should be necessarilly meant to be balanced between the two modes, but some things could be adjusted for each one to compensate:
and those who want the modern camera style.
Contrary to your idea that it hasn't been done before, games have tried to offer both fixed and third or first person cameras before and have failed. Cold Fear was one of them. And a few others, like The Thing, would randomly throw in awkward fixed camera sections as well. Metal Gear 2&3 were probably the most successful and offered alot of fixed cameras throughout and first person aiming, and this was brilliant when you were sneaking around and holding people up but fell apart when you had to get moving and see enemies off screen whilst stuck with fixed cameras."Stories of imagination tend to upset those without one."
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Originally posted by Jimmy_Jazz View PostAnd without balancing those modes, you will get players switching between which mode makes the current situation easier.
Capcom didn't think about balance when they included the new "modern controls" for RE Remaster, and some people says the game becomes easier with the new controls, than even knifing is easy now, well, they didn't make the game harder to compensate the new controls, did they?.
RE Deadly Silence had a Classic and a Rebirth mode, and I think that was a great idea. Classic is just exactly the same game you can play on the PSX if you want the original experience, and Rebirth features puzzles remade for the DS touch screen, first person knife combats, as well as some item and enemy rearrangement. You had both playstyles to choose whatever you want, or play both if you like both, if a DS port can have something like that, I don't think a Classic and a Rebirth mode for a RE2 remake on modern consoles is something hare-brained.
It's the only way they can do a good RE2 remake (of course more things should be taken into account too) without half people complaining because they killed the original RE2 feeling with the damn OTS camera or half people complaining because games with static cameras in 21th century sucks.
Originally posted by Jimmy_Jazz View PostAnd then you're balancing the game twice. That's alot more time & / or people required to create and test this.
Originally posted by Jimmy_Jazz View PostBut RE2 is mostly set in short, narrow corridors and pits the player against slow moving enemies that are closely spaced together. You're not going to create a satisfying third person experience unless you can significantly change some of the game to suit it. For example, Dead Space works by having fast moving enemies that could move up walls, giving them more room to move, even if they player had little space themselves.
Originally posted by Jimmy_Jazz View PostContrary to your idea that it hasn't been done before, games have tried to offer both fixed and third or first person cameras before and have failed.
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