I'm currently bogging the REMaster thread down with some discussions on a potential RE2Make so thought I'd start a fresh thread for this and keep that thread on track, especially with awesome REMaster mods coming to fruition.
I'm sure discussions on whether or not a RE2Make should / would go ahead will automatically start up, so for now, if there was a RE2Make, how would you like to see it being handled? What would you change, keep the same and do to entice a new generation of players into a zombie filled police station that was on the wrong end of a Nuclear Bomb 16.5 years ago?
I remember some rumours in the paper press about a decade ago for an RE2MAke on the PSP that was changed to be more like RE4 and kind of relieved that didn't happen. For me, 4 is at it's best when you're dealing with large crowds in big areas full of places to retreat to and out manoeuvre the large numbers of enemies, the kind of thing it so did in 4 and didn't bother with in 5 & 6.
As for what I would do, I feel as if there would be alot more room to flesh out the plots of Chef Irons and Annette Birkin. I always like the idea of Irons going mad, but it was all given away prior to meeting him via files. There was no mystery there and a game of cat and mouse across the GCPD could have been introduced. And Annette didn't have any direct interactions with Sherry or William (that I remember). I must admit, during my first playthrough of RE2 I was expecting William and Annette to meet, along the lines of Cain meeting his GF in Robocop 2.
And how did we never get a Birkin Vs Mr X fight? It would have been a spectacle to see Mr X corner Sherry and Birkin step in to 'protect' (he's got his reasons) her. The two would fight whilst Claire gets Sherry out.
Outside of that, I think the thing that is really lacking in 2 are puzzles that suit the location - a police department. It looks like Capcom retreated from that after 1.5 and went back to the formula of gems, keys, cranks & batteries.
But after all that, I'm still not sure that's all enough to justify RE2Make. Team IGAS's and Gemini's work on 1.5 & BTM, and the remake of Gaiden are more exciting to me.
I'm sure discussions on whether or not a RE2Make should / would go ahead will automatically start up, so for now, if there was a RE2Make, how would you like to see it being handled? What would you change, keep the same and do to entice a new generation of players into a zombie filled police station that was on the wrong end of a Nuclear Bomb 16.5 years ago?
I remember some rumours in the paper press about a decade ago for an RE2MAke on the PSP that was changed to be more like RE4 and kind of relieved that didn't happen. For me, 4 is at it's best when you're dealing with large crowds in big areas full of places to retreat to and out manoeuvre the large numbers of enemies, the kind of thing it so did in 4 and didn't bother with in 5 & 6.
As for what I would do, I feel as if there would be alot more room to flesh out the plots of Chef Irons and Annette Birkin. I always like the idea of Irons going mad, but it was all given away prior to meeting him via files. There was no mystery there and a game of cat and mouse across the GCPD could have been introduced. And Annette didn't have any direct interactions with Sherry or William (that I remember). I must admit, during my first playthrough of RE2 I was expecting William and Annette to meet, along the lines of Cain meeting his GF in Robocop 2.
And how did we never get a Birkin Vs Mr X fight? It would have been a spectacle to see Mr X corner Sherry and Birkin step in to 'protect' (he's got his reasons) her. The two would fight whilst Claire gets Sherry out.
Outside of that, I think the thing that is really lacking in 2 are puzzles that suit the location - a police department. It looks like Capcom retreated from that after 1.5 and went back to the formula of gems, keys, cranks & batteries.
But after all that, I'm still not sure that's all enough to justify RE2Make. Team IGAS's and Gemini's work on 1.5 & BTM, and the remake of Gaiden are more exciting to me.
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