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bio0 & BIOCV Artworks - Satoshi Nakai

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  • bio0 & BIOCV Artworks - Satoshi Nakai

    (Be warned, it's an image heavy thread) This was part of what you'd call a "top secret" project for PU (and for some time part of it for CHE), but we've been sitting on them for the most part of two years already and I don't want to just have them in the limbo anymore. So here they are (now in glorious non-watermarked version), I hope they spice the things up a little and starts new discussions. Mr. Nakai is quite a fun character and a great person to talk with. There's a lot of exciting stuff in these. NB was in charge of the translation of the chat log and the notes that came with these. He can expand on what I say here.

    As part of Flagship, Mr. Nakai was in charge of the initial conceptual art for most of the creatures and characters for both bio0 (and some locations here) and BIO CV. Although his role in CV was pretty much from start to finish, he worked in bio0 until development was shifted to the NGC where Yoshihiro Ohno (Creature Artist), Shinsuke Komaki (Character Artist) -working in Migthy No. 9 at the moment, did most of the final designs- and Shinkiro (Character Artist) -recently hired from SNK's bankruptcy, did some final concepts for the extra costumes and characters, but was mainly in charge of the Conceptual Work for the CG cutscenes- took over his duties.

    1997 Nov - This was neither for bio0 nor BIO CV. It's the only sketch he can remember he did for Kamiya's bio in the boat scenario.


    1998 Jul -



    First ever sketch of Billy.

    First ever sketch for Rebecca, formerly known as Annie. Nakai wanted to give a different focus to the game by shifting from a trained task force and instead using civilians. Both rejected.

    1998 Aug -

    He likes/liked to joke around with little details in his proposals.

    Rejected boss idea.

    I asked him if Marcus was based on Peter Cushing. He remembered him from his role as Wilhuff Tarkin, but said he didn't used him as a base.

    Some of his sketches were used as a base by Shinsuke Komaki to come up with a final version of the characters.


    This is the second proposal for Billy Coen.


    1998 Sep -

    Yes, Edward loved to dance.

    Third and almost final look of Billy Coen.

    Punch The Monkey was called Wesker Monster because it was an enemy released by Wesker instead of Young Marcus -whom, by the way, didn't exist in the N64 version-.

    1998 Oct -

    D.A.L.I. -> "DNA Arrangement Lack of Intelligence". The name appears to have been reused for a while for the Plague Crawler, but the creatures have no relation whatsoever.




    Creature idea. It's a mole. Rejected.

    1998 Nov -

    The red colour was used almost until the release of the game. There are some beta images from the NGC version with it red and with eyes. It was near the dev cicle that it was blinded and turn into green colour.


    He wanted to toy with the idea of giant creatures. He thought, 'why not a chicken'. It was rejected.






    1998 Dec -




    He was named Eliminator much later...



    Notes on how Mimicry Marcus is put together.




    1999 Jan -

    Old zombie is lab zombie.



    More notes on how Mimicry Marcus is put together.

    Versions of Rebecca with an without the beret were proposed for the N64. Once the development shifted to the NGC they reevaluated the decision and went for no-beret.

    1999 Feb -




    The greyhound was proposed as a more fitting dog for the Formation Center. Sadly rejected.

    1999 Mar -

    The Octopus Spider was rejected as a Boss.

    But the Scorpion was approved.


    Tomorrow the BIO CV artworks.

  • #2
    I love all those rejected boss ideas. It seems the most talked about and possibly one that got closest to making it into the game was DALI but I have no clue what happened. Anyone have any information?

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    • #3
      Very cool stuff. I personally really appreciate this. D.A.L.I. of all things looks very in line with the series' current design trends, particularly in its uncolored sketch.

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      • #4
        D.A.L.I. was pretty much a final creature when the game was still scheduled for the N64. Mr. Nakai did the initial design and the subsequent redesigns, but the final image that was released to the Press was not his work. He was actually impressed by it when I showed it to him. If I'm correct it was a leech based creature, but I don't know why it was rejected after the change of console.

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        • #5
          Glad to finally get these out in the open really.

          Oct-Nov. 1997
          Zombie Face Tests
          Last edited by News Bot; 02-13-2015, 06:17 AM.
          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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          • #6
            Punk Billy and Annie are awesome ! I also think civilians unrelated to STARS would have fit better. The whole Bravo team sub plot always seemed irrelevant to me in the grand scheme of things, mainly because Rebecca was paired with Billy. She should have been paired with Richard for it to make the plot work better.

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            • #7
              Glorious!!!!!!!!!

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              • #8
                Originally posted by Ridley W. Hayes View Post
                (Be warned, it's an image heavy thread) This was part of what you'd call a "top secret" project for PU (and for some time part of it for CHE), but we've been sitting on them for the most part of two years already and I don't want to just have them in the limbo anymore.
                Thanks for sharing Ridley, much appreciated!
                Bloodborne: my Facebook page and my Youtube page

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                • #9
                  NB has uploaded the rest. You can check the full gallery here: https://imgur.com/a/o8V4O

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                  • #10
                    "Steave" and Lady Tyrant are shocking, but... Jill in Code Veronica ? MIND=BLOWN.

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                    • #11
                      This is very nice. Thanks for sharing! BTW, I was just wondering though, has there ever been any concept art that has surfaced for scrapped environments such as the cut areas from RE1, and 1.5 in general? I remember someone mentioned in the other topic that there was supposed to be a guard tower in RE1.
                      Seibu teh geimu?
                      ---

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                      • #12
                        Awesome, thank you very much for sharing!

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                        • #13
                          Originally posted by biohazard_star View Post
                          This is very nice. Thanks for sharing! BTW, I was just wondering though, has there ever been any concept art that has surfaced for scrapped environments such as the cut areas from RE1, and 1.5 in general? I remember someone mentioned in the other topic that there was supposed to be a guard tower in RE1.
                          I myself woudln't mind seeing concept art of the scrapped graveyard from RE1

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                          • #14
                            Originally posted by Sly View Post
                            "Steave" and Lady Tyrant are shocking, but... Jill in Code Veronica ? MIND=BLOWN.
                            For a short while Jill was the main character of CODE:Veronica. Sugimura felt he needed to replace her with Claire due to Kamiya's additions to the ending of BIO2.

                            Lady Tyrant is a proposed idea for bio0. Mr. Nakai thought a female Tyrant would be fun, but the proposal was rejected quite quickly. He didn't make any other female tyrants.
                            Last edited by Ridley W. Hayes; 02-14-2015, 11:01 AM.

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                            • #15
                              To be honest the plot works better with Claire because of the siblings theme of CV, with Claire & Chris VS Alfred & Alexia... on the other hand, it would have reinforced the STARS theme as well, with Jill & Chris VS Wesker. I guess both could work. Anyway, my "Jilluminado" side is now enraged by this revelation, I can't help it ! XD

                              A Lady Tyrant is a fun idea but does not make much sense because a male specimen obviously is a better fit for a powerful BOW.

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