Originally posted by Dracarys
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As for the Survival Horror its still a bit light in Claires chapter, but its like 60% of Barrys chapter. I was really fucking impressed with how dark and dour the atmosphere became in the second half of Barrys episode.
I fucking hate the Glasps, they're more problematic than I anticipated and definitely the weirdest enemies in the series because...well, you'll "see". Biggest surprise was that by about 80% of Barrys episode, I was almost out of ammo. The last boss battle ate up all my assault and magnum rounds, I was literally down to my last 17 handgun rounds.
Thankfully there was enough shit to find around the area that I'd missed to get me back up to about 75 assault rifle rounds, a full magnum, and about 50 handgun rounds.
I really am loving this game and am damn impressed with this development team, Rev1 was really good, but felt too actiony for my tastes. This game however, CH2 especially, is making me forget about RE5 and RE6's awfulness. Its got enough action to keep me engaged, but its actually got honest to god creepy atmosphere and that old mysterious sense of foreboding that the older games had.
I do have 1 complaint though(minus the games limited gore), the afflicted. In the past 3 main games we've had humanoid zombies who always had a "trick" up their sleeves when you did a certain amount of damage.
The ganados/majini had head parasites, the J'aavo had limb transformation and the afflicted....jump.Now the ganados, majini, and J'aavo used a lot of the same animations and mostly felt the same, the afflicted don't.They have their own special type of movement and attacks and shit that makes them stand out(which I really like, they "feel" like new monsters), but they feel like there's something missing, even the ones who turn into Sploders.
I keep expecting to shoot an afflicted, and have a giant parasite tentacle, or an insect arm pop out of their body and am kind of hoping that this does happen in Ep3 as I can take these bastards down like they're nothing as it is.
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