Originally posted by Enigmatism415
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What do you think led to Weskers downfall/death?
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Originally posted by Enigmatism415 View PostThis is why it was so absurd that a rocket from Nemesis left Jill standing. RE3 would have been more interesting if Nemesis had only one rocket per battle, but the rocket was a one-hit-kill.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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And that's its problem in 3. It cannot be taken seriously, which undermines the Nemesis himself. RE titles need to get over its obsession with Rocket Launchers. Let the player destroy an end boss with their own skill, rather than someone else bailing them out."Stories of imagination tend to upset those without one."
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Originally posted by Jimmy_Jazz View PostAnd that's its problem in 3. It cannot be taken seriously, which undermines the Nemesis himself. RE titles need to get over its obsession with Rocket Launchers. Let the player destroy an end boss with their own skill, rather than someone else bailing them out.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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And many didn't, although I should have said "I cannot take it seriously".
You shouldn't use the fact that you've gone through boss battles already to justify any problems with the two Rocket Launcher tropes associated with final boss battles in the series. There's either a countown and you're stuck running around in circles aimlessly dodging & waiting for an RL to drop, or you get to defeat the boss but the killer blow is delivered in the cutscene.
Purpose & being responsible for the final blow can feel much more powerful. I like the fact that RE3 did things differently, although I would have liked to have been the one to put a magnum round in Nemesis' head at the end, rather than a cutscene."Stories of imagination tend to upset those without one."
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I love the whole "many = me" thing people on the Internet have.
There are no problems with the series' rocket launcher tropes. In the case of BIO1 and BIO2, the more damage you deal to the Tyrants, the faster the rocket launcher drops. In BIO4 it doesn't drop until you deal a set amount of damage and even then you can still kill him yourself.
REV2 is a complete boss fight and you need to deal a set amount of damage before you'll get the rocket launcher and then before you'll be able to kill the boss with the rocket launcher.
You're really complaining about nothing.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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WAIT! You can kill Sadler without use of rocket launcher? Daaammn.Last edited by Dark_Chris; 03-24-2015, 08:47 AM.Spoiler:
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Originally posted by Dark_Chris View PostWAIT! You can kill Sadler without use of rocket launcher? Daaammn.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostI love the whole "many = me" thing people on the Internet have.
You're really complaining about nothing.
Firstly, I don't consider getting the Rocket Launcher faster in 1&2 really much of a game changer since it's got no real connection as to why you get the Rocket Launcher in the first place. The hand of fate is an arbitrary counter in the background.
RE:CV final Alexia battle has several stages followed by the obligatory Rocket Launcher collection.
Wesker's final blow in RE5 is dealt from a cutscene. After going up against him in 1, CV, 4 & 5, that shouldn't have been taken out of the player's hands.
RE6, Leon's final boss, the Rocket Launcher just knocks the giant spider thing off of a building in the most clumsy way.
REV2's implementation the worst. First you have to deal an arbitary amount of damage before Claire bothers with the Rocket Launcher, and then when you deliver the final blow the game pauses mid explosion and cuts to an FMV of Claire firing a killing blow.
I do like RE4's approach to the Rocket Launcher as a whole though - you can always buy a one shot Rocket Launcher throughout the game if you're willing to cough up the cash for it, at the expense of ammo for other weapons and herbs.
Is there actually anything you hate about RE other than the English translations NB?"Stories of imagination tend to upset those without one."
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Originally posted by News Bot View PostYup, and you can still keep the special rocket launcher for your next playthrough. It's 1,000000 pesetas if sold, if I remember correctly.
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Originally posted by Jimmy_Jazz View PostThat would be hilarious if I wasn't making reference to your post before. But anyway, my anecdotal evidence includes friends, YT playthroughs I've watched and comments in this forum. I didn't say it was a majority or an overwhelming number, nor did I suggest that it was.
You can disagree with my complaint, but that doesn't mean it's not valid. I find it tiresome to go through rocket launcher sequences at the end of RE games because 1) of the amount of times I have been through them 2) the execution has been clunky (with the exception of 4, see below)
Firstly, I don't consider getting the Rocket Launcher faster in 1&2 really much of a game changer since it's got no real connection as to why you get the Rocket Launcher in the first place. The hand of fate is an arbitrary counter in the background.
RE:CV final Alexia battle has several stages followed by the obligatory Rocket Launcher collection.
Wesker's final blow in RE5 is dealt from a cutscene. After going up against him in 1, CV, 4 & 5, that shouldn't have been taken out of the player's hands.
RE6, Leon's final boss, the Rocket Launcher just knocks the giant spider thing off of a building in the most clumsy way.
REV2's implementation the worst. First you have to deal an arbitary amount of damage before Claire bothers with the Rocket Launcher, and then when you deliver the final blow the game pauses mid explosion and cuts to an FMV of Claire firing a killing blow.
I do like RE4's approach to the Rocket Launcher as a whole though - you can always buy a one shot Rocket Launcher throughout the game if you're willing to cough up the cash for it, at the expense of ammo for other weapons and herbs.
Is there actually anything you hate about RE other than the English translations NB?
How is REV2's cut to show the killing blow in a cutscene any different from the same thing in BIO1, BIO2, BIO3, BIO4, BIO5, CV, etc? There's not a whole lot of suspense or gratification in watching the killing blow in gameplay, just look at Darkside Chronicles' rendition of the same scene where the Tyrant just limps over and falls down. Or games like REV1 where you just pump bullets into the final boss until eventually you get a cutscene. You fight full boss battles before any of the rocket launcher moments so you don't have a point.
What were you expecting BIO6's rocket launcher moment to do? Cause such a giant organism to explode? Jake also has a magnum moment with Ustanak. Before each of these, there is a full-fledged boss battle. I'm not sure what you find so troubling. They don't detract from the gameplay at all and serve logical and narrative purposes.
What I hate has no relevance to this topic.
Originally posted by Deathlygasm View PostActually it will dissapear in the New Game + but it gives you the oppurtunity to sell it before the opening cutscene.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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So ipso-facto, my usage was correct.
You are still complaining about absolutely nothing.
How is REV2's cut to show the killing blow in a cutscene any different from the same thing in BIO1, BIO2, BIO3, BIO4, BIO5, CV, etc?
RE1 has you fire the rocket yourself, but cut to a killing blow shot before you hit the Tyrant - Ok - the Tyrant looks dumb standing still
RE2 cuts to a camera of Leon firing the rocket if you aim correctly and hit the 'fire' button - Good
RE:CV cuts to an FMV when the rocket hits - Ok
RE5 - Killing blow to Wesker delivered in a cutscene - bad
RE6 - Final blow makes the large monster thing look clumsy - bad
REV2 either goes back in time the moment you fire the killing blow or Claire fires another shot via an FMV
What were you expecting BIO6's rocket launcher moment to do? Cause such a giant organism to explode?
There's not a whole lot of suspense or gratification in watching the killing blow in gameplay, just look at Darkside Chronicles' rendition of the same scene where the Tyrant just limps over and falls down. Or games like REV1 where you just pump bullets into the final boss until eventually you get a cutscene.
I'll tell you an encounter & final blow that is more interesting - Neptune in RE1. The creature has gone from being a predator to helpless, along with its children. Killing it feels as cold as the flat concrete floor in that room.
Why don't they aim higher? Where's the post-boss moment that echos the end of Fly where you feel nothing but pity for the now crippled creature and decide to kill it or not? RE3 should have let you choose to put a final bullet in to the Nemesis and cut to a camera doing so with the weapon of your choice.
I doubt many playing Uncharted 2 would have turned down the chance to be able to put a bullet in the Scottish guy and final boss themselves after what the cutscenes served up instead.
What I hate has no relevance to this topic."Stories of imagination tend to upset those without one."
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So how else would you suggest killing organisms that are notoriously impossible to kill with conventional weapons yet have historically been shown to be susceptible to rockets?
What's wrong with the killing blow to Wesker? It's no different from the 1, 2 and CV entries you approved of except there's a QTE involved. It's otherwise the exact same thing. You're mighty selective. Large things are clumsy, it's basic physics.
REV2 doesn't reverse time. Claire fires an additional rocket. Is that such a massive difference from previous games? No.
Originally posted by Jimmy_Jazz View PostOr any other thread on this forum it seems. For someone who loves to spend their time telling other people that their negative opinions mean nothing, you won't dare state any of your own.Last edited by News Bot; 03-24-2015, 12:36 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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So how else would you suggest killing organisms that are notoriously impossible to kill with conventional weapons yet have historically been shown to be susceptible to rockets?
Let's not forget that Jill stick a final bullet in Nemesis, which look to have killed it.
And Bullets, buckshot & Grenades cause damage to the Tyrant, Birkin, Mr X and Nemesis so you would also expect them to die eventually if exposed to a constant barrage of firepower. Especially when your heart is external.
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What's wrong with the killing blow to Wesker?
Although I am happy to say that this all probably stems from one of the most heart breaking moments of fiction to me:
Spoiler:
When Robert Neville is taken prisoner and denied his right to kill his neighbour in I Am Legend
Is that such a massive difference from previous games? No.
Large things are clumsy, it's basic physics
You're getting quite obsessive about it since this isn't the first time you've remarked about how you want to hear my opinions.
Are you on any of the Umbrella podcasts? Maybe I'll unearth some clues there.
* BTW, that's not an insult, the picture clearly isn't of you (I hope) so imagining someone like that as an RE fanboy is an amusing juxtaposition to me. And my own amusings may not be "relevent", I may be the only person talking about them, but that doesn't make them "nothing"."Stories of imagination tend to upset those without one."
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