Folks, I started this thread over on GAF but I'm going to cross post it here as I might get some more definitive answers from yourselves. Trying to assemble a list of all the version differences across the main releases and platforms for the first three Resident Evil titles. The list is as follows so far...
Also, if a note has an asterix, it means that this is a feature exclusive to that version. I've mentioned which version each subsequent release is based on so all of the features from that build should be included unless otherwise stated.
Resident Evil
This link should show the differences in costumes between versions.
Resident Evil 2
Resident Evil 3
Can anyone see any mistakes or anything I've missed? Also, I would love some confirmation on how the games handle resolution and/or background resolution as I can't find any concrete answers for those.
Also, if a note has an asterix, it means that this is a feature exclusive to that version. I've mentioned which version each subsequent release is based on so all of the features from that build should be included unless otherwise stated.
Resident Evil
Playstation
Original version, things to note:
Playstation Director's Cut
Based on the Playstation original, with the following changes:
Playstation Director's Cut Dual Shock
Based on Director's Cut's cut, with the following differences:
PC
Same as the Playstation original with the following differences:
Saturn
Same as the Playstation original with the following differences:
Deadly Silence (DS)
Reworked version of the original with the following differences:
Original version, things to note:
-No auto-aim in Western releases (Auto-aim is present in the original Japanese release)
-Dpad Only
-Censored intro presented in B&W (Fully uncensored and in B&W in the original Japanese release)
-Censored Kenneth death scene (Uncensored in original Japanese release)
-Japanese release includes alternate Opening Song & Ending Song by Fumitaka Fuchigami (click for links)
-Japanese release includes difficulty description in the character select screen (Chris = Hard, Jill = Easy)
-Japanese release includes background images for all files (Black backgrounds in international versions)
-Japanese release has an adjusted difficulty (Enemies have less health, both characters have more health, Ink Ribbons contain 3 instead of 2, Zombies are easier to defeat by shooting the torso)
-Dpad Only
-Censored intro presented in B&W (Fully uncensored and in B&W in the original Japanese release)
-Censored Kenneth death scene (Uncensored in original Japanese release)
-Japanese release includes alternate Opening Song & Ending Song by Fumitaka Fuchigami (click for links)
-Japanese release includes difficulty description in the character select screen (Chris = Hard, Jill = Easy)
-Japanese release includes background images for all files (Black backgrounds in international versions)
-Japanese release has an adjusted difficulty (Enemies have less health, both characters have more health, Ink Ribbons contain 3 instead of 2, Zombies are easier to defeat by shooting the torso)
Playstation Director's Cut
Based on the Playstation original, with the following changes:
-Original/Standard mode included (Based on the original Japanese difficulty for Resident Evil, see above)
-Advanced mode included (Mixes up puzzle item, ammo, health and enemy amounts/locations, Handgun with a random chance to headshot, additional Forest scene, some rearranged camera angles and retextured rooms)
-Training mode included (Essentially easy mode)
-Censored Intro/Kenneth death (French and German versions of this game have the uncensored & colour intro, however these versions are unavailable digitally.)
-Original US release was advertised as uncensored and was mentioned on the box reverse, despite the game still being censored
-Auto-aim
-Dpad only
-One new additional costumes for both characters (totals three outfits for each)
-Japanese version now uses the same instrumental Opening & Ending music from the international versions
*Retail version came with a trial for Resident Evil 2
-Available on EU PSN Store (Runs at Euro 50Hz, so 5/6th of the US version, English text & English voice acting) or on the JP PSN Store (Runs at NTSC 60Hz, Japanese text with English voice acting)
-Advanced mode included (Mixes up puzzle item, ammo, health and enemy amounts/locations, Handgun with a random chance to headshot, additional Forest scene, some rearranged camera angles and retextured rooms)
-Training mode included (Essentially easy mode)
-Censored Intro/Kenneth death (French and German versions of this game have the uncensored & colour intro, however these versions are unavailable digitally.)
-Original US release was advertised as uncensored and was mentioned on the box reverse, despite the game still being censored
-Auto-aim
-Dpad only
-One new additional costumes for both characters (totals three outfits for each)
-Japanese version now uses the same instrumental Opening & Ending music from the international versions
*Retail version came with a trial for Resident Evil 2
-Available on EU PSN Store (Runs at Euro 50Hz, so 5/6th of the US version, English text & English voice acting) or on the JP PSN Store (Runs at NTSC 60Hz, Japanese text with English voice acting)
Playstation Director's Cut Dual Shock
Based on Director's Cut's cut, with the following differences:
*Infamous reworked soundtrack by Mamoru Samuragochi (actually by Takashi Niigaki)*
*Supports Rumble and Analogue
*International version has increased difficulty (Enemies have more health, both characters have less, Ink ribbons give 2 instead of 3 again)
-Not available in Europe
-Available in US as the Greatest Hits label version of Director's Cut, I beileve.
-Available on US PSN Store
*Supports Rumble and Analogue
*International version has increased difficulty (Enemies have more health, both characters have less, Ink ribbons give 2 instead of 3 again)
-Not available in Europe
-Available in US as the Greatest Hits label version of Director's Cut, I beileve.
-Available on US PSN Store
PC
Same as the Playstation original with the following differences:
*Uncensored, colour opening intro video/Kenneth death scene
*Exclusive unlockable weapon for each character (MAC-10 for Jill, FN Minimi for Chris)
*Different alt outfit for each character
-No auto-aim
-Door animations are skipable
*Exclusive unlockable weapon for each character (MAC-10 for Jill, FN Minimi for Chris)
*Different alt outfit for each character
-No auto-aim
-Door animations are skipable
Saturn
Same as the Playstation original with the following differences:
*Exclusive Tick enemies (Reskinned Hunter)
Second Tyrant fight in the labs (Chris only)
*Battle Mode minigame
*New Alt costumes for both characters
*Reworked character/enemy models due to Saturn's 3D handling
-No auto-aim
Second Tyrant fight in the labs (Chris only)
*Battle Mode minigame
*New Alt costumes for both characters
*Reworked character/enemy models due to Saturn's 3D handling
-No auto-aim
Deadly Silence (DS)
Reworked version of the original with the following differences:
-Classic mode
*Rebirth Mode (Includes new/reworked puzzles and item/enemy locations, first person knife battle touch screen encounters, Handgun can randomly perform headshots)
*Reworked item menu for both modes including touch screen support
*Top screen used for map, ammo and health, bottom screen for the game itself
*Local Wireless multiplayer mode, supports up to four players in either cooperative or competitive modes. Features three stages (Mansion, Guardhouse, Labs) and nine playable characters (Chris, Jill, Barry, Rebecca, Wesker, Forest, Kenneth, Richard, Enrico)
-Auto-aim activated by default
*Ability to use knife without equipping for both modes
*Ability to reload while aiming for both modes
*Ability to 180 turn for both modes
*New alt costumes for both characters
-Censored intro
-Uncensored Kenneth death
*Includes subtitles for both FMVs and in-engine cutscenes
*Some music tracks are not present, replaced with alternate music (Likely size limitation of the DS cartridges)
*Loading screens/doors can be skipped
*In-engine cutscenes can be skipped
*Lower graphical quality in backgrounds and FMVs, lower sound quality overall
*Rebirth Mode (Includes new/reworked puzzles and item/enemy locations, first person knife battle touch screen encounters, Handgun can randomly perform headshots)
*Reworked item menu for both modes including touch screen support
*Top screen used for map, ammo and health, bottom screen for the game itself
*Local Wireless multiplayer mode, supports up to four players in either cooperative or competitive modes. Features three stages (Mansion, Guardhouse, Labs) and nine playable characters (Chris, Jill, Barry, Rebecca, Wesker, Forest, Kenneth, Richard, Enrico)
-Auto-aim activated by default
*Ability to use knife without equipping for both modes
*Ability to reload while aiming for both modes
*Ability to 180 turn for both modes
*New alt costumes for both characters
-Censored intro
-Uncensored Kenneth death
*Includes subtitles for both FMVs and in-engine cutscenes
*Some music tracks are not present, replaced with alternate music (Likely size limitation of the DS cartridges)
*Loading screens/doors can be skipped
*In-engine cutscenes can be skipped
*Lower graphical quality in backgrounds and FMVs, lower sound quality overall
This link should show the differences in costumes between versions.
Resident Evil 2
Playstation
Original version, things to note:
Playstation Dual Shock Ver
Based on the original version, with the following additions:
Nintendo 64
Based on the Playstation original version, with the following notes:
Windows 98
Based on the Dual Shock Ver with the following additions:
Dreamcast
Based on the Windows 98 version with the following additions:
Gamecube
Based on the Dual Shock Ver with the following notes:
SourceNext PC Rerelease (JP Only)
Based on the Windows 98 Ver with the following notes:
Original version, things to note:
-Dpad only
-No rumble
-Normal and Easy difficulty
-Auto-aim is included, but it's need to be activated in the menu (Always on in the Japanese version, no option to disable within the menu)
-4th Survivor unlockable minigame
-Tofu Survivor unlockable minigame
-No Extreme Battle
-Japanese release has adjusted difficulty (Enemies have less health and the player has more, less enemies with different placement, different ammo/health placement)
-Japanese release has censored game over screens (You Died against a black background, no death animations)
-Japanese release game ranks go from S through D, West releases rank A through E
-320x240 resolution
-Two discs
-No rumble
-Normal and Easy difficulty
-Auto-aim is included, but it's need to be activated in the menu (Always on in the Japanese version, no option to disable within the menu)
-4th Survivor unlockable minigame
-Tofu Survivor unlockable minigame
-No Extreme Battle
-Japanese release has adjusted difficulty (Enemies have less health and the player has more, less enemies with different placement, different ammo/health placement)
-Japanese release has censored game over screens (You Died against a black background, no death animations)
-Japanese release game ranks go from S through D, West releases rank A through E
-320x240 resolution
-Two discs
Playstation Dual Shock Ver
Based on the original version, with the following additions:
-Analogue support
-Rumble Support
-Extreme Battle mode can be unlocked
-Arrange/Rookie Mode (Start with infinite ammo S. Machine Gun, infinite ammo R. Launcher/Gatling Gun in item box)
-Japanese release includes a USA mode under "Arranged" (US difficulty mode)
-Available for download on US and EU PSN (US 60Hz version on both stores)
-Rumble Support
-Extreme Battle mode can be unlocked
-Arrange/Rookie Mode (Start with infinite ammo S. Machine Gun, infinite ammo R. Launcher/Gatling Gun in item box)
-Japanese release includes a USA mode under "Arranged" (US difficulty mode)
-Available for download on US and EU PSN (US 60Hz version on both stores)
Nintendo 64
Based on the Playstation original version, with the following notes:
-Does not include any additions from the Dual Shock or PC releases
*Expansion Pak support EDIT: (Enables higher resolutions, which vary based on the scenes and scale to output at 512x384. Need to look into this one further)
*16 Ex Files can be found, linking the game to both Resident Evil 3 and the then unreleased Resident Evil Code:Veronica and Resident Evil Zero
*Different unlockable costumes for both characters
*3D control method in addition to the 2D "tank controls"
*Item randomiser option unlockable (Affects ammo and health)
*Blood colour option (Red, blue, black, green)
*Violence Control option (Adjust the amount of blood and gore)
-Lower quality FMVs due to compression
-Annette's Recollection FMV streamlined to one variation meaning it will always be incorrect for both scenarios.
-Missing Scenario B credit music
*Sound now uses higher quality midi samples and Dolby Surround, although sounds much duller than other versions
-Character models were reworked, the models themselves are smoother although their textures are of a lower quality
*One Cartridge
*Expansion Pak support EDIT: (Enables higher resolutions, which vary based on the scenes and scale to output at 512x384. Need to look into this one further)
*16 Ex Files can be found, linking the game to both Resident Evil 3 and the then unreleased Resident Evil Code:Veronica and Resident Evil Zero
*Different unlockable costumes for both characters
*3D control method in addition to the 2D "tank controls"
*Item randomiser option unlockable (Affects ammo and health)
*Blood colour option (Red, blue, black, green)
*Violence Control option (Adjust the amount of blood and gore)
-Lower quality FMVs due to compression
-Annette's Recollection FMV streamlined to one variation meaning it will always be incorrect for both scenarios.
-Missing Scenario B credit music
*Sound now uses higher quality midi samples and Dolby Surround, although sounds much duller than other versions
-Character models were reworked, the models themselves are smoother although their textures are of a lower quality
*One Cartridge
Windows 98
Based on the Dual Shock Ver with the following additions:
-Both 320x240 & 640x480 background resolutions
-Can run at 60fps
-Slightly improved graphics for in-engine models
-Hard difficulty unlockable under Original Mode
-Arrange Mode includes Easy, Normal and Hard difficulties
-Door animations are skipable
-Gallery mode (Character model/concept art/FMV viewer)
-Two discs
-Can run at 60fps
-Slightly improved graphics for in-engine models
-Hard difficulty unlockable under Original Mode
-Arrange Mode includes Easy, Normal and Hard difficulties
-Door animations are skipable
-Gallery mode (Character model/concept art/FMV viewer)
-Two discs
Dreamcast
Based on the Windows 98 version with the following additions:
-Runs at 640x480
-Runs at 30fps for 3D scenes with video interpolation (60fps for menus)
-VMU monitor for health and ammo
-At least two music tracks are missing and not replace, these rooms are now silent ("Left Alone" outside the RPD, "The Buildup of Suspense" in Marvin's office)
-Can be run in VGA mode
-Arrange mode difficulties retitled to Rookie, Expert and Nightmare
-Supports rumble
-Supports analogue or dpad
-Japanese release (Biohazard 2 Value Plus) has Hunk, Tofu and Extreme Battle unlocked by default
-Two discs
-Runs at 30fps for 3D scenes with video interpolation (60fps for menus)
-VMU monitor for health and ammo
-At least two music tracks are missing and not replace, these rooms are now silent ("Left Alone" outside the RPD, "The Buildup of Suspense" in Marvin's office)
-Can be run in VGA mode
-Arrange mode difficulties retitled to Rookie, Expert and Nightmare
-Supports rumble
-Supports analogue or dpad
-Japanese release (Biohazard 2 Value Plus) has Hunk, Tofu and Extreme Battle unlocked by default
-Two discs
Gamecube
Based on the Dual Shock Ver with the following notes:
-Does not include any additions from the Windows 98, Dreamcast or N64 versions
-Background resolution is at 320x240 upscaled
-Slightly improved graphics for in-engine models
*In-engine cutscenes can be skipped
*Main Menu voice is different
-Analogue support
-Rumble support
*One minidisc
-Background resolution is at 320x240 upscaled
-Slightly improved graphics for in-engine models
*In-engine cutscenes can be skipped
*Main Menu voice is different
-Analogue support
-Rumble support
*One minidisc
SourceNext PC Rerelease (JP Only)
Based on the Windows 98 Ver with the following notes:
*Updated to run on Windows XP
*Best quality CG FMVs running 640x480 and 30fps
-Hunk, Tofu and Extreme battle unlocked by default
*One DVD
-Japanese language only (Translation patch available)
*Best quality CG FMVs running 640x480 and 30fps
-Hunk, Tofu and Extreme battle unlocked by default
*One DVD
-Japanese language only (Translation patch available)
Resident Evil 3
Playstation
Original version. Some things to note:
Dreamcast
Based on Playstation original with the following additions:
Windows 98
Based on the Dreamcast version with the following additions
Gamecube
Based on the Playstation version with the following additions
SouceNext PC Rerelease (JP Only)
Based on the Windows 98 version with the following additions:
Original version. Some things to note:
-320x240
-Hard/Easy difficulties (Japanese release titles these as Heavy/Light, both are easier; you have more health and enemies have less)
-Analogue support
-Rumble support
-Auto-aim default activated
-Mercenaries unlockable minigame
-Five additional outfits unlockable
-Eight unlockable Epilogues screens
-Some scenes censored in Europe, such as hunter hospital scene, kicking ankle biting zombies' heads off (These will also be reflected in US/Japanese re-releases on all platforms)
-German release censored even further (No gore, grey blood, enemies disappear when defeated, Mercs minigame broken)
-Available on both EU and US PSN Store (US 60Hz version on both stores)
-Hard/Easy difficulties (Japanese release titles these as Heavy/Light, both are easier; you have more health and enemies have less)
-Analogue support
-Rumble support
-Auto-aim default activated
-Mercenaries unlockable minigame
-Five additional outfits unlockable
-Eight unlockable Epilogues screens
-Some scenes censored in Europe, such as hunter hospital scene, kicking ankle biting zombies' heads off (These will also be reflected in US/Japanese re-releases on all platforms)
-German release censored even further (No gore, grey blood, enemies disappear when defeated, Mercs minigame broken)
-Available on both EU and US PSN Store (US 60Hz version on both stores)
Dreamcast
Based on Playstation original with the following additions:
-640x480
-Slightly higher quality in-engine models
-Two additional outfits
-All outfits default unlocked, selectable when starting a new game
-Mercenaries minigame default unlocked
-Clothing boutique is inaccessible through normal ingame methods (Boutique Key is no longer an unlockable, costumes are selectable in the menu)
-Slightly higher quality in-engine models
-Two additional outfits
-All outfits default unlocked, selectable when starting a new game
-Mercenaries minigame default unlocked
-Clothing boutique is inaccessible through normal ingame methods (Boutique Key is no longer an unlockable, costumes are selectable in the menu)
Windows 98
Based on the Dreamcast version with the following additions
-Ability to run the game in resolutions up to 1600x1200 (albeit the background will always be 640x480 upscaled)
-Door animations are skipable
-Door animations are skipable
Gamecube
Based on the Playstation version with the following additions
-Slightly higher quality in-engine models
-Slightly higher quality CG FMVs
-Runs at 640x480, same for backgrounds
-Brightness option added to Options menu
*Main menu voice is different
-Slightly higher quality CG FMVs
-Runs at 640x480, same for backgrounds
-Brightness option added to Options menu
*Main menu voice is different
SouceNext PC Rerelease (JP Only)
Based on the Windows 98 version with the following additions:
*Updated to run on Windows XP
*Best quality CG FMVs running 640x480 and 30fps
-Japanese language only (Translation patch available)
*Best quality CG FMVs running 640x480 and 30fps
-Japanese language only (Translation patch available)
Can anyone see any mistakes or anything I've missed? Also, I would love some confirmation on how the games handle resolution and/or background resolution as I can't find any concrete answers for those.
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