8GB ram requirement, seriously what do they find to waste so much ram?
I thought dx12 and vulkan where meant to reduce overhead and overall ram usage along with win10s memory
compression.
Aren't textures meant to be stored on gpu vram, might as well not bother with a gpu and just use software
rendering and 16+gb ram.
I thought dx12 and vulkan where meant to reduce overhead and overall ram usage along with win10s memory
compression.
Aren't textures meant to be stored on gpu vram, might as well not bother with a gpu and just use software
rendering and 16+gb ram.
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