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Capcom asking the fans about an REmake 2

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  • #46
    It is the same lab. There is no source to say they are different, it was just speculated because of the geography.
    "I've got 100 cows."
    "Well I've got 104 friends."

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    • #47
      Originally posted by TheBatMan View Post
      It is the same lab. There is no source to say they are different, it was just speculated because of the geography.
      It's understandable. I mean Rebecca somehow managed to go from the same labs of RE2 back to the Arklay forest within a small time frame.

      Thing is, you can also argue why the REmake mansion looked entirely different from RE1's or any other location in the game. It's a remake, and the current artists interpretation of how the area is supposed to look. REmake and Zero take place within the same universe, so naturally the labs will be updated and look slightly different to it's older counterpart.

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      • #48
        I wouldn't be opposed to them expanding the factory into an actual area like the sewers instead of it being some relatively pointless corridors. It would be something fresh to play and could be interesting.
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        "Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."

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        • #49
          Who else here votes that they make the Alligator into an actual boss fight? I vote they have you shoot at it and after you pump in enough ammo it runs away and then attacks you again later on and that is when you blow it up with the canister.

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          • #50
            I think the main reason people think the lab in REZero is not the same lab in RE2 because of the "magic elevator" that shows that the marshalling yard was not in or too near Raccoon City. I can't remember the specific sources, but some sources said that the lab was directly underneath Raccoon City. This could have simply been leftover information from 1.5, when the lab was in fact under the city.

            I think a lot of people also forget the underground cable car journey to the marshalling yard in RE2, that had to be quite some distance.

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            • #51
              Well, according to Sherry in RE2:

              Claire: "Do you know where your parents are?"

              Sherry: "They both work at the Umbrella Chemical plant, near the city limits"

              Though she's actually talking about the Chemical plant (where she thinks her parents work) and not the secret lab itself, I think it's fair to assume those two facilities shouldn't have been far from each other. In fact the P12-A "Dead Factory" Plant from RE3 and the Raccoon Hospital are roughly in the city limits too.
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              • #52
                By the time you reach the marshaling yard you are well into the arklay mountains I believe

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                • #53
                  Originally posted by RaccoonSurvivor View Post
                  Not to mention that in Zero the factory and Lab are in a state of decay and disrepair.
                  In RE2 everything is shiny and new.. and clearly have been used recently.


                  Are people seriously blind?!?!?

                  OF COURSE IT IS THE SAME LAB!!!!!!
                  Last edited by Undead Sega; 08-04-2015, 06:53 PM.

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                  • #54
                    Only confusing thing is the magic elevator that somehow takes you up to the train crash area. Also interesting how Birkins lab and Marcus's had different self destruct systems.

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                    • #55
                      Originally posted by Deathlygasm View Post
                      Only confusing thing is the magic elevator that somehow takes you up to the train crash area. Also interesting how Birkins lab and Marcus's had different self destruct systems.
                      The magic elevator has been discussed to death many times. It's nothing more than a gameplay device. The very top floor would put you in the sky above the marshaling yard. So unless the training facility is magically floating on a cloud above the factory, it's not real. It is simply there to aid the player with item recollection and to reduce backtracking.
                      Last edited by TheBatMan; 08-04-2015, 08:18 PM.
                      "I've got 100 cows."
                      "Well I've got 104 friends."

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                      • #56
                        Originally posted by TheBatMan View Post
                        The magic elevator has been discussed to death many times. It's nothing more than a gameplay device. The very top floor would put you in the sky above the marshaling yard. So unless the training facility is magically floating on a cloud above the factory, it's not real. It is simply there to aid the player with item recollection and to reduce backtracking.
                        I like this explanation XD

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                        • #57
                          IF this is like REmake I will buy it and Ill buy a whole ret-conned series as long as the are no QTE

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                          • #58
                            Originally posted by VirusPunk View Post
                            If those areas are being remade for the HD remake of Zero, there's no reason they can't be reused in the RE2make. Even the GameCube backgrounds stand the test of time as far as I'm concerned.
                            Capcom better not recycle backgrounds from Zero. RE2 locations have been rehashed so many times now that I've lost count. I don't want to see the same RPD station or the same underground labs that I've seen over and over again in the Outbreak games and the Wii shooters. Obviously they need to keep the nostalgic factor but at the same time make it feel new, like REmake did.
                            Last edited by CODE_umb87; 08-05-2015, 05:17 AM.

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                            • #59
                              ^Exactly.. although DSC did expand the sewers a little bit, while getting rid of other areas at the same time.

                              Hopefully they make new areas, or change the look of rooms a little bit - so they are recognizable but yet new aswell.

                              Maybe they could use some 1.5 ideas and modify them to fit into the Retail RE2 look .. the labs had some nice ideas and monsters.
                              The Factory could also be expanded a little too...

                              Or even more sections of Raccoon City streets to explore in the beginning of the game to give us more of a RE3 vibe?
                              "I never thought any of this stuff my brother taught me would work!"

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                              • #60
                                Originally posted by RaccoonSurvivor View Post
                                ^Exactly.. although DSC did expand the sewers a little bit, while getting rid of other areas at the same time.

                                Hopefully they make new areas, or change the look of rooms a little bit - so they are recognizable but yet new aswell.

                                Maybe they could use some 1.5 ideas and modify them to fit into the Retail RE2 look .. the labs had some nice ideas and monsters.
                                The Factory could also be expanded a little too...

                                Or even more sections of Raccoon City streets to explore in the beginning of the game to give us more of a RE3 vibe?
                                I really love the idea of bringing in the factory!

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