RE2 had major geography issues to begin with. The ramp in the lobby leading up to the Marvin room for one which has been addressed numerous times. A simple set of stairs/steps leading downward on entering the Marvin room from the lobby would have solved that. Instead, you can go around to the back door and everything is of the same floor level despite that ramp in the lobby indicating otherwise..
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Originally posted by TheBatMan View PostThe lab is a poorly implemented cameo. It's as simple as that.
VirusPunk : Geography issues in general do not have any impact on the stories themselves. Zero's lab does, and that's a huge difference.
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I had to lol at sensible coming from the guy whose best explanations are:
Zero's hole in the ground - which isn't a lab and just used for transportation (despite having Umbrella Laboratory plastered all over it) is within walking distance from the URC and directly connected to it (despite us needing a cable car to get there). The first investigation team brought Hunters with them and set them loose on themselves. Wesker and Birkin also decided to travel 8 miles out to this abandoned 'transportation hole' to oversee the project, despite just watching it from a monitor room which they could have done in Raccoon City, also putting themselves at risk of being attacked by the same Hunters their own investigation team set loose. Having a different shed in the train yard is just far too unrealistic so instead 'facility' improvements must have been made in the two month period between RE0 and RE2 and those improvements are... the removal of a door. And that's in a vacant factory that no one ever goes to.
Yeah well done. I'm sold..."I've got 100 cows."
"Well I've got 104 friends."
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Originally posted by TheBatMan View PostI had to lol
If you take the look of things as an argument and then discard it for your next argument, don't be shocked if I laugh at you.
You're willing to admit they made a mistake for the monitoring room, even though there's nothing wrong with it, but cannot wrap your head around the possibility that the mistake is the whole area itself.
So, yeah, I think we both made our point and we will just have to agree to disagree.
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I can take a minute detail such as a lift or walkway being overlooked as a mistake as evidenced by countless other examples throughout the series across multiple games, but not an entire environment.
but I'll just go with your conclusions as they are frankly hilarious."I've got 100 cows."
"Well I've got 104 friends."
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If the walkway is a mistake, if maps are lies, then you can say the same thing for the number on the shed and the second door. Mistakes are mistakes only if it suits your theories, just like the backgrounds visuals are important only if suits your theories.
With such blatant contradictions in your ramblings, I don't think you know why you are laughing.
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Originally posted by Sly View PostIf the walkway is a mistake, if maps are lies, then you can say the same thing for the number on the shed and the second door. Mistakes are mistakes only if it suits your theories, just like the backgrounds visuals are important only if suits your theories.
With such blatant contradictions in your ramblings, I don't think you know why you are laughing."I've got 100 cows."
"Well I've got 104 friends."
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I don't have to "like" it or not, the fact that it's one of the biggest mistakes of the series is obvious to everyone but you. My personal preferences have nothing to do with it. I already gave you plenty of reasons. At first I thought you could not read maps, now I'm starting to believe you can't read at all. Stop wasting my time. There's no need to drag this dialogue of the deaf any longer.
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Originally posted by Sly View PostI don't have to "like" it or not, the fact that it's one of the biggest mistakes of the series is obvious to everyone but you. My personal preferences have nothing to do with it. I already gave you plenty of reasons. At first I thought you could not read maps, now I'm starting to believe you can't read at all. Stop wasting my time. There's no need to drag this dialogue of the deaf any longer.Last edited by TheBatMan; 08-08-2015, 05:16 PM."I've got 100 cows."
"Well I've got 104 friends."
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No. It has become quite glaring by now that the only thing you want is not to be constructive but to have the childish and petty pleasure to have the last word. Then go ahead, I gladly give it to you. If it makes your day I'm happy to oblige.
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There's also a few other RE2 cameos and similarities! The box puzzle in the water tank for one, the power puzzle for another, the final boss that transforms (tho only once) and I coulda sworn there was another. Lets face it, the developers were clearly fans of RE2 and its shocking they didn't throw in some lickers....
Edit: also the tram ride and the similar magnum. Birkin and Marcus were both shot in their labs.Last edited by Deathlygasm; 08-08-2015, 09:13 PM.
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Originally posted by Sly View PostNo. It has become quite glaring by now that the only thing you want is not to be constructive but to have the childish and petty pleasure to have the last word. Then go ahead, I gladly give it to you. If it makes your day I'm happy to oblige."I've got 100 cows."
"Well I've got 104 friends."
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Not to derail the discussion of the labs in RE0 being the same/different from RE2, but I just thought: in REMake, killed zombies became Crimson Heads.
Considering that Lickers evolve from Crimson Heads, maybe in RE2Make they could have Crimson Heads that mutate into Lickers somehow? Or am I missing
something that causes a zombie to go from Crimson Head to Licker?
Considering how many zombies there are in some of the rooms in RE2, imagine having a room that once housed 5 or 6 zombies and having some of them become
Crimson Heads. Then, assuming that said Crimson Heads aren't burned or decapacitated, imagine having rooms full of not just Zombies later in the game, but
also Lickers!
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