For the past few days I've been learning the ropes around Unity Javascript and managed to whip up a clone of Resident Evil. It's still far from finished, but the core gameplay controls and animations have been ported over to Unity from Resident Evil 2 with near perfect accuracy. I can't promise to complete anything beyond what you'd find in the Biohazard 10/4/95 build, as anything otherwise would be a bit too ambitious, but the main goal is to provide a working template to serve as a starting point for the RE community so people can download the source and create their own Resident Evil style games with ease without having to mod and mess around in the original games. So once the core engine is finished, users will be able to add on to the features if they so desire provided they know Javascript and/or C#. In addition to releasing the source code, I will be making in depth step by step tutorials on how to translate camera placements and orientation from Max to Unity as well as properly setting up backgrounds in your scenes and triggering camera switch zones.
Latest update video as of 9-10-2015:
List of features (so far):
- 2.5D pre-rendered static backgrounds.
- Instant camera switch zone controls.
- Hidden 3D geometry used for collisions.
- Official idle, walk, run animations ported over from RE2 Hunk model.
- Core RE emulated movement controls such as rotating left and right while playing the walk animation, left-shift to run, run limited to just initiating while moving forward, moving along collisions, etc.
- Debug player coordinates system /w official RE2 debug font. ;)
- Background music.
List of features soon to come:
- Aiming and shooting.
- On the fly weapon change system based on variables.
- Enemy zombie AI who can walk towards, grab and bite the player, etc and be shot at by the player.
- Real time condition status HUD display.
- Footstep audio arrays (plays a different footstep sound depending on the room).
Latest update video as of 9-10-2015:
List of features (so far):
- 2.5D pre-rendered static backgrounds.
- Instant camera switch zone controls.
- Hidden 3D geometry used for collisions.
- Official idle, walk, run animations ported over from RE2 Hunk model.
- Core RE emulated movement controls such as rotating left and right while playing the walk animation, left-shift to run, run limited to just initiating while moving forward, moving along collisions, etc.
- Debug player coordinates system /w official RE2 debug font. ;)
- Background music.
List of features soon to come:
- Aiming and shooting.
- On the fly weapon change system based on variables.
- Enemy zombie AI who can walk towards, grab and bite the player, etc and be shot at by the player.
- Real time condition status HUD display.
- Footstep audio arrays (plays a different footstep sound depending on the room).
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