I was curious about what got scrapped in Code Veronica, and it seems that it was not widely documented besides the imacwesker videos in youtube and the Nakai artworks that got revealed a few months ago.
What I do know.
Claire initially had the same design from the final version, just with pink pants until it was replaced by the RE2 outfit in early 1999, also her clothes can be partially ripped when attacked.
Hunter death animations were different.
Not sure if is on CV, but RE Survivor 2: CV, Claire have an flesh texture inside her neck, this can be seen at this video https://www.youtube.com/watch?v=8vmRRWGtXZU, indicating that an head gib was made at one point.
There was an FPS view camera at the New Challenge 98 trailer, probably the same one used at the battle mode.
The battle mode was an replacement for the scrapped Rodrigo adventure side story.
Steve had an comlpetely different design in Nakai artworks.
There is actually a few items in the final game, such as ammo for weapons that doesn't have collectible ammo, and early versions of puzzle items.
Texture for the menu for an scrapped monster fighting minigame.
The Dual MAC 10 was initially an weapon that Claire could use it at the prison in an TGS 1999 public test, https://www.youtube.com/watch?v=8r8CRmoWz3E, note that the game uses the magic door system.
What I do know.
Claire initially had the same design from the final version, just with pink pants until it was replaced by the RE2 outfit in early 1999, also her clothes can be partially ripped when attacked.
Hunter death animations were different.
Not sure if is on CV, but RE Survivor 2: CV, Claire have an flesh texture inside her neck, this can be seen at this video https://www.youtube.com/watch?v=8vmRRWGtXZU, indicating that an head gib was made at one point.
There was an FPS view camera at the New Challenge 98 trailer, probably the same one used at the battle mode.
The battle mode was an replacement for the scrapped Rodrigo adventure side story.
Steve had an comlpetely different design in Nakai artworks.
There is actually a few items in the final game, such as ammo for weapons that doesn't have collectible ammo, and early versions of puzzle items.
Texture for the menu for an scrapped monster fighting minigame.
The Dual MAC 10 was initially an weapon that Claire could use it at the prison in an TGS 1999 public test, https://www.youtube.com/watch?v=8r8CRmoWz3E, note that the game uses the magic door system.
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