Originally posted by geluda
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Biohazard 2 - Beta 1: Anyone have it?
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PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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I was expecting you to react like that, and I half-expected what you would say about the shading and all that. That's pure BS and you know it. You obviously don't know the first thing about video editing, nor do you know - or perhaps even appreciate - the state that CG animation was in back in the late 1990s. I know both, having done both, lived through both, and having friends from back then who were and are still doing CG animation to this day. That video is spliced together from two different sources. It's as plain as day. If you can't -- never mind. I've better things to do than waste my time on someone who couldn't see the light of day if the sun was right in their face burning their skin off. You've got your mind made up, and that's that. Your truth is the only truth - even if it isn't. I'll let your next weak post speak for you. I'm moving on.
Oh, and before I forget - I was using both the US retail RE2 FMV and the new Japanese Biohazard 2 XP FMVs as my reference. I have both, and I still stand by what I stated. That video was edited, modified, altered, whatever you want to call it, from the RE15 original.Last edited by RMandel; 11-22-2012, 11:27 PM.Do you know where I can find the final build of Resident Evil 1.5?
Please contact me if so! re15finalbuild@gmail.com
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Given the state of the tentative retail intro with Leon (bare bone models, terrible environments) and how HUNK and his Alpha team are not supposed to exist in 1.5, that FMV shouldn't even exist as a prototype. And if it existed, it would probably look like untextured cubes with William using a colored mesh with no details whatsoever (characters are done much later, in fact Ada never appears in a FMV because her CG model was created before IMAGICA could finish their work). Annette's recollection has nothing to do with 1.5, not even a tiny slice. You can argue how much you want about how it looks clear that the pieced together stuff from a one year earlier build, but that's simply your assumption and the reasons you're giving are rather weak (seriously, William's hair? It takes literally one second to change material color settings to make him blonde or even anime blue). Like News Bot said, you're looking too deeply into it, but there isn't anything remotely deep to look at. They didn't even use prototype meshes for the lab or bits of the old sewers, or even the lab corridors.Last edited by Gemini; 11-23-2012, 05:47 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by RMandel View PostThat's pure BS and you know it. You obviously don't know the first thing about video editing, nor do you know - or perhaps even appreciate - the state that CG animation was in back in the late 1990s. I know both, having done both, lived through both, and having friends from back then who were and are still doing CG animation to this day. That video is spliced together from two different sources.
2) "You obviously don't know the first thing about video editing." Woah, you love those assumptions of yours. I suppose you know more just because you splice videos together with text? Now you're just being faux-elitist.
3) The state of late 90s CG has literally nothing to do with it. Not sure what point you're trying to make other than hamming up your argument.
4) The video is not spliced together. There is no zero indication of such.
The fact you're getting so riled up over it is amusing, but you're going to have to face facts sooner or later.
Your two "big" pieces of evidence, William's hair and the blue tints, are pretty silly. William's always had brown hair which looks blonde in certain lighting conditions, just like Leon. The 1.5 lab never had the blue/cyan tint you describe. From what we've seen of it, it was even more gray and sterile than BH2 in places. Your reasoning implodes on itself.Last edited by News Bot; 11-23-2012, 04:46 AM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Although I'm not 100% sold on the "RE1.5 scenes directly spliced with RE2 ones" thing -- the evidence shown in the video that suggests as such is underwhelming -- it is rather interesting to point out how 1990's CG rendering took up to weeks for high-end PCs to produce one second of an GCI scene, so the possibility of IMAGICA reusing some assets to save time and rendering resources and the reasoning behind them isn't completely naught.
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It's still extremely unlikely given how Source Next videos, which are entirely based on the retail renders, were re-rendered in higher resolution using exactly the same projects. If IMAGICA had really pieced stuff together you would notice differences within the two versions of the movies, but there are none. And no, the PlayStation movies were never rendered in 480p @60 fps because it'd take the companies way too much time, in fact only later ports present such a feature (some don't even bother, like the original RE2 PC ports).
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Not to mention there was no Ada CGI render in the retail RE2 because the developers couldn't finish it on time as they stated or maybe they couldn't reuse linda's CGI assets from 1.5 due to the vast artistic change they made to her appearance from umbrella scientist to an agency spy, so they left her out of the picture !
Edit:You were right about the blue/green background thing, but the important question is that why they changed william's hair color from red brown to blonde in the first place ? wouldn't be easier for them if they have left his appearance as it is and save some time ?Last edited by Guest; 11-23-2012, 06:15 PM.
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Originally posted by OKeijiDragon View Post
Although I'm not 100% sold on the "RE1.5 scenes directly spliced with RE2 ones" thing -- the evidence shown in the video that suggests as such is underwhelming -- it is rather interesting to point out how 1990's CG rendering took up to weeks for high-end PCs to produce one second of an GCI scene, so the possibility of IMAGICA reusing some assets to save time and rendering resources and the reasoning behind them isn't completely naught.
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Originally posted by The Dude View PostIs that one of the betas? I downloaded that years ago from Torrentspy.com.
Don't have it anymore but I remember the black screen interface with Leon/etc on it, but the ISO'd only let you play as Leon.
I also have this ISO, and with me same problem only possible to play with Leon .
Does anyone know if is possible to hack the iso to release the option to choose the Claire game with the right game ???
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Originally posted by PROTOBOY View PostI also have this ISO, and with me same problem only possible to play with Leon .
Does anyone know if is possible to hack the iso to release the option to choose the Claire game with the right game ???
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I collected the archive pictures and video on the topic, can someone come in handy =) DOWNLOADLast edited by AleX_Red_07; 08-25-2015, 02:00 PM.sigpic
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