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Updated and revised list. The director's cut also has two seperate .IVM files for the two pieces of the Moon Crest so if someone can find them out please :-P
.PIX - Headerless TIM Textures (Item Avatars)
.EMW - Code + TIM + TMD (Real-Time Weapon Models)
About the .PIX, if you see one that is 150KB (example - CLIS01.PIX), copy the header from a 151KB TIM over to the PIX and rename it with a TIM extension. You can then view the 16Bpp TIM in PhotoShop, PSicture, etc.
Thanks for that tip, i will try it
Kevstah could i use your list in my documentation? It would help a lot
Don't worry, I would give you credits for that ;)
I thought the .PIX was the Alias PIX Format how do I go about changing the file header of a .PIX file then is it just copying the header from a .TIM with the exact same file size that only contains one image explain please as I'm a complete noob
100V.IVM...Don't you suppose that could be Wesker's gun? Or Kenneth's? I can't really remember well since I haven't played the game for ages. But, just some random ideas..
I thought the .PIX was the Alias PIX Format how do I go about changing the file header of a .PIX file then is it just copying the header from a .TIM with the exact same file size that only contains one image explain please as I'm a complete noob
You think youre a noob i thought you were speaking French right there.
^ Looking at your thread at bioflames how did you edit the savedat1.dat to get the extra PC weapons?
Hehe thats easy hex-editing ;)
Load the file savedat1.dat with a hex-editor like HexShop or AXE.
Then change any XX XX (for example 00 00) value in line 00000320 to one of the following:
01FF CombatKnife
02FF Berettaw/127
03FF Shotgunw/127
04FF DumDum Colt
05FF Colt Python
06FF Flame Thrower
07FF Bazookaw/127 Acid
08FF Bazookaw/127 Explosive
09FF Bazookaw/127 Flame
0AFF Rocket Launcher
0BFF Clip w/255
0CFF Shells w/255
0DFF DumDum Rounds
0EFF Magnum Rounds
0FFF FlameThrower Fuel w/255
10FF Explosive Rounds w/255
11FF Acid Rounds w/255
12FF Flame Rounds w/255
13FF Empty Bottle
14FF Water
15FF Umb No. 2
16FF Umb No. 4
17FF Umb No. 7
18FF Umb No. 13
19FF Yellow 6
1AFF NP-003
1BFF V-Jolt
1CFF Broken Shotgun
1DFF Square Crank
1EFF Hex Crank
1FFF Wood Emblem
20FF Gold Emblem
21FF Blue Jewel
22FF Red Jewel
23FF Music Notes
24FF Wolf Medal
25FF Eagle Medal
26FF Chemical
27FF Battery
28FF MO Disk
29FF Wind Crest
2AFF Flare
2BFF Slides
2CFF Moon Crest
2DFF Star Crest
2EFF Sun Crest
2FFF Ink Ribbon w/255
30FF Lighter
31FF Lock Pick
32FF Nameless (Can of Oil)
33FF Sword Key
34FF Armor Key
35FF Sheild Key
36FF Helmet Key
37FF Lab Key (1)
38FF Special Key
39FF Dorm Key (002)
3AFF Dorm Key (003)
3BFF C. Room Key
3CFF Lab Key (2)
3DFF Small Key
3EFF Red Book
3FFF Doom Book (2)
40FF Doom Book (1)
41FF F-Aid Spray
42FF Serum
43FF Red Herb
44FF Green Herb
45FF Blue Herb
46FF Mixed (Red+Green)
47FF Mixed (2 Green)
38FF Mixed (Blue + Green)
49FF Mixed (All)
4AFF Mixed (Silver Color)
4BFF Mixed (Bright Blue-Green)
6FFF Uzi w/ Infinity
70FF Mini MI Machinegun w/ Infinity 115
You can change every 4-byte string (for example 00 00) in line 00000320 to one of the above.
But remember that you will only have 6 slots with Chris so you will have to replace some digits from mid to end of the string.
For example, it should look like this for you having the Machinegun in the last slot of Chris' inventory.
I hope that helps
Here is a picture showing both weapons ingame
The skins used in this picture are
Chris - "Night Operations" skin that looks like the Saturn one
Jill - "Red Belly Shirt with Shorts" skin from the PC version
Last edited by TheMortician; 12-24-2007, 01:50 PM.
Don't know for sure about line 00000330 i only now that line 00000320 can/should be changed. Its possible that the line below is responsible for Jill's 7 th & 8 th slot.. Have you tried it out and can confirm it?
Last edited by TheMortician; 12-25-2007, 10:28 AM.
Don't know for sure about line 00000330 i only now that line 00000320 can/should be changed. Its possible that the line below is responsible for Jill's 7 th & 8 th slot.. Have you tried it out and can confirm it?
Yes.
(Jill)
When slot 8 is empty it shifts the value for slot 7 on line 330 [****,0000,0000,0000,0000,0000,40FF,FF08]
to [0000,****,0000,0000,0000,0000,0000,0000] on the 320 line.
(Chris)
If either slot 5 or 6 is filled or both are filled the line 330 is changed to [020F,0000,0000,0000,0000,0000,40FF,FF08].
now to find the lines for item box shouldn't be to hard to find.
Last edited by kevstah2004; 12-25-2007, 08:47 PM.
Reason: updated
What the above basically means is: You can change any ROOM's music to whatever you please, and if that's not what you're after, then it's nothing more than 224 Bytes you don't have to worry about.
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