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Resident Evil mods

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  • #61
    Item Box slots 1-48:
    If he had a brain, he'd be dangerous.

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    • #62
      Thanks for that info MarkGrass, i think its pretty useful

      @Kexstah

      very interesting, i will add that itemslot and itembox savegame-hacking with a hex-editor to my documentation soon.

      It would be even more interesting to know how to hack the items you have from the beginning of the game. For example, you start with a shotgun instead of a beretta with Jill.
      I think we would have to hex-edit the game's exe exe for that, but i don't know how to find the line in which we would have to do changes.
      Last edited by TheMortician; 12-26-2007, 04:06 AM.

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      • #63
        Yeah but couldn't you search for the following values it should narrow it down a bit, process of elimination.
        020F = Beretta w/ 15 (Jill only)
        0100 = Combat Knife
        4101 = 1 First Aid Spray
        -------------------------------------------------------------------------
        More stuff i've found out:

        (Items you pickup ground / wall model???
        Shotgun "Wall mounted Shotgun 1F Mansion", Rocket Launcher "Thrown by Brad", Flamethrower "Wall mounted in Underground area - Chris" , Bazooka "Forest Balcony 2F Mansion - Jill", Colt Python "Tiger Statue")

        WS202.TMD = ????
        WS212.TMD = Rocket Launcher
        WS224.TMD = Colt Python
        WS225.TMD = Flamethrower
        WS232.TMD = Rocket Launcher
        WS236.TMD = Tazer???
        WS242.TMD = Beretta

        i've also found out how to edit these .TMD models but I need a save near the area where these appear to check them out then i'll post up how to edit them.
        Last edited by kevstah2004; 12-26-2007, 06:01 AM.
        If he had a brain, he'd be dangerous.

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        • #64
          Hmm i don't have savegames from that points of the game.
          If we would now the room-numbers and how to change them in the savegames..

          "Edit the .tmd" do you mean that you edited he models in them?
          Ok i will try if i can get the starting equipment changed.

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          • #65
            Originally posted by TheMortician View Post
            Hmm i don't have savegames from that points of the game.
            If we would now the room-numbers and how to change them in the savegames..

            "Edit the .tmd" do you mean that you edited he models in them?
            Ok i will try if i can get the starting equipment changed.
            Yes and if i can find out how to change the header of the over files that contain .tmd + .tim files and then revert them header back to what it was originally I can edit them too.
            http://espanol.geocities.com/darselot/ETMDv10.htm
            Last edited by kevstah2004; 12-26-2007, 05:50 AM.
            If he had a brain, he'd be dangerous.

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            • #66
              Hehe i know these .tmd tools I first saw them when i tried some psx hacking years ago. I hope you will find out a lot about the RE one's

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              • #67
                I'll see if I can find the codes for the following I know some of them are on bioflames.

                RESIDENT EVIL BETA by arma zombies inmortal and door special
                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                RESIDENT EVIL BETA by arma dogs blood green hack
                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                RESIDENT EVIL D.C. BETA by arma video complete 1 = Invisible zombies
                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                RESIDENT EVIL D.C. "JILL THE BIG ONE"
                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                RESIDENT EVIL D.C. JILL IN OTHER ANGLES?
                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                RESIDENT EVIL D.C. "JILL THE DWARF"
                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                RESIDENT EVIL D.C. KENNET THE STIFF ONE = Sliding Zombies
                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
                If he had a brain, he'd be dangerous.

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                • #68
                  OMG. I almost died laughing from the giant Jill one. The zombies kinda look like they're biting her vagoo when you look closely.
                  Seibu teh geimu?
                  ---

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                  • #69
                    Um..I'm trying to Mod RE4 PC,(only just got it) and I extracted all the DAT files into folders but now the game wont run. Does anyone know why this is happening?

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                    • #70
                      Originally posted by LeonsBuddyDave View Post
                      Um..I'm trying to Mod RE4 PC,(only just got it) and I extracted all the DAT files into folders but now the game wont run. Does anyone know why this is happening?
                      You didn't overwrite any files did you? you could try moving the folders that you extracted the DAT files into to another location other than the games dictionary like your Desktop or My Documents.
                      If he had a brain, he'd be dangerous.

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                      • #71
                        Will it actually still call from those folders if they arent in the game directory?
                        I think I'm going to reinstall and start over, it's faster than recompressing all the folders.
                        Last edited by LeonsBuddyDave; 12-30-2007, 04:17 PM.

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                        • #72
                          Originally posted by LeonsBuddyDave View Post
                          Will it actually still call from those folders if they arent in the game directory?
                          I think I'm going to reinstall and start over, it's faster than recompressing all the folders.
                          It shouldn't call from them at all really as there completely unrelated to the game as you made them, unless it does a checksum of the full installed game dictionary folder and so won't load when you have them in the games dictionary.
                          Last edited by kevstah2004; 12-30-2007, 04:45 PM.
                          If he had a brain, he'd be dangerous.

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                          • #73
                            Ok, I have reinstalled it but it kept the decompressed folders that I made. I also checked it and it plays the game fine now, but both styles of folder are in the install directory. Which ones take priority, DAT or normal Folders? Or am I still doing this wrong?

                            ps. Sorry for all the questions I've never done anything like this before.

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                            • #74
                              I've never modded RE4 as I don't have the game but after reading this http://z6.invisionfree.com/Resident_...owtopic=4&st=0 my understanding is once you've extracted the .DAT files and created the folders with same name you delete the .DAT files.
                              If he had a brain, he'd be dangerous.

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                              • #75
                                Making character template models from scratch I call him Mr Football head.
                                Last edited by kevstah2004; 12-30-2007, 05:46 PM.
                                If he had a brain, he'd be dangerous.

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