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  • #76
    Another stupid question, I tried to do the first boulder dodge like a dozen times and hit it most of the time but still failed. Then I read the manual and found out I need to use the numerical keypad, but Im on a laptop and it doesnt have one. I think I've heard there is a way to make it read the regualar numbers as the pad. Does anyone here know how?

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    • #77
      Originally posted by LeonsBuddyDave View Post
      Another stupid question, I tried to do the first boulder dodge like a dozen times and hit it most of the time but still failed. Then I read the manual and found out I need to use the numerical keypad, but Im on a laptop and it doesnt have one. I think I've heard there is a way to make it read the regualar numbers as the pad. Does anyone here know how?
      Wouldn't the onscreen keyboard work? Have RE in windowed mode and use the numerical pad or whatever on the onscreen keyboard? I wish I had RE for PC, then I could try it, but I dont have it so meh. This is just a suggestion.

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      • #78
        Resident Evil PS1

        Credit's to Rockman & MarkGrass of bioflames for making these codes.

        Door Sequence Modifier
        300BA1B0 00??

        If ?? is 00, then there is no door animation. The screen will be black until you appear in the next room. Increasing ?? above 00, will cause different door animation effects, such as backing away from the door, rather than approaching it. However, the next room won't load in that case.

        Title Screen Fade
        300CF86F 00??

        If ?? is 01, then the fade lasts longer. Higher values give different results.

        No Enemies
        800C86BC FFFF
        800C86BE FFFF
        800C86C0 FFFF
        800C86C2 FFFF
        800C86C4 FFFF
        800C86C6 FFFF
        800C86C8 FFFF
        800C86CA FFFF

        Nightmare Mode*
        800C86BC 0000
        800C86BE 0000
        800C86C0 0000
        800C86C2 0000
        800C86C4 0000
        800C86C6 0000
        800C86C8 0000
        800C86CA 0000

        Unlock All Doors *Revised+
        800C86B2 FFFF
        800C86B4 FFFF
        800C86B6 FFFF
        800C86B8 FFFF
        800C86BA FFFF


        * I call this code "Nightmare Mode" because no matter how many times you kill a zombie, dog, etc. you can leave the room, come right back and the enemy will "respawn" as if you never killed it in the first place. Just for fun, try beating the game with this code on and no others! + This code unlocks ALL doors, not just the Mansion doors, however the electronic door on the 2F West Wing is remains locked...atleast for now. Below is a picture from a cut scene that I have never seen. With the in development "All Events Done" code, I was wondering around when I reached the top of the stairs on the West 2F wing, when all of a sudden Rebecca screamed, and Chris turned around back torwards the stairs. Well I went back down, and up under the stairs in the corner was Rebecca with her head cut off! I pressed X at her body, then she suddenly got up and started to have a conversation with Chris! Chris said something like " We need to get a search party to get out of here.Can you proceed with your own judgement?", and she replied yes. Then all of the sudden Chris' head was cut off by a Hunter........weird. Am I the only one who has never heard of or seen this cutscene? Anyways, "All Events Done" will be done sooner than later.

        Very Early Hunter Release#
        800C8696 FFFF
        800C8702 FFFF

        Quick Begining%
        800C8696 FFFF

        All Events Done Version 1*
        800C8696 FFFF
        800C8698 FFFF
        800C869A FFFF
        800C869C FFFF
        800C869E FFFF
        800C86A0 FFFF
        800C86A2 FFFF
        800C86A4 FFFF
        800C86A6 FFFF
        800C86A8 FFFF
        800C86AA FFFF
        800C86AC FFFF
        800C86AE FFFF
        800C86B0 FFFF
        800C86B2 FFFF
        800C86B4 FFFF
        800C86B6 FFFF
        800C86B8 FFFF
        800C86BA FFFF
        800C86CC FFFF
        800C86CE FFFF
        800C86C0 FFFF
        800C86D2 FFFF
        800C86D4 FFFF
        800C86D6 FFFF
        800C86D8 FFFF
        800C86DA FFFF
        800C86DC FFFF
        800C86DE FFFF
        800C86E0 FFFF
        800C86E2 FFFF
        800C86E4 FFFF
        800C86E6 FFFF
        800C86E8 FFFF
        800C86EA FFFF
        800C86EC FFFF
        800C86EE FFFF
        800C86F0 FFFF
        800C86F2 FFFF
        800C86F4 FFFF
        800C86F6 FFFF
        800C86F8 FFFF
        800C86FA FFFF
        800C86FC FFFF
        800C86FE FFFF
        800C8700 FFFF
        800C8702 FFFF
        800C8704 FFFF
        800C8708 FFFF
        800C870A FFFF
        800C870E FFFF
        800C8710 FFFF
        800C8712 FFFF
        800C8714 FFFF
        800C8716 FFFF
        800C8718 FFFF

        All Events Done Version 2*
        800C8696 FFFF
        800C8698 FFFF
        800C869A FFFF
        800C869C FFFF
        800C869E FFFF
        800C86A0 FFFF
        800C86A2 FFFF
        800C86A4 FFFF
        800C86A6 FFFF
        800C86A8 FFFF
        800C86AA FFFF
        800C86AC FFFF
        800C86AE FFFF
        800C86B0 FFFF
        800C86B2 FFFF
        800C86B4 FFFF
        800C86B6 FFFF
        800C86B8 FFFF
        800C86BA FFFF
        800C86BC FFFF
        800C86BE FFFF
        800C86C0 FFFF
        800C86C2 FFFF
        800C86C4 FFFF
        800C86C6 FFFF
        800C86C8 FFFF
        800C86CA FFFF
        800C86CC FFFF
        800C86CE FFFF
        800C86C0 FFFF
        800C86D2 FFFF
        800C86D4 FFFF
        800C86D6 FFFF
        800C86D8 FFFF
        800C86DA FFFF
        800C86DC FFFF
        800C86DE FFFF
        800C86E0 FFFF
        800C86E2 FFFF
        800C86E4 FFFF
        800C86E6 FFFF
        800C86E8 FFFF
        800C86EA FFFF
        800C86EC FFFF
        800C86EE FFFF
        800C86F0 FFFF
        800C86F2 FFFF
        800C86F4 FFFF
        800C86F6 FFFF
        800C86F8 FFFF
        800C86FA FFFF
        800C86FC FFFF
        800C86FE FFFF
        800C8700 FFFF
        800C8702 FFFF
        800C8704 FFFF
        800C8708 FFFF
        800C870A FFFF
        800C870E FFFF
        800C8710 FFFF
        800C8712 FFFF
        800C8714 FFFF
        800C8716 FFFF
        800C8718 FFFF

        # Right from the begining Hunters are wandering the Mansion. % This code eliminates the cutscenes/convos with Wesker and Chris/Barry at the begining of the game. * Version 1 has enemies wandering around, Version 2 does not have any enemies. BOW: Nightmare mode is a code I created for the GameShark that "respawns" enemies after you kill them, and "All Events Done" is another cheat I created to have exactly just that; All events done. xfactor: LOL, being a stoner and all, and seeing something very random like that made me bust out laughing.....weird thing was the whole time they were takling I could hear a Hunter in the background screaming and jumping, but it couldn't be seen until the words "YOU DIED" were about to flashed the screen. However, I tried it again with this new "All Events Done" code and it froze the second the convo was over....probably a certain event must/must not occur for it to work...?? Side note: "All Events Done" for BH 15Min Preview is useless....the electronic door is still locked and you can't enter Helmet Key doors.... * promises to work extra hard on "Walk Through Walls" *
        -------------------------------------------------------------------------------------------

        Now to find the over codes I knew I should of bookmarked it when I saw them on bioflames now I can't find it :-(
        Last edited by kevstah2004; 01-02-2008, 06:29 AM.
        If he had a brain, he'd be dangerous.

        sigpic

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        • #79
          wait...Rebecca was talking with her head off?!?!?

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          • #80
            do a video of that rebecca thing

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            • #81
              Heh, I almost forgot all about this one. Here's the pics I posted years ago:



              I'm a blackstar.

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              • #82
                Pix of Chris with no head NAO or GTFO. =]

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                • #83
                  Originally posted by MarkGrass View Post
                  Heh, I almost forgot all about this one. Here's the pics I posted years ago:
                  Can you post the code for Immortal Zombies I can't find it.
                  If he had a brain, he'd be dangerous.

                  sigpic

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                  • #84
                    hmm how does the immortal zombie code work?
                    Are they immortal until you blow off their head? or fully immortal?

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                    • #85
                      Here is another weird one I was playing the USA DS version with the "play as Rebecca" action replay code 22144c0d 00000003 enabled and when Chris starts talking he gets down on his knee's.
                      Last edited by kevstah2004; 01-03-2008, 10:05 AM.
                      If he had a brain, he'd be dangerous.

                      sigpic

                      Comment


                      • #86
                        Originally posted by kevstah2004 View Post
                        Here is another weird one I was playing the USA DS version with the "play as Rebecca" action replay code 22144c0d 00000003 enabled and when Chris starts talking he gets down on his knee's.
                        cause its a PARADOX

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                        • #87
                          MarkGrass where have you posted those pics before? I know I've seen them somewhere else.
                          Finally playing 1.5. Woo-Hoo!!!

                          sigpic

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                          • #88
                            Hehe, i've managed to do something simple during some test with Re2 for pc.
                            I've edited the texture of the ammo you find in the bus.



                            (Sorry for the large image, but i wanted to show it in a clean resolution)

                            All i had to do was, to scan for tims in the bus' .rdt file and to edit and change a .tim that was used for the ammo box's texture.

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                            • #89
                              What you guys think if we make extra thread where we collect the existance and finished mods for the BH/RE PC-Games ?
                              Last edited by Zomby; 01-06-2008, 04:30 PM.

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                              • #90
                                I'm planning of setting up a re modding related page, with a lot of information about modding RE games.

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