Originally posted by TheMortician
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Resident Evil mods
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Originally posted by Enrico Marini View PostI was toying with the idea myself but in a more forum way. A kind of modding community but I am reluctant as there probably isn't too much demand for one, especially with the RE4 modding community.
Yes I think the idea of a modding forum is the best
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I'm liking some of the modding that's been done i've always wanted to mod at least 1 RE game before i even attempt to program a suv horror engine for uni work, i tried doing changing some of the item locations in the console versions until it got confusing, anyone know how to change item locations at all?
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The values are in that Save Game editing Document. Unfortunately I haven't found any rhythm or rhyme to the data string yet other than XX00VV. XX being the hex value of the item and VV being its quantity. You can't change its shape from anything other than what exists in that room (scenario 1 and 2) so you can't change an ink ribbon to a magnum and make it look like the magnum if one isn't in the room. Even with this there are two values and if they are not correct, the item may or may not change and the model won't dissapear after its picked up (though its no longer active. Its a pain.
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I found these on gscentral.org for RE1 GC "NTSC" but I think there fake if someone can confirm they are real take screen shots.
Chris In Jill's Body
NZZB-7KX4-YCPFH
TXU1-4CTX-P0A7E
---------------------------------------------------
Chris Outfit 1
RMVJ-UA52-UUH48
U4X1-ZM52-HVW9V
Chris Outfit 2
B3V2-0FAE-GV9PP
P32Q-W712-JYCU1
Chris Outfit 3
XEFT-VU31-HT39U
4Y0Z-DUM6-7GYCV
----------------------------------------------------
Jill Outfit 1
ZF9U-QAGD-RC7CU
E8C0-X2UN-XHTFV
Jill Outfit 2
W54B-88WZ-GC8G3
EDGE-QHTD-WYB06Last edited by kevstah2004; 01-09-2008, 06:20 PM.If he had a brain, he'd be dangerous.
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RE4 US TRIAL EDITION
Slot one modifier
00B0DF27 000000XX
Slot 2 Modifier "I can confirm this one works"
064EE1BE 08000000
00B0DF3B 000000XX
00B0DF35 00000001
Values:
0A = Gold Chicken Egg
0B = Key???
0C = Bottle?
0D = Key???
0E = Flash Grenade
0F = Stone???
00 = BLLT_45IN_H
01 = Hand Grenade
02 = Incendiary Granade
03 = VP70 / CLUB
04 = Handgun Ammo / BLLT_9MM_H
05 = First Aid Spray
06 = Green Herb
07 = BLLT_223IN
08 = Chicken Egg
09 = Brown Chicken Egg
10 = Blue Herb???
11 = BLLT_22MM_H
12 = Green Herb "X2"
13 = Green Herb "X3"
14 = Green + Red Herb
15 = Green + Red + Yellow Herb
16 = Green + Yellow Herb
18 = Shotgun Shells
19 = Red Herb
1A = BLLT_5IN
1B = Watch???
1C = Yellow Herb
1D = Thermal vision
1E = Invisible / Stealth camouflage
1F = Slow-mo / 3.5 power
20 = BLLT_9MM_M
20 = 010 clip handgun???
21 = FN57
23 = P94 BASIC / RUGER
24 = P94 SIRENCER
25 = MAUSER
27 = XD9
28 = 015 clip handgun???
29 = CIVILIAN
2A = GOV
2C = SHOT_GUN
2D = STRIKER
2E = S_FIELD
2F = HK_SNIPER
30 = STYER
34 = TOMPSON
35 = RPG7
36 = MINE
37 = SW500
38 = Combat Knife
39 = Binculars
3B = Key???
3C = Emblem???
3D = False Eye???
3E = SILENCER_22MM
3F = SILENCER_9MM
40 = SILENCER_STYER
41 = SILENCER_45IN
42 = STOCK_MAUSER
43 = STOCK_STYER
44 = SCOPE_SNIPER
45 = SCOPE_HK_SNIPER
46 = BLLT_MINE_A
47 = BLLT_MINE_B
51 = Red stone (Small)???
54 = Blue stone (Small)???
55 = Amethyst Stone (Small)
57 = Onyx Stone (Small)
6A = BLLT_45IN_M
6B = Rifle???
6C = Rifle???
6D = RELOADER
75 = Amethyst Stone (Large)
77 = Onyx Stone (Large)
80 = FN57
RE1 GCN US
Lighting Color Modifier (JAY007)
041D9770 00RR00GG
001D9775 000000BB
Note: RR is the red amount, GG is the green amount,
and BB is the blue amount. Values: 00-FF
Play As Rebecca Chambers
A2TG-UJBX-BHUDA
Z68D-68H4-AA748
Play Rebecca Scenario
87YV-VCG8-GJDUT
GWFA-TJQD-3T0T0Last edited by kevstah2004; 01-11-2008, 03:47 PM.If he had a brain, he'd be dangerous.
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Update:
Chris In Jill's Body "Strange effect with this one the only thing it did was change Chris's costume to his red one during cutscenes "
NZZB-7KX4-YCPFH
TXU1-4CTX-P0A7E
Play As Rebecca Chambers "Another strange one you have to load a save after Chris or Jill search for Wesker or it'll crash straight away on a black screen with a buzzing sound but even then all it does is change your costume to Rebecca's but as soon as you the move the stick you die the camera stays locked as well and you can't exit out the dining room also Rebecca is wounded "
A2TG-UJBX-BHUDA
Z68D-68H4-AA748
Play Rebecca Scenario "Works perfect just make sure you load a save after Jill or Chris search for Wesker or it'll crash when Barry gives Jill the lockpick."
87YV-VCG8-GJDUT
GWFA-TJQD-3T0T0If he had a brain, he'd be dangerous.
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Resident Evil 4 [PAL] - Codebreaker
Enable Code (Must Be On)
F02A6EA8 002A6EAB
-----------------------------------
Infinite Health Leon
1042DCF6 00000960
Max Health-Leon
1042DCF8 00000960
Max Points
2042DCEC 0098967F
Infinite Ammo/No Reload
2012020C 24420000
Always 1st Save
0042DCDA 00000000
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Stop Camera On/Off L3/R3 (Jay007)
D0451682 0000FFFD
0042DD71 00000000
D0451682 0000FFFB
0042DD71 00000001
------------------------------------------------------------------------------
Activate 3.5 powers without Ashley present On/Off (L2/L3) (Jay007)
D0451682 0000FEFF
0042DD7F 00000008
D0451682 0000FDFF
0042DD7F 00000000
Activate 3.5 Powers With Ashley Present On/Off (L3/R3) (Jay007)
D0451682 0000FFFD
0042DD7F 00000008
D0451682 0000FFFB
0042DD7F 00000004[/COLOR][/B]
---------------------------------------------
Unlock Everything
104311E6 0000FFFF
Have All Ada Reports
004311ED 00000004
Mercs Score Max
203CFCEC 05F5E0FF
Mercs time Freeze
1041B8E8 00000DD0
Mercs Max Kills
203CFD04 0000270f
Mercs Max Kills in a row
203CFCF0 0000270f
--------------------------------------------
Play as a different character
0042DD0A 0000000x
0 = Play as Leon Scott Kennedy from The Mercenaries
1 = Play as Ashley Graham
2 = Play as Ada Wong from The Mercenaries
3 = Play as Hunk from The Mercenaries
4 = Play as Jack Krauser from The Mercenaries
5 = Albert Wesker from The Mercenaries
101 = Ashley - Alternative Costume
201 = Ashley - Knights Armour
102 = Ada - Assignment Ada
302 = Ada - Separate Ways
Leon clothes
0042DD0B 0000000x
0 = Normal
1 = Without Jacket
2 = Tactical Vest
3 = RE2 R.P.D. Costume
4 = Mafia Costume
5 = *Beta Black Costume
Partner Ashley Clothing
0042DD0D 0000000x
0 = Normal
1 = Alternative Costume
2 = Knights ArmorLast edited by kevstah2004; 01-30-2008, 01:42 AM.If he had a brain, he'd be dangerous.
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Last edited by kevstah2004; 01-25-2008, 05:07 AM.If he had a brain, he'd be dangerous.
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Resident Evil 4 [PAL] - Codebreaker
Munitions-Mastercode (so that the ammunition codes work)
110f7d76 01000106
110f7d7a 000003e7
Item-Mastercode (so the Items work)
110f7d76 00000100
110f7d7a 00000001
Slot 1
110F7D78 000000xx
Slot 2
110F7D86 000000xx
0A = Gold Chicken Egg
0B =
0C =
0D =
0E = Flash Grenade
0F =
00 = Magnum Ammo
01 = Hand Grenade
02 = Incendiary Grenade
03 =
04 = Handgun
05 = First Aid Spray
06 = Green Herb
07 = Rifle Ammo
08 = Chicken Egg
09 = Brown Chicken Egg
10 =
11 =
12 = Green Herb (X2)
13 = Green Herb (X3)
14 = Mixed Herbs (G+R)
15 = Mixed Herbs (G+R+Y)
16 = Mixed Herbs (G+Y)
17 =
18 = Shotgun Shells
19 = Red Herb
1A = Handcannon Ammo
1B =
1C = Yellow Herb
1D =
1E =
1F =
20 = TMP Ammo
Sorry if my german translation is a tad off, the slot 2 code doesn't work for me either.
Note: Start a "New Game" and difficulty level "Easy".
You'll end up with stuff popping into the discard inventory which you can't see unless you "STEP 1:" press triangle on a item already in your normal inventory there you'll see one item sitting in the discard inventory which you can drag across to your normal inventory once you've done that exit out into gameplay and repeat STEP 1 for the second item you have to do this when using Normal or Professional difficulty also for some reason the amount for the second item replaces the Handgun Ammo and uses the value 15 when playing on Easy difficulty instead of 999 like the first item also when playing Normal or Professional and doing the above the value for the second will be 1.
Sorry if my german translation is a tad off, the slot 2 code doesn't work for me either.Last edited by kevstah2004; 01-31-2008, 11:20 PM.If he had a brain, he'd be dangerous.
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