I've updated the file and got Outbreak File 2 with mostly the same codes and a few more than File 1. The files aren't such a mess now either. These Are the NTSC versions.
If you use a codebreaker version 7 or higher, put this separate code first and then you can put any one of these codes after it and they will work. Just make sure RAW is on.
RAW
0CF49BDF A4E29C32
Added these for all players.
AI Toggle (File 1)
Have All Documents
Have 255 Special Items
Stop Camera Movement (File 2)
Item Modifier Codes (File 2)
Health Modifier
Scenario Completion Codes:
Points Modifier
Always No Weapon Clear
Always No Damage Clear
Always Time Rank S (or whichever rank you want)
Have All Events Completed
Always Have at least 1 survivor even if you quit or everyone dies
Player 1 Alternative Costume Modifier
Player 1 Character Model Modifier
Player 1 Character Type Modifier
Player 1 Virus Gauge Modifier #1
Player 1 Virus gauge modifier #2?
I don't know what to call this, but I found an unique invisibility thing that wasn't implemented
Player 1 speed modifier #1
Player 1 speed modifier #2
Player 1 Damage Modifier (or is it Multiplier?)
Animation Sequence Picker Player 1
Player 1 Walk Through Walls
Rapid Fire Player 1
Enemies Can't Touch Player 1
Have All Files
Number of Players Present
Player 1 status modifier
Enemies Don't Notice Player 1 (because you are dead)
Player 1 Can Pick Up Items Anywhere
Player 1 Item Slot 1 - 004A68b4 000000XX
Player 1 Item Slot 2 - 004A68b5 000000XX
Player 1 Item Slot 3 - 004A68b6 000000XX
Player 1 Item Slot 4 - 004A68b7 000000XX
Player 1 Special Item Slot - 004A68b8 000000XX
Player 1 Yoko Item Slot 5 - 004A68b9 000000XX
Player 1 Yoko Item Slot 6 - 0004A68a 000000XX
Player 1 Yoko Item Slot 7 - 004A68bb 000000XX
Player 1 Yoko Item Slot 8 - 004A68bc 000000XX
All The Item Digits for each Scenario and each Difficulty
To my knowledge, JArnold, Viruspunk, Jay007, and whoever else also found
player 1 items slot modifiers
player 1 character type modifier
player 1 character model modifier
one of the player 1 speed modifiers
and the code to activate the 4th player in version 1.0.
If you use a codebreaker version 7 or higher, put this separate code first and then you can put any one of these codes after it and they will work. Just make sure RAW is on.
RAW
0CF49BDF A4E29C32
Added these for all players.
AI Toggle (File 1)
Have All Documents
Have 255 Special Items
Stop Camera Movement (File 2)
Item Modifier Codes (File 2)
Health Modifier
Scenario Completion Codes:
Points Modifier
Always No Weapon Clear
Always No Damage Clear
Always Time Rank S (or whichever rank you want)
Have All Events Completed
Always Have at least 1 survivor even if you quit or everyone dies
Player 1 Alternative Costume Modifier
Player 1 Character Model Modifier
Player 1 Character Type Modifier
Player 1 Virus Gauge Modifier #1
Player 1 Virus gauge modifier #2?
I don't know what to call this, but I found an unique invisibility thing that wasn't implemented
Player 1 speed modifier #1
Player 1 speed modifier #2
Player 1 Damage Modifier (or is it Multiplier?)
Animation Sequence Picker Player 1
Player 1 Walk Through Walls
Rapid Fire Player 1
Enemies Can't Touch Player 1
Have All Files
Number of Players Present
Player 1 status modifier
Enemies Don't Notice Player 1 (because you are dead)
Player 1 Can Pick Up Items Anywhere
Player 1 Item Slot 1 - 004A68b4 000000XX
Player 1 Item Slot 2 - 004A68b5 000000XX
Player 1 Item Slot 3 - 004A68b6 000000XX
Player 1 Item Slot 4 - 004A68b7 000000XX
Player 1 Special Item Slot - 004A68b8 000000XX
Player 1 Yoko Item Slot 5 - 004A68b9 000000XX
Player 1 Yoko Item Slot 6 - 0004A68a 000000XX
Player 1 Yoko Item Slot 7 - 004A68bb 000000XX
Player 1 Yoko Item Slot 8 - 004A68bc 000000XX
All The Item Digits for each Scenario and each Difficulty
To my knowledge, JArnold, Viruspunk, Jay007, and whoever else also found
player 1 items slot modifiers
player 1 character type modifier
player 1 character model modifier
one of the player 1 speed modifiers
and the code to activate the 4th player in version 1.0.
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