Hey guys.
I'm sure you've all noticed, that in RE3, as you go to the Umbrella office to get the oil additive, in the alley way there is a zombie in a room which you can't access. He just sits up there and moans alot. I haven't found a way of killing him. I haven't used any codes but. I suspect the splash damage on a mine thrower might be able to kill him, but you'd have to hack to get it early.
Anyways, here's something really interesting I noticed while playing The Mercenaries.
I wanted the record the chime sound when you get any bonus time in The Mercs, for a ringtone. So I went to the alley-way time bonus point (near the newspaper office). So the sound was clean, I set the BGM to 0, and SFX to 100 in the sound options. Then, I went into the alley, and could hear a female zombie offscreen. I couldn't target her or anything, and there isn't an angle where you can see her. Since it was a female, I thought it might be from the Newspaper office. So I went up, and killed all the zombies, and went to the trash heap again. And sure enough, there was no zombie noises this time. So the 2F of the newspaper office, and the alley are obviously the same, but separate, because the sound bleeds. There is just no way to get from one part of the room to the other.
So my question in short, has anyone used walk through walls or any other hacks to investiage this (in mercs, or the main game?), and, is there a way to kill that zombie in the window?
I'm sure you've all noticed, that in RE3, as you go to the Umbrella office to get the oil additive, in the alley way there is a zombie in a room which you can't access. He just sits up there and moans alot. I haven't found a way of killing him. I haven't used any codes but. I suspect the splash damage on a mine thrower might be able to kill him, but you'd have to hack to get it early.
Anyways, here's something really interesting I noticed while playing The Mercenaries.
I wanted the record the chime sound when you get any bonus time in The Mercs, for a ringtone. So I went to the alley-way time bonus point (near the newspaper office). So the sound was clean, I set the BGM to 0, and SFX to 100 in the sound options. Then, I went into the alley, and could hear a female zombie offscreen. I couldn't target her or anything, and there isn't an angle where you can see her. Since it was a female, I thought it might be from the Newspaper office. So I went up, and killed all the zombies, and went to the trash heap again. And sure enough, there was no zombie noises this time. So the 2F of the newspaper office, and the alley are obviously the same, but separate, because the sound bleeds. There is just no way to get from one part of the room to the other.
So my question in short, has anyone used walk through walls or any other hacks to investiage this (in mercs, or the main game?), and, is there a way to kill that zombie in the window?
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