Throughout my many hours of play in RE4, I came across something in the story that, not bothered me, but I disliked. This also has to do with my love for more hardcore Resident Evil gameplay, like the camera angles n stuff but w/e.
In past titles, you've had to always backtrack to past locations to get to new places, such as with keys or new items, especially in RE1. In RE4, it seems too straightforward. As long as you can shoot and walk forward, the game isnt too much of a puzzle. Sure, you've got your moments, like that 3 piece goat thing in the castle, and the knight puzzle as Ashley. You even visit the opening village 3 or 4 times. The point being that, it just isnt a puzzle. Shoot, walk, your done in no time.
Anybody else feel this way? Agree? Disagree? Whats your imput?
P.S. Resident Evil = Everything Awsome
In past titles, you've had to always backtrack to past locations to get to new places, such as with keys or new items, especially in RE1. In RE4, it seems too straightforward. As long as you can shoot and walk forward, the game isnt too much of a puzzle. Sure, you've got your moments, like that 3 piece goat thing in the castle, and the knight puzzle as Ashley. You even visit the opening village 3 or 4 times. The point being that, it just isnt a puzzle. Shoot, walk, your done in no time.
Anybody else feel this way? Agree? Disagree? Whats your imput?
P.S. Resident Evil = Everything Awsome
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