I guess they basically said, "Let's give them as much action as possible with no thought put into the plot!"
Wasn't there a time when Resident Evil involved quiet, creepy, dark hallways? And being completely alone as you explore those creepy hallways? That's horror.
But I guess Capcom just said, "Well, we suck at horror now anyway, so let's just give them as much action as we could and hope that people don't notice that it's not scary, or tense."
Wasn't there a time when Resident Evil involved quiet, creepy, dark hallways? And being completely alone as you explore those creepy hallways? That's horror.
But I guess Capcom just said, "Well, we suck at horror now anyway, so let's just give them as much action as we could and hope that people don't notice that it's not scary, or tense."
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