Originally posted by CiarenDevlin
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I'm not even bothering to reply anymore, because this argument is getting absolutely ridiculous. Someone clutching straws to defend their precious game.
How can someone seriously think that Umbrella would fall, then Wesker makes a brand new company, called "Umbrella", and no one would notice? RE5 already has. It's called TriCell.
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The only person clutching at straws would be the person who thinks that ignoring plot points means they don't exist.
"la lal ala Wesker sending Krauser means nothing lal ala la"
When it in fact means everything.
When you have to ignore chunks of the story to get your point across, it's desperate.
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Also, Bio EX, character development being limited to one game is just ridiculous. When characters span multiple fictional works and change from one to another, how can you not call that development? Explain how you aren't develping by changing and being different. I'm just curious.Last edited by Becky's Butt; 11-28-2008, 08:57 PM.
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Originally posted by Nikkolas View PostAlso, Bio EX, character development being limited to one game is just ridiculous. When characters span multiple fictional works and change from one to another, how can you not call that development? Explain how you aren't develping by changing and being different. I'm just curious.
Anyone can say, "Yes, he was different in the previous game, and in this game he's different because this happened." But it's the process of development itself that counts. Since the game wasn't about Umbrella's downfall, or about Leon's training in the government, everything was established. Which means, yes, there was character development in the overall storyline of the series, but RE4, the game itself, had no character development within it.
You're saying the character changing and being different, but that didn't happen within the game itself. In the game, Leon ended the game, exactly how he started it, a cocky, big mouthed, 'badass boy'.
When he comes back, he's not gonna be any different. He might have new knowledge about the ganados, but his attitude was exactly the same at the end of RE4 as it was at the beginning. He had no development whatsoever in that game.
Neither did Ashley, neither did Ada, no one did. They ended exactly where they started.
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I gotta agree. The characters did not change in RE4, bar dying. There was backstory development, and the character of Leon was changed, but there was no actual development during the story.
As for Wesker being vital to the plot of RE4...not really. Krasuer is the only real link between the two, and the connection isn't exactly well established.
Of course, I must point out, that if you changed the name of the characters and the games title you wouldn't have to change more than a couple of bits of dialogue to make the whole fricking game unrelated to Resident Evil.
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Bio Ex, I see what you're saying. It's a fair point.
Also, at Alexia, where did you hear RE4 was a sidestory? Don't tell me you're quoting that old article where it was the writer of the article who said that, not the Capcom official. I'm surprised so many people missed that...since it was clearly in paranthesis ie. not actually said by the official doing the interview or whatever.Last edited by Becky's Butt; 11-29-2008, 05:36 AM.
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Resident Evil 4 is a side story. It's been quoted from Capcom many times as saying it is, same as Resident Evil 3 was more or less a side story. RE3 began development as a side story to begin with.
Prior to the game's release, many Capcom producers considered Resident Evil 4 to be a "risky" departure from the series' previous installments. The game's creators sought to reinvent the series by adding a new type of enemy to the game, called "Ganados", as opposed to using the undead creatures from previous Resident Evil games. Unlike other Resident Evil titles, Resident Evil 4's storyline was not centered around the Umbrella Corporation or its exploits.
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Capcom never said that once in my experience. If anyone here can provide an article or quote or anythign by Capcom saying it was a sidestory, I'll concede.
But as of right now, the one source I've seen people link to as evidence of it being a sidestory was simply the authro of the article adding in his own opinion.Last edited by Becky's Butt; 11-29-2008, 07:39 AM.
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I'm not going to go digging out for a resource, but it doesn't take Einstein to see that Resident Evil 4 is a side story. Why do you think it's not then?
"Resident Evil 4 was not centered around Umbrella and its exploits". Side story.
It had a few characters from the original trilogy, and you have to really stretch to even find a link between them - Wesker. Which I still class as rubbish.
A side story in fiction is a form of narrative that occurs alongside established stories set within a fictional universe.
Does that mean RE2 happens because of Wesker as well then, lol?
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"Resident Evil 4 was not centered around Umbrella and its exploits". Side story.
Hell it's pretty much been about that since CVX retconned him having a hand in RE2. So he was involved in RE1, 2, CV and 4. He's just as important as Umbrella and now is more important.
RE4 does not continue the story. RE5 does. It happened to the side, it didn't further any previous plot, it was simply the same story of Wesker wanting a sample, and making Ada get one for him. Other than that, he had no influence.
Does that mean RE2 happens because of Wesker as well then, lol?
Though not exactly hording...he was going to give it away. He apparently just didn't want Umbrella to take it.Last edited by Becky's Butt; 11-29-2008, 08:26 AM.
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RE4 is not a sidestory. And thats coming from a "die hard old skool fanboy vet". Terrible and apalling, childlish story. Horrible characters. Boring and uninspiring, over the top locations. But a game of the main plotline. Just not properly connected to the older titles.
REmake and Outbreaks have the best script and better VA to back it up. Other games, while having decent scripts and inspiring (I love techno thrillers) storylines, had absolutely cringeworthy voice acting. But Im not being fair, Hollywood standards only recently were applied into videogames and since 2002 or 2004, the average standard in videogames has gone up significantly. And with it, expectations aswell.
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