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  • Originally posted by missvalentine View Post
    I don't see how that would happen. The Remake will have Camera angles and everything, shouldn't take more than a year of two to make at most. Platform should not make a difference.

    RE5 took ages cause it was fully 3D worlds and all that mo cap stuff.

    Yes, but I'm pretty sure a next-gen remake of any of the three titles up for remakes would get the same amount of attention to detail with the cutscenes and mocap and all of that. Granted yes, those old games aren't very long, or full of large open 3D worlds, so it possisbly would be less a strain. I'll give you that(with the exception of the cutscenes and mocap)

    Though, I think I'm going to have to disagree with everyone, and say that Resident Evil 3 has the most potential for a great, kick-ass remake. But when I say remake, I really mean remake. I know I'm going to step on some toes here, but Re3 is the numero uno canidate to be fused with the RE4/RE5 camerea system and gameplay style. Re2, and to a lesser extent, RECVX, work with the old RE style where its hard to break the gameplay and story apart from each other, without jumbling canon or whatnot. However, a game/remake of RE3 could actually do the idea of resident evil 3, real justice. You, Jill valentine, actually trapped in a huge, open world(to a certain extent of course) city infested with zombies and monsters all clogging the main roads, and you, must escape. However, to borrow a page from left 4 dead, the worst of it is you are being tracked by a real-time AI of Nemesis at ALL times. So the more noise you make or zombies you shoot, the more you risk old nemmy breaking through a wall to smash and pound you, excluding the few necessary and scritped appearences needed, this in itslef could be really nerveracking to play, as you'll never know when he'll show his big ugly mug to compund the other obstacles in your way(this could be applied to a lesser extend to the game itself). I can't help to also think there would be no loading, like Silent Hill shattered memories, to help with the immersion(or the reset of any enemies). That kind of game would make for a great mix of action, tension, and of course survival.

    I mean, you go out unto the streets, you'll be mauled by mobs upon mobs of zombies, so you have to navigate alleyways and rooftops or whatever, like the actual RE3 forces you too, but that's always one of the things about primitive playstation hardware couldn't do. You don't really feel like your in a city, or actually able to witness the chaos of the devesasted city, besides a few secluded areas(and rightly so since its was the friggin playstation). But to sum it all up, you'd end up with one hell of a game that could equal RE5 in its length, and probably wind up being even better(no Sheva or Chris AI here!)

    Something of that calibur anyways, but realistically speaking, I doubt Capcom would spend that much effort on a supposed *remake*, even on the Wii, so, I'll agree, CVX could use a remake the most(to flesh out the original story way more i.e., make Steve cool, take out the awful sappy moments of Clarie and Steve's "romance" story, as well as really competent voice-acting. . .oh and give Alexia an actual personality, instead of the blandest RE villian I've ever seen).

    Anyways, just my two cents. I"m sure if a remake ever does happen, it'll be RE2, since that one seems to be so highly regarded by the masses=best opportunity for money making game.
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    • Resident Evil 2 could expand upon the zapping system and character interactions, something which despite being implemented in maybe four places is still underused. Obviously the promise of improved graphics, quick turn and the ability to run up stairs, different/alternate scenarios, and perhaps even a wrap up for certain characters.

      Resident Evil 3 could tweak/completely remove the dodge mechanic, PUT A NEW OUTFIT ON JILL (are you happy, criers of "she's a slut?!"), create a new way to navigate the town with multiple paths all ending up at the dead factory heliport (i.e. not a certain puzzle or item, but a route), perhaps add gun upgrades briefly to replace the gun powder. Remember for the first half, Kendo's alive.

      Resident Evil: Code Veronica could either remove the backtracking (as people have suggested) or spice it up a bit. Areas change in certain ways, the metal detector breaks (hows THAT for fan service?), etc. The backgrounds would obviously have much more detail than purple/light blue haze and white walls. DSC voice actor for every supporting character.

      All of them could implement the particular features of the other, my point being plenty could be done with a remake of the three games. There aren't any better arguments for one game than the other. Plus, regardless of what kind of "substance" CV has over 2 and 3...you're forgetting that REmake adds a completely new plot element and one that was scrapped. Since most of their work is cut out for them, their attention would lean towards the expanded and new content.

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      • Originally posted by valentinesdead? View Post
        Yes, but I'm pretty sure a next-gen remake of any of the three titles up for remakes would get the same amount of attention to detail with the cutscenes and mocap and all of that. Granted yes, those old games aren't very long, or full of large open 3D worlds, so it possisbly would be less a strain. I'll give you that(with the exception of the cutscenes and mocap)
        Remake had mo cap as well. Just wasn't advertised, cause well there was no need. RE5 was just trying everything in the book to get sales.

        Wont take that much, probably about the same amount of time it took for Remake 1 to be made.

        And Also I think your idea would be better set in a completely original game. It's good. But Id just rather a faithful Remake of RE3. I hate changing things up to much.


        Anyways, I agree with Gaurdhouse. And Jill could get a fitting new uniform for RE3 too, but still have the classic Tube Top and Skirt as a bonus costume for when you finish the game.

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        • Originally posted by GuardhouseMusic View Post
          Plus, regardless of what kind of "substance" CV has over 2 and 3...you're forgetting that REmake adds a completely new plot element and one that was scrapped.
          Since this was aimed at me, I will respond by saying that RECV does possess much more substance than the basic plots of RE2/3, which could be rolled up into one game and remade that way, since their tales overlap.

          Anyway, RECV has much more going on - the return of Wesker, Chris & Claire's reunion, the dynamic of the familial ties/themes, the rich history of the Ashford family, 2 distinct set pieces, etc. Pound for pound, RECV does indeed have much more substance (subject matter) compared to the other two. Is it explained sufficiently now?

          Originally posted by missvalentine View Post
          Remake had mo cap as well. Just wasn't advertised, cause well there was no need. RE5 was just trying everything in the book to get sales.
          You truly are priceless. Your posts are priceless. Congrats.

          So, REmake (of course elevated above all else besides RE3, due to an easily deduced factor) wasn't trying to get sales, which RE5 was. Huh.

          If you hadn't noticed, video games are more technologically advanced in 2009 than they were in 2001. Marketing is also much more advanced, so of course RE5's motion capture was emphasized much more. Online videos are much more prevalent than they were in 2001. Fan made websites/forums/etc are much more active in 2009 than they were in 2001. Just sitting back for a minute and thinking about all of the factors involved to hype a game make it clear that fans have much more access to multimedia about a game in 2009 than they did in 2001. Capcom's aim with EVERY one of their titles is to get sales. But I guess since RE5 "sucks" in your mind, that it is just this big evil game that ruins the RE franchise. Give me a fucking break...

          If anything, REmake would have needed more advertisements of its contents. It was released to a single platform, as opposed to RE5 which was released to PS3/360, and now PC. IIRC, REmake did have a substantial magazine ad and TV commercial campaign, that emphasized the amazing graphics of the remake, which still to this day look incredible. It was just possible for RE5 to have more of an ad campaign considering virals, official website, etc.

          All this, and REmake is my favorite RE game ever. I just can't emphasize enough how your logic is utter garbage.
          Last edited by Jill's Boob; 08-30-2009, 12:19 PM.

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          • I think RE 2 and 3 should be left alone, you know why, because I can still go back and play the games for hours and hours. There is no need to remake those games. I can say the same about original. RE was remade because there were things that were left out of the original the producer wanted to include like Lisa Trevor and some added environments. RE 2 is the final version we got because as they already scrapped one before. If they remade 2 and 3 there isn't much they can made to the story or enviroment. Besides capcom is to lazy to put any effort into a remake and that is why we have UC and DSC.

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            • Originally posted by missvalentine View Post
              Remake had mo cap as well. Just wasn't advertised, cause well there was no need. RE5 was just trying everything in the book to get sales.

              Wont take that much, probably about the same amount of time it took for Remake 1 to be made.

              And Also I think your idea would be better set in a completely original game. It's good. But Id just rather a faithful Remake of RE3. I hate changing things up to much.


              Anyways, I agree with Gaurdhouse. And Jill could get a fitting new uniform for RE3 too, but still have the classic Tube Top and Skirt as a bonus costume for when you finish the game.
              Yes Remake had mo-cap, but so did Resident Evil Code Veronica! But the technology has advanced alot in the past years. Just by linining up RECVX, Remake, RE4, and RE5, you can easily see how over the years Capcom gotten more much more technical with it, with just using (I suppose) actors motions for staging in RECVX cutscenes, to friggin facial muscle movement in RE5. I think its safe to say if any proper remake were to happen, they would put as much effort as they did in RE5's making of cinema'a, which was no small operation. That whole 3D camera thing too. That's stuff is used in the upcoming James Cameron film Avatar too.

              Of course, they could be lazy and just pull pre-rendered cinemas out the ass lke DSC(though I admit, those actually do look pretty damn good, but that's beside the point).

              But as far as my idea, I'd rather seen it implemented in RE3, because anything post RE5 really shouldn't have zombies or Las Plagas. RE needs a new concept to reclaim the throne RE4 held. I have no idea what that new concept could be, but hopefully they'll come up with something exciting. Things simply have to change. Even though I thought it was so ridiculous how people were bitching about RE5's controls when RE4 controls were fine and only four years old, but all the same. Can you imagine all the negativity a remake would get from non-RE fans, who think COD4 and Gears of War are the cream of the crop when it comes to controls(They're friggin not)? The way they reacted about RE5's controls, they'd have a fucking field day reverting back to the "tank" controls(even though there just as fine as RE4/5's personally). Of course, I say this having a hard time picturing RE2 mostly, with the RE4/5 system, but boy, RE3 could really adapt to it real well. It makes the most sense out of the three anyways. And any remake Capcom would make, they want not just RE-fans to buy, but as many people as possible.

              Of course, I"m not holding my breath at any of it happpening, lol, but just simply food for thought.

              (RE needs its one and only father back--Shinji Mikami)
              Last edited by valentinesdead?; 08-30-2009, 06:34 PM.
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              • Originally posted by missvalentine View Post
                I don't see how that would happen. The Remake will have Camera angles and everything, shouldn't take more than a year of two to make at most. Platform should not make a difference.

                RE5 took ages cause it was fully 3D worlds and all that mo cap stuff.
                You do know that what you've just written has absolutely no sense?
                It doesn't matter whether a game is fully 3D or has static camera angles (prerendered backgrounds). There's still a lot of things to do (and yes, those prerendered backgrounds have to be first rendered... in 3D).

                A game doesn't take longer to make just because it's in 3d; there are number of factors determining game's development length.

                And why so many people say that if RE2 and RE3 be remade Capcom should put those two into one game? Just because RE3 share the same places (actually, the only place that is in both games is a part of RPD) and take place a day before and a day after RE2 still doesn't change the fact that RE3 has completely different story, characters, gameplay etc. RE2 focuses on Claire & Leon as they wander around RPD and discover the truth about G-virus and its creator - William Birkin; RE3 focuses on Jill Valentine as she's escaping the city while being chased by Nemesis. There's completely no connection between those two scenarios other than place and time.

                I agree that if Capcom ever make a remake of RE2 and RE3 they should fix things like broken window in RPD and lack of Lickers in RE3, but joining those games would make no sense at all, because, you know, while we're at it, why don't include scenarios from Outbreak as well?

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                • Originally posted by Jill's Boob View Post
                  Since this was aimed at me, I will respond by saying that RECV does possess much more substance than the basic plots of RE2/3, which could be rolled up into one game and remade that way, since their tales overlap.

                  Anyway, RECV has much more going on - the return of Wesker, Chris & Claire's reunion, the dynamic of the familial ties/themes, the rich history of the Ashford family, 2 distinct set pieces, etc. Pound for pound, RECV does indeed have much more substance (subject matter) compared to the other two. Is it explained sufficiently now?
                  Fair enough, but the reason I mentioned Trevor's diaries/Lisa was to show that they have a lot to work with and they could add story points. I like your idea of rolling 2 and 3 into one game. Still, RE2 could expand on Sherry's character (the effects of William and Annette's neglect was understated in RE2), William's thought process, Umbrella's level of control over the city (which would make RE2+3 a good idea...seeing it from different eyes), and Wesker's POV. Just throwing it out there.

                  Edit: I think people mean remake 2 and 3 as one project. I don't think there's any harm in that, plus they could use thematic elements to tie the two stories together.
                  Last edited by GuardhouseMusic; 08-30-2009, 07:48 PM.

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                  • Eh, the only reason I suggest combining RE2/3 is to create a worthwhile remake. While all of our hopes for 2/3/CV remakes are nothing more than pipe dreams, I think a 2&3 combined remake would be just the right length of a game. 2 & 3 are already pretty short affairs, though, as suggested, they could be lengthened with added content like the Trevor family to RE1.

                    Plus, it'd save time instead of waiting years between remakes. Either way, as I said, we're all just grasping at straws since these games will most likely never see light of day.

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                    • Originally posted by Jill's Boob View Post
                      Eh, the only reason I suggest combining RE2/3 is to create a worthwhile remake. While all of our hopes for 2/3/CV remakes are nothing more than pipe dreams, I think a 2&3 combined remake would be just the right length of a game. 2 & 3 are already pretty short affairs, though, as suggested, they could be lengthened with added content like the Trevor family to RE1.

                      Plus, it'd save time instead of waiting years between remakes. Either way, as I said, we're all just grasping at straws since these games will most likely never see light of day.


                      Yea, combining the games make the most sense really since they're already tied together by Racoon City and RE3 takes place before and after RE2. I've had that idea as well. Not to mention, Re3 is more like an expansion, or as what we think of today, as DLC content. It really is when you think about it--it was simply RE2 tweaked with a few different things.
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                      • Originally posted by Jill's Boob View Post
                        If anything, REmake would have needed more advertisements of its contents. It was released to a single platform, as opposed to RE5 which was released to PS3/360, and now PC. IIRC, REmake did have a substantial magazine ad and TV commercial campaign, that emphasized the amazing graphics of the remake, which still to this day look incredible. It was just possible for RE5 to have more of an ad campaign considering virals, official website, etc.

                        All this, and REmake is my favorite RE game ever. I just can't emphasize enough how your logic is utter garbage.
                        What? All I said was that Remake, or any game for that matter doesn't need to advertise the fact they use Mo Cap. Advertising that you have Mo Cap, is like advertising that your game has characters in it. Anyone with a brain would know that games have been using Mo Cap since around 2000. The only games that I remember that advertised Mo Cap use a lot, were RE5, and Star Wars The Force Unleashed. Which were both two colossally over hyped pieces of shit. Haunting Ground in 2004 had better use of Mo Cap than both those games anyway. RE5 was about the advertising and the sales. Anything they could say to make the game sound more epic pre release, it was done. All for sales.

                        So yeah, I was saying, that doing Mo Cap in an RE2 remake is not gonna take as long as RE5 just because it had Mo Cap. Cause Remake had Mo Cap too and that didn't take 4 years to make.

                        Originally posted by valentinesdead? View Post


                        Yes Remake had mo-cap, but so did Resident Evil Code Veronica! But the technology has advanced alot in the past years. Just by linining up RECVX, Remake, RE4, and RE5, you can easily see how over the years Capcom gotten more much more technical with it, with just using (I suppose) actors motions for staging in RECVX cutscenes, to friggin facial muscle movement in RE5. I think its safe to say if any proper remake were to happen, they would put as much effort as they did in RE5's making of cinema'a, which was no small operation. That whole 3D camera thing too. That's stuff is used in the upcoming James Cameron film Avatar too.

                        Of course, they could be lazy and just pull pre-rendered cinemas out the ass lke DSC(though I admit, those actually do look pretty damn good, but that's beside the point).
                        Doesn't mean it will take 2 years longer to make. Just means it's more advanced and picks up more movement. And there should be NO 3D camera usage in a Remake of RE2 and RE3. It's not needed. The 3D camera was responsible for all that shitty action crap with the camera spinning around Wesker. Unless the use it to add fear and suspense, just don't use it. It's more suited for action I think.


                        And to Mr Zombie. Why would any new RE game take as long as RE5 to develop now. Remake and RE0 Didn't take to long. They would probably take an average 2 to 3 years development. Not almost 5 years like RE5 took.

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                        • RE6 will be getting a big overhaul, due to the negative comments that RE5 tended to get even in the positive reviews. Fortunately one of the things they tended to mention was the game wasn't scary...

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                          • Originally posted by Darkmoon View Post
                            RE6 will be getting a big overhaul, due to the negative comments that RE5 tended to get even in the positive reviews. Fortunately one of the things they tended to mention was the game wasn't scary...
                            They better make the story mode better, longer, and more challenging heck put more puzzles in it. Re5 is really disappointing and all I cared about it is mercenaries and versus. I wish they'd make the main character jill/ada/Leon again.
                            Last edited by Guest; 08-31-2009, 08:27 AM.

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                            • Sorry to continue this off topic discussion but am I the only one who found RE5 to be an improvement over, and allot more fun than RE4? If only because of the online co-op and slightly better story.

                              But then again I'm that guy who hates RE4 with some serious passion.

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                              • I used to hate RE4, but I've grown to love it, although not as a Resident Evil game. I love it as a shooter, and although it wasn't meant to have it, I also love it for the camp cheese it has. I find it so much more fun than RE5, and I find it a lot less taxing to replay than RE5. RE4 on the Wii, the controls are brilliant and I have so much fun with it.

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