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  • I thought your opinion had changed on RE4 Emma, wasn't too sure though. Glad to hear it though, i wish more people had your attitude to the game. Ignoring it as a Resident Evil (and it doesn't bother me either way) game it's still the best shooter there's ever been, particularly with the Wii's controls.

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    • Originally posted by Vixtro View Post
      Sorry to continue this off topic discussion but am I the only one who found RE5 to be an improvement over, and allot more fun than RE4? If only because of the online co-op and slightly better story.

      But then again I'm that guy who hates RE4 with some serious passion.
      I don't like re5 story at all heck I find Re4 way better than Re5 except for melee set ups but the melee in Re4 breaks heads

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      • Originally posted by Big Stu View Post
        I thought your opinion had changed on RE4 Emma, wasn't too sure though. Glad to hear it though, i wish more people had your attitude to the game. Ignoring it as a Resident Evil (and it doesn't bother me either way) game it's still the best shooter there's ever been, particularly with the Wii's controls.
        Yeah, it definitely has. I was only disappointed because of what my expectations were for it. I thought it'd be definitive, amazing story, and I had such sour grapes when I first saw the intro; "Umbrella was finished". I went apeshit.

        Over time though, I've learnt to love it for what it is. A really good shooter, so much fun to play and the Wii controls work so well with it. I found RE5 quite dull compared to it, infact. RE4 is a great game and I've grown to appreciate it as one.

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        • That sucks, stop using Tri-Cell and bring back umbrella and the natural zombies.

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          • That's the only way I could play it first time round, I had to keep telling myself I'm not playing a Resident Evil game.

            As much as I do hate the game though (and it's allot!) (<<give it a rest sakes.....) I can easily see why so many love it. It's a purist shooter with the whole sense of "I can do that bit better/faster next time" or "I can kill this guy with less ammo or a weaker weapon next time". I got that feeling myself on my first play-through thinking how I could do it one better on my next but I couldn't bring myself to play it again. I'm just one of those people that really only gets competitive at a game and has to do one better when they're playing with/against another real person. That's why I found RE5 more fun because I enjoyed trying to out-do the other player, not trying to be the "big I am" boasting like but just for fun ya know.

            If I ever pick up a Wii though and I see a cheap copy of RE4 for it, I may just pick it up and see what all the Wii motion control fuss is about.

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            • I've said this six billion times and I'll say it again: I never appreciated RE4 for what it was as much as I did after RE5 came out.

              The game had great atmosphere, an awful yet entertaining story (ala the original RE), a great inventory, 20+ hours of gameplay, and no forced co-op. It's even less linear than RE5! Escorting Ashley was not nearly as painful as escorting Sheva; unfortunately there weren't any random red trash bins to hide Sheva in for the whole game.
              Mass production? Ridiculous!

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              • So I'm watching that RE5 cutscene "Shadows of the Past" this morning, and. . .










                Wesker: Wait a moment. . .

                I. . .can't. . .fly. . .



                Wesker: CHRISSSSSSSSSSSSSSSSSSSS!
                Attached Files
                Last edited by valentinesdead?; 09-01-2009, 10:28 AM.
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                • Best post ever.

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                  • Originally posted by Det. Beauregard View Post
                    20+ hours of gameplay
                    Most of which was repetitive and unnecessary after awhile. Just how many times can Ashley be kidnapped?! The game has good pacing for the most part, but I think some of the length was added on just for "adding on's" sake.

                    It's even less linear than RE5!
                    Yeah! You can go back where you came from even though there is no reason to, and enemies don't respawn! Sounds fun! And it pads the hours of gameplay!

                    unfortunately there weren't any random red trash bins to hide Sheva in for the whole game.
                    I wholeheartedly agree here. The co-op, though fun when you are playing with a friend, really soured my RE5 experience. I wanted a lengthier, more poignant story that would have been possible had it stayed a single-player story mode (I'm fine with co-op in Mercs/Versus). I believe many elements were sacrificed in making a co-op game. It's too bad.

                    And many, many times I wanted to kill Sheva and continue alone. Nothing against her, but single-player is how RE should always be... *sigh*

                    IMO, RE4 has better pacing & length, and I suppose fun factor...purely as a single-player experience. But RE5 has better characters, a more meaningful story, the natural progression of time/location, better enemy AI, better enemies.

                    I had so much fun playing RE4 the first time, though I hated Leon incrementally as the story progressed. I couldn't believe the fun of the gameplay, even though it felt nothing like the "Resident Evil" in the title. Unfortunately, the wretched characters/story/etc kept me from playing through the main story more than 2 times. After that, it was all Mercs & Assignment Ada.

                    But considering that I've dumped 175 hours into RE5, and am still having fun with Mercs/Versus/and a few levels of the main campaign - RE5 has 200% more value than RE4. Though I imagine that is a far different number for folks who love RE4 and still play it years after it was released.

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                    • But considering that I've dumped 175 hours into RE5, and am still having fun with Mercs/Versus/and a few levels of the main campaign - RE5 has 200% more value than RE4. Though I imagine that is a far different number for folks who love RE4 and still play it years after it was released.
                      I still replay RE4 now, because as I said before, I play it for the gameplay, not the story. I don't think RE5's story was particularly brilliant, infact I don't like it even more than RE4. RE4 had no story. RE5 tried to have a story but it was poorly executed and I didn't like Wesker's plan and I still don't get what Spencer was trying to achieve. RE4 had no story and didn't do anything, whereas RE5 changed story and made characters worse. I find the RE5 Mercenaries and Versus incredibly boring. RE4 has perhaps 10-15 times more play time off me in comparison to RE5. RE5 has about three playthroughs, one on Normal, one Veteran, one Professional, a bit of Mercenaries and a bit of Versus. RE4 has had constant replays throughout many years.

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                      • Where else was RE5 supposed to go? It at least tried to make some sort of cohesive story amongst the ridiculously convoluted and plot-hole filled worlds of RE0-RE4.

                        RE5's story was not a masterpiece, but IMO it's top notch compared to any of the other main games...

                        Eh, to each their own.

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                        • It could have done a number of things. Spencer creating a mass Wesker army was never even hinted at pre-RE5, and it was just pulled out of a hat. It was all about B.O.Ws. I can see why they'd need something final to finish Wesker off, but the "Wesker Children" plotline was dumb and pointless. Spencer wanting to become a God. Yeah, right. I also don't understand how three people can survive a plane crash directly into an active volcano.

                          Pre RE4, the RE story was great, had loads of theories, loads of debate and discussion and RE4 and 5 finished that off. RE4 didn't try at all with story, and RE5 tried too hard. It's personal preference which you like most out of those two. I'd prefer something where I love the gameplay and I can have a great time with it, as opposed to a game which tries too hard and fails imo, and with which I find the gameplay dull and boring. RE4's Wii controls feel so much smoother than the RE5 controls.

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                          • Originally posted by Alexia_Ashford View Post
                            RE4's Wii controls feel so much smoother than the RE5 controls.
                            Yea. RE4 works so well with the Wii controls( just like any Resident Evil game seems to HAVE BEEN MADE for the gamecube wavebird controller), it freshened it up. I bought the game for one of my cousins when the game came out, and aiming with the Wii mote is so damn fun. Pistol snipping! lol.

                            But its not really fair to compare RE4 Wii to RE5, whcih more or less has the same Re4 aiming style because there aren't(at the moment) any other motion controllers out there.

                            The biggest shame, is, of course, we could of had a REAL RE game made specifically for the Wii at this point, but all Capcom has chosen to do is use that system to milk money.
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                            • Originally posted by jagger916 View Post
                              Best post ever.


                              Thank you! At least one person found it funny. I almost posted another picture of Chris screaming out SANDWICH!!!, but as they say, the soul of wit is brevity. And if you just look at the last picture out of context, it actually kinda looks like Wesker IS flying in the air, dragonball z style, lol.
                              Last edited by valentinesdead?; 09-01-2009, 03:06 PM.
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                              • Originally posted by Alexia_Ashford View Post
                                It could have done a number of things. Spencer creating a mass Wesker army was never even hinted at pre-RE5, and it was just pulled out of a hat. It was all about B.O.Ws. I can see why they'd need something final to finish Wesker off, but the "Wesker Children" plotline was dumb and pointless.
                                Capcom had to explain Wesker's super powers somehow. Even though I can admit that the whole "Wesker Children" project wasn't the best Capcom could come out with, it's still a lot better than a magic super virus that not only brings one to death, but also makes him retain his intelligence, memory and gives him super powers. The said virus was especially stupid considering that Birkin was still working on G and Morpheus uses the tG years later - why would they want to create/use lesser virus, when Birkin just gave Wesker the best virus there ever was.

                                I can agree with the "I wanna be a god" theme though, that was stupid and needles; Wesker wanting to change the mankind was really out of place.
                                Last edited by Mr_Zombie; 09-01-2009, 03:49 PM.

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