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  • Random poste about peoples complaints on the games

    ok i understand that not everyone likes whats in the new games, but you need to really think about what you say before you say it.

    the earliest games. RE was made when graphics whernt as good as they are now, models could only do so much, and the things you could do in the game were always limited. Games now have the capability of so many things i cant even begin to get into, graphics are at its best, and will get better.

    What i'm trying to say is that the old RE games didnt have the opportunity's that they have now, take for instance ada wong shes always been a spy, when i was a kid, and saw her the first time, i saw all these neat things that i thought only a spy would do, appearing out of nowhere, running really fast, living through death .ext. They didn't have the ability then to give her the things they can now, back flips, windmill kicks, grappel gun, and a bunch of other things you think are ridiculous. The original designers could have been having those ideas for the early games and were put in place by the fact that they couldn't do it because of the technology

    it goes the same way for the things Leon couldn't do and is able to do now.

    as for leons one liners, hes always had one liners you lil cratens (trying not to insult too much, (blind as hell). I dont ever remember him saying a hole mouth full except when ada appeared from the vents and in the sewers when he basically says, lets work together,

    hes always had chessy one liners cause his personality is like that. The other factor about leon is that i remember reading somewhere that leon never went all mushy around ada untill RE4, thats not true either, he was the same way in RE2, its the fact that you dont see it, the notion was there, but the facial expresions were always the same, there was never a smile or a grin, because the lack of technology

    take for instance the bullet he took for ada, back then that was heroic, of course, but in the long run after how many years, 6 years after that im sure ada is gunna remember that when they met the first time in RE4 in 6 years yes 6!!! shes gunna be thinking oh this is the man that took a bullet for me, hence the reason she didnt shoot him at the end of RE2 and the feelings that were created between them. there was always chessyness there, it wasnt eh what word should i use... emphasized, because of the lack of technology gah im tired of saying it...

    and im not even done yet, in RECV when the graphics were updated a bit, there were still chessy love storys in it, claire and steve for example.
    like for instance all at once after one section in the game steve always found himself googleing over claire like a puppy dog, and when she jumps out of the plane and magically lands in his arms (ding) love struck, i swear i though he was gunna rape her >___>

    but there was the fact that, now, in this game, faces could move, mouths could move, eyebrows, ect. the designers were able to start experimenting with the new technology, jumping through windows (steve) jumping off a bed onto the floor, witch is realistic (alfred).......... the first time cliffs were climbed!!!!!! XD

    my explination

    Graphics get in the way of the difference between the RE games

    dont hate because they arnt like the originals, it needeed to be updated... alot, and it was, it was a hit its back on top again, be happy, i know i am cause i know for a fact that because the new games brought them back on top the old ones are gunna get bought and played, the series will never be forgotten, (and your thinking hey i would have remembered them, thats cause your and old fart cause you were a teenager when RE came out big woop)

    -i receive an ifraction- (i hope not)

    just give the new stuff a chance its got the things the orginal game designers have always dreamed of and im sure they are very happy

    -edit-

    ok the exploration thing, id liek to see more exploration and puzzles myself but there are two sides to it, the newer fans probally dont want to see them, btw there were plenty of puzzles in RE4 they just werned original enough and were mostly too easy, the exploration im sure will come back slowly,

    and if they dont, go play outbreak because it has all the exploration you need, i still havent beaten all the scenarios.
    (in my opinion outbreak was a bit more of a pain for some reason, it had alot of exploration but im not sure why its a pain, i think its the fact that the camera angles arnt fixed liek they are in 0-RE-RE3 ...

    PS. please dont shun me again, im a difficult thinker, i jsut dont ever show it, i think in a different way than most people do, i think with numbers, and i understand psychology... ALOT

    i think so much about they way alot of the posts on here like to put down the updated games because they have things n them that the originals didnt, they have them because they can

    btw i didtn even write down completly what i was thinking cause its too much and i really dont know how to describe the concept of how i think...
    Last edited by Itashious_boy; 12-05-2008, 05:14 PM.
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  • #2
    Well, frankly, ten years from now, when people remember Resident Evil, I don't want them to remember it for some Ganados, and backflips, and button prompt action sequences.
    I'd rather them remember Resident Evil for its dramatic camera angles, zombies, typewriters, ink ribbons, Nemesis, Tyrant, Hunters, Beretta M92FS, Colt Python, T-Virus, Umbrella, etc.

    Look the fact is, it's not like I never bothered with RE4. I did give it a chance. I gave Umbrella Chronicles a chance. It's as simple as that the series is going into a completely different direction than I wanted. If I were to stay with the series, then I would perceive the ENTIRE series differently. If I were to stick with RE and play RE5, the whole series would be perceived as this dramatic fantasy epic story... Whereas it used to be a dark, quiet, brooding science fiction franchise. And I don't want to perceive it in any other way.

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    • #3
      well it will be remembered for that, what im hoping is that capcom could be (most likely not) is they are trying to get the game back on its feet, and return it to the old style but with something new (camera angles, second person shooter, exciting acrobat shit) but like ive said before you have to remember and try to think about, that in the past designers didnt have the capability to do that stuff that they can easily do now

      but i do think that the RE serise will be remembered in some good way though, we may not see it now but we will in due time, you dont have to give it a chance just give it time, then RE will present a chance to you, make since?
      Last edited by Itashious_boy; 12-05-2008, 05:14 PM.
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      • #4
        Please try and type slower IB. Your topic title says "poste".

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        • #5
          One thing I just have to say is that I thinK Ada didn't shoot Leon in Leon A scenario is because her gun didn't have any bullets in it. I'm pretty sure you can examine it when she falls and Leon notes it's empty.

          But anyway, i agree with your points. The RE series hasn't changed as drastically as some people think.

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          • #6
            You're right Nikkolas. She couldn't shoot him, because as much as she wanted to hide it, she loved him as well.

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            • #7
              Originally posted by Itashious_boy View Post
              well it will be remembered for that, what im hoping is that capcom could be (most likely not) is they are trying to get the game back on its feet, and return it to the old style but with something new (camera angles, second person shooter, exciting acrobat shit) but like ive said before you have to remember and try to think about, that in the past designers didnt have the capability to do that stuff that they can easily do now

              but i do think that the RE serise will be remembered in some good way though, we may not see it now but we will in due time, you dont have to give it a chance just give it time, then RE will present a chance to you, make since?
              Yeah, but some of the best things in the world came from hardware limitations.
              It was because of hardware limitations that the creators of Silent Hill were forced to create such intense fog and intense darkness. But it worked so amazingly well.

              It was because of hardware limitations in the first place, that the original creators of Alone in the Dark had to pre-render the backgrounds. But it resulted in a very effective use of camera angles, and gave the whole game (at least RE, I haven't played Alone in the Dark) a cinematic feel. Like you're playing a movie.

              The thing is, they had hardware limitations. What does that mean? That means that they had to think that much harder, and be that much more creative to make their work effective. And if it's that much more effective with those limitations, when you use the same formula with less limitations, it'll be just that much more effective. This is evident in Silent Hill 2 and 3, where the graphics are gorgeous, but the intense fog and darkness remain.
              It's most of all evident in Remake, which looked amazing with the camera angles and the gorgeous renders, and character models.
              When I first saw Remake footage, I had to look extra close to make sure it wasn't live action.

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              • #8
                Originally posted by Biohazard EX View Post
                Yeah, but some of the best things in the world came from hardware limitations.
                It was because of hardware limitations that the creators of Silent Hill were forced to create such intense fog and intense darkness. But it worked so amazingly well.

                It was because of hardware limitations in the first place, that the original creators of Alone in the Dark had to pre-render the backgrounds. But it resulted in a very effective use of camera angles, and gave the whole game (at least RE, I haven't played Alone in the Dark) a cinematic feel. Like you're playing a movie.

                The thing is, they had hardware limitations. What does that mean? That means that they had to think that much harder, and be that much more creative to make their work effective. And if it's that much more effective with those limitations, when you use the same formula with less limitations, it'll be just that much more effective. This is evident in Silent Hill 2 and 3, where the graphics are gorgeous, but the intense fog and darkness remain.
                It's most of all evident in Remake, which looked amazing with the camera angles and the gorgeous renders, and character models.
                When I first saw Remake footage, I had to look extra close to make sure it wasn't live action.
                again youve swayed me

                Originally posted by Helegad View Post
                Please try and type slower IB. Your topic title says "poste".
                no thats how i spell poste it just looks different like my personality XD besides i have spell check and i use it all the time for big words
                Last edited by Itashious_boy; 12-05-2008, 05:15 PM.
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                • #9
                  And let's not forget Metal Gear...
                  The technical limitations were the very reason Hideo Kojima said, "Let's not make a game based on taking your enemies on, but instead make one where you have to AVOID being spotted."
                  And as I recall, Metal Gear pioneered the Stealth Action genre. So that's another example where technical limitations, in this case invented a whole genre of gaming.

                  And I'm not too sure about this one.. But the idea behind turn based combat in classic Japanese RPGs, wasn't that a result of technical limitations as well?
                  Now, I don't care what anyone says, Japanese RPGs were so much better with turn based fighting, than real time hack and slash like we see these days.

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                  • #10
                    No idea what you just said mate
                    Last edited by Itashious_boy; 12-05-2008, 05:15 PM.
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                    • #11
                      this brings me back to opinion that this generation of games sucks and the PS1/PS2 generations were WAY better.

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                      • #12
                        Originally posted by Biohazard EX View Post
                        I'd rather them remember Resident Evil for its dramatic camera angles, zombies, typewriters, ink ribbons, Nemesis, Tyrant, Hunters, Beretta M92FS, Colt Python, T-Virus, Umbrella, etc.
                        In one word.....SURVIVAL HORROR
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                        • #13
                          ^ Thats two words.

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                          • #14
                            well survival horror changed, juust like all the other genres changed over they years, you need to realize something, after a while if something stays the same people get bored with it wich is why it was drastically changed so much, it needed the change
                            Last edited by Itashious_boy; 12-05-2008, 05:15 PM.
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                            • #15
                              Originally posted by Twist View Post
                              ^ Thats two words.
                              Hahahaha, yup.

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