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Left4Dead - What RE5 should have been?

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  • #31
    What makes the likes of RE4/5, Dead Space and L4D crap in the end of the day is that they're only as good as your trigger finger is. All the tension (and sometimes the fun too, but at least RE4 made it challenging at times) goes away really fast when you realize that it's just about shooting that special spot countless times 'till the game ends (the only challange in Dead Space is the incredible bad mouse aim on the pc ver.). It doesn't matter if they're zombies or not, it just ain't scary. It wasn't back in the 90's, it isn't now, and it will never be.

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    • #32
      A better "this game should be more like this" to compare any RE game would be something slower paced. Just because its zombies doesn't make it a good standard. The old Clock Tower games for example. Good horror factor that required thinking over action. Or perhaps something like the first Silent Hill or Fatal Frame. Each of those games had good, solid stories with a great mixture of tension and didn't rely solely on shock factor. The first RE game wasn't built upon how many zombies you could kill, nor about how many zombies they could pack into one area at a time. It was about keeping your wits and solving the mystery. The zombies and BOWs served as enemies that hindered that rather than the actual focus of the game.

      Again...people need to wait until the game actually comes out. Basing an opinion on the entire game from about a total 5 minutes of cutscenes in trailers and a demo isn't really very accurate. Look at Mirror's Edge. I thought that game would be awesome after playing the demo, and the actual game was a complete let down.
      Last edited by Bertha; 01-12-2009, 11:12 PM.
      sigpic
      Are you tired, Rebecca?

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      • #33
        Originally posted by Rosetta Mist View Post
        The first RE game wasn't built upon how many zombies you could kill, nor about how many zombies they could pack into one area at a time. It was about keeping your wits and solving the mystery. The zombies and BOWs served as enemies that hindered that rather than the actual focus of the game.
        Personally, the solving-the-mystery-instead-of-shooting-zombies part sounded more like a description of the first Alone in the Dark game rather than any RE game. THAT is how a game is done. Pity the only thing RE carried from it was the whole fixed camera angles and the tank controls.

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        • #34
          Originally posted by Rosetta Mist View Post
          Again...people need to wait until the game actually comes out. Basing an opinion on the entire game from about a total 5 minutes of cutscenes in trailers and a demo isn't really very accurate. Look at Mirror's Edge. I thought that game would be awesome after playing the demo, and the actual game was a complete let down.
          Someone's making sense?

          On the Internet?

          GTFO.
          Last edited by Archelon; 01-12-2009, 11:29 PM.

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          • #35
            Originally posted by Rock it. View Post
            What makes the likes of RE4/5, Dead Space and L4D crap in the end of the day is that they're only as good as your trigger finger is. All the tension (and sometimes the fun too, but at least RE4 made it challenging at times) goes away really fast when you realize that it's just about shooting that special spot countless times 'till the game ends (the only challange in Dead Space is the incredible bad mouse aim on the pc ver.). It doesn't matter if they're zombies or not, it just ain't scary. It wasn't back in the 90's, it isn't now, and it will never be.
            i totally agree with you, just pulling a trigger 90 thousand times over and over again does not scare me nor do i consider it fun.

            i want a game that makes me think out plans and plan ahead and be smart, not just shoot everything.

            Originally posted by Rosetta Mist View Post
            A better "this game should be more like this" to compare any RE game would be something slower paced. Just because its zombies doesn't make it a good standard. The old Clock Tower games for example. Good horror factor that required thinking over action. Or perhaps something like the first Silent Hill or Fatal Frame. Each of those games had good, solid stories with a great mixture of tension and didn't rely solely on shock factor. The first RE game wasn't built upon how many zombies you could kill, nor about how many zombies they could pack into one area at a time. It was about keeping your wits and solving the mystery. The zombies and BOWs served as enemies that hindered that rather than the actual focus of the game.
            i totaly agree with you as well, i think they should have continued making RE games just like the first one.

            i loved how killing the enemies was not the main focus, but surviving and exploring was.


            Originally posted by Beef_jerky_yo
            Left4Dead just has that run of the mill first person shooter feel to it. I do like the zombies, but Resident Evil isn't Resident Evil without the tank controls.

            Smiler question, has anybody played the Call of Duty WAW zombie game, that is how zombies are supposed to behave.
            i agree about the tank controls making it feel like an RE game, and yea i played COD5's Nazi Zombie mini game, it's great fun as well, not scary, just fun playing COOP with my brother.
            Last edited by missvalentine; 01-13-2009, 12:03 AM.

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            • #36
              Originally posted by Rock it. View Post
              Personally, the solving-the-mystery-instead-of-shooting-zombies part sounded more like a description of the first Alone in the Dark game rather than any RE game. THAT is how a game is done. Pity the only thing RE carried from it was the whole fixed camera angles and the tank controls.
              Well technically it was never a must to kill the zombies. Sure it makes things easier, but usually you could run right by them and not have to worry about it. Same with Yawn in the first game. Run in, get the crest, and get out. It wasn't until the hunters came that killing really became necessary, but if you were fast enough and knew they were in a room, you could get out of their area of attack as well. You did however had to solve the puzzles in order to progress in the game.
              sigpic
              Are you tired, Rebecca?

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              • #37
                i totally agree with you, just pulling a trigger 90 thousand times over and over again does not scare me nor do i consider it fun.
                I actually consider that fun when there's some challange or competition to it, 2 things that single player shooters rarely offer, thus, they generally get really boring really quick. That's where multiplayer generally comes in, but the new RE games don't have a gameplay structure that would support a decent multiplayer mode (co-op is just plain lame if you ask me, you can throw that in just about any game, doesn't make it any better).

                i want a game that makes me think out plans and plan ahead and be smart, not just shoot everything.
                Strategy games (real time AND grid based). No other genre will make you actually put your head to work.

                Well technically it was never a must to kill the zombies. Sure it makes things easier, but usually you could run right by them and not have to worry about it. Same with Yawn in the first game. Run in, get the crest, and get out. It wasn't until the hunters came that killing really became necessary, but if you were fast enough and knew they were in a room, you could get out of their area of attack as well. You did however had to solve the puzzles in order to progress in the game.
                RE was always a key hunt for me, and that wasn't fun. I can't remember any puzzles in RE1 besides the one with the paintings, and that hardly qualifies as a puzzle. It was always about killing zombies with the knife for me. "Hey, I got this key! Now to get my balls back to that room near the begginning of the game, so I can get a key to come back here so I can ACTUALLY make some progress!".
                Last edited by Rock it.; 01-13-2009, 12:28 AM.

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                • #38
                  Originally posted by BlackHeart View Post
                  I'm planning on completing resident evil 4 and seperate ways again before resident evil 5 comes out! i have 2 months though haha..

                  How long do you think it will take me to complete? 5 or 6 days?

                  I don't want to rush it either and i will not be on it for longer then 5 hours a day.
                  3 days, you shouldn't take longer than 15 hours to complete on your first run though. I don't knows about seperate ways, I played on game cube

                  ***********

                  Left4Dead just has that run of the mill first person shooter feel to it. I do like the zombies, but Resident Evil isn't Resident Evil without the tank controls.

                  Smiler question, has anybody played the Call of Duty WAW zombie game, that is how zombies are supposed to behave.

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                  • #39
                    Nah, for me fast zombies arnt scarey at all, just the opposite.The majini, Ganados and slow zombies are more than enough for me. When i first play through re5 im sure there will be something in there that'll give me a fright a few times like in re4. (The plagas dogs running out the darkness and suddenly jumping on you being one, the regenerators being another, i didnt expect it to jump up and bite my head when i blew its legs off) So it's all good for me.

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                    • #40
                      No and thank god it's not, because Outbreak already perfected co-op survival horror, excluding voice chat.

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                      • #41
                        I think people got confused with this, i'm not comparing the game itself, just zombies... I thought about those zombies, the faster ones,in RE5... no all the game.. Imagine the same RE5 but with LFD zombies... for crying out loud, it wasn't that difficult....

                        I originally posted this:

                        Well, first of all, let me tell you that I'm having such a great time with this game. While playing I realized that zombies from this game (which are AWESOME) could have worked better in RE5 than those pathetic aldeanos-like.
                        I love Left4Dead and I think zombies, faster ones, can still scare us. What do you all think?
                        Last edited by Jill Lover; 01-13-2009, 07:29 AM.

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                        • #42
                          To add, the newer re games do make you think, you still have to plan ahead or you will get killed. Either way you must fire the trigger a lot of times to kill zombies and tyrants in the older resi games aswell. As someone said you dont actualy need to think that much with the zombies, you can run past them with out taking damage alot of of the time. Now...that is true with the ganados aswell, but since they are faster and use weapons you do have to think more, like should i run? should i climb up here to escape? what weapon would be effective in this situation? Dont worry im not knocking the older games off, ive played the games since i was quite young. I was just typing what i think from comparing the games to each other. (Zombies are slow, so your under less pressure to think, in RE4/5 there are many faster enemies with weapons, your under more pressure and need think about things more and think about them faster)

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                          • #43
                            If ganados/majinis were cannibals or something like that, I think RE4/RE5 would be fucking scary

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                            • #44
                              I do agree, I would like to see the Left 4 Dead zombies in Resident Evil 5, as long as nothing else changed. I like the way the series has evolved, just not the absence of zombies.

                              Altho I wouldn't mind it if they made RE5 for only one person, no co-op or A.I.. Or at the very least, make a side game that has a solo option.

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                              • #45
                                ganado/majiny are very good, maybe better than zombies
                                Spoiler:

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