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  • #31
    i just played it horrible, absaloutely horrible.

    i mean i thought it was gonna be bad, but not this bad, this is not RE, it's bloody Gears of War in the desert.

    i never thought id say this, but i think RE4 is actually better, judging by RE5's atrocious demo anyway.

    firsty, out of the four control schemes, you would think they got one of them right, but no, all four and clunky weird and fucked up, it's a nightmare to play, though, a nightmare without the scares.

    the classic control scheme is not classic at all, it's just as new and different as the action one, and why the hell do i have to press R1 to aim, and everythig else is messed up to, why didn't they just keep it like RE4's tank controls at least, it's always been L1, why R1 now?

    i didn't want to aim with R1, since it's messed up, so i turned the actipon controls on to test that out, there just as bad if not worse, now i can't walk properly, i tilt the stick side ways, and he bloody stafts, why capcom why? it's annoying, i don't want to straft, i want to turn around, and now to turn around i have to hold X or somethign so i don't straft, and also now L1 is aim again, but R1 is fire, WTF? it's just an average lame shooter.

    and Chris, i don't like playing as Chris, it's just not as fun for some reason, i don't know why but playing the game as Sheva is a lot better, and more fun, beside Chris punched someones head clean of, why?

    and Sheva does some pretty stupid things when the AI is controlling here, like she got her sniper out and shot a majini's foot, and other times she got stuck in small places, and the chainsaw majini cut her head of, and once she just stood there and did nothing at all while majini where attacking. although sometimes she's too helpful i think, once i was walking through an area, and i was trying to die and get killed, but i found that impossible since everytime a majini got close to me, boom, Sheva would kill it, and if i got health down, she would heal me, i was trying to die, and failed, WTF is that?

    and the majini are a pushover, the demo was incrediby easy, i really hope that it's only cause it's a demo. but i was surrounded my about 10 bumbling majini's who were just standing there in front of me walking around in cicles, and i shot them with my pistol, i didn't even bother to waste SMG ammo on them. they were all just standing there, and everytime i shot one of then, they would fall over, and then trip over each other, and then yell in pain, and grab there legs and cry. and i was like, this is not scary at all, and it's not fun either, what idiot decided to make them act like this? even the Ganados were more of a threat than these cry babies.

    and the overall feel of the game, i really hated it, it didn't have that Resident Evil feel to it at all, it felt like i was playing Gears of War, or not even, it felt like a crappy broken beta version of Gears of War set in the desert.

    i want that classic feel back to it, i mean even RE4 felt slightly like an RE4 game.

    and the voice acting, there was only a little in the demo, but i didn't like it, Chris and Sheva don't sound to good, and Kirk and the Radio guy sound like there reading lines of sheets of paper, it just felt underwhelming.

    i never thought i would say this, but i think, going from what ive played in the demo, but i think RE4 is better.

    i knew i would hate RE5 right from the very begginning, but i did not expect it to be this bad, i was disapointed.

    although, there are a few slight redemming features, and a rare moment of actualy fun.

    online Coop mode is sadly the only way to make the enemys any threat at all, so i played that, it was alright, my partner died though, and it takes a while to find another match, but i did, i always play as Sheva, cause she's way better. anyways, the only part that has any difficulty at all , and is slightly challenging, is the chainsaw majini, but still, he's not that hard to kill.

    anyways, i really hope they correct a lot of this in the actual game, because if the game is like this, im gonna be severly disapointed, i would give the demo i 6/10

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    • #32
      It feels like a crossover between Zero and RE4 from a gameplay engine wise, but the aesthetic if far from home. The partner system reminded me of Zero's more than anything else, and I'm one of the few who loved that game.

      I imagine co-cop with headsets to be a blast. It's not RE, but it's fun.

      Comment


      • #33
        Originally posted by missvalentine View Post

        and why the hell do i have to press R1 to aim, and everythig else is messed up to, why didn't they just keep it like RE4's tank controls at least, it's always been L1, why R1 now?
        WTF???? This is the first time you play a RE game? because since RE 1 you press R1 to aim, that never changed.
        sigpic

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        • #34
          Originally posted by Umon Daisuke View Post
          It feels like a crossover between Zero and RE4 from a gameplay engine wise, but the aesthetic if far from home. The partner system reminded me of Zero's more than anything else, and I'm one of the few who loved that game.

          I imagine co-cop with headsets to be a blast. It's not RE, but it's fun.
          another RE0 fan, i thought that day would never come, i love RE0, i don't understand it's hate.

          and yeah, RE5 is just not RE, it feels like something else, like Gears or something, anything, but not RE.

          Originally posted by aris13 View Post
          WTF???? This is the first time you play a RE game? because since RE 1 you press R1 to aim, that never changed.
          *sighs* alright, il go play all my RE games to check then, im sure all mine are L1.

          EDIT: ok you win i lose, they are R1, except RE3 which i had on left trigger, and that was my most commonly played RE game.

          but i was playing it again, and i realised what i didn't like about the controls, it was the fact that R1 was aim, and the right stick was move the laser, i hate that, i have to have it, L1 aim,a nd move right stick, or R1 aim,a dn use left stick, that's probablu why i forgot and didn't notice it.

          or maybe because classic RE is slower paced, and is survival horror, so i don't need to aim quick in that, but RE5 is a fast paced shooter, and i needed quick aiming, so that was my problem.

          anyways, i admit i made a mistake, and i corrected it here.
          Last edited by missvalentine; 02-02-2009, 11:57 AM.

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          • #35
            I thought it was pretty fun. I used controls A. Just need to get my headset soon.

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            • #36
              missvalentine...just what exactly were you expecting?

              Have you paid any attention to RE5's press? Gameplay videos? Previews? I played the demo and it was exactly what I thought it would be. The days of 'classic' Resident Evil are over. I think it's time we all either got used to it or moved on away from the series. I for one have gotten used to it...I'm not gonna leave the storyline to question because I don't like the gameplay.

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              • #37
                Originally posted by ChrisRedfield29 View Post
                missvalentine...just what exactly were you expecting?

                Have you paid any attention to RE5's press? Gameplay videos? Previews? I played the demo and it was exactly what I thought it would be. The days of 'classic' Resident Evil are over. I think it's time we all either got used to it or moved on away from the series. I for one have gotten used to it...I'm not gonna leave the storyline to question because I don't like the gameplay.
                well, i was expecting RE4 all over again, and i was expecting it to be slightly better than RE4, but the single player demo was horrible, worse, way worse than RE4, online however, is actualy pretty fun, i was playing with Gradon and Adam, great time, single player, crap though.

                i watched the gameplay videos, but watching something is different than playing it, i was not expecting classic RE, i was expecting RE4, but it was worse that that even.

                i was expecting nothing from it, yet i was still disapointed with it.

                oh and, after a while, i finally got used to the controls, they all still fail though.
                Last edited by missvalentine; 02-02-2009, 02:00 PM.

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                • #38
                  Originally posted by ChrisRedfield29 View Post
                  The days of 'classic' Resident Evil are over. I think it's time we all either got used to it or moved on away from the series.
                  What is this? Logic? In an internet forum?

                  Get that trash out of here!

                  Comment


                  • #39
                    missvalentine: RE4 controls are practically the same as the one found in RE5. All you have to do to get it (rather than the Gears of War control type which is the new default controller setting) is go to:
                    Options > Controller Settings > Type A

                    Pretty simple solution. Would it have hurt you finding this out for yourself?

                    With the RE4 controls back in place, there will be no more strafing, nor most of the problems you mentioned.

                    Although I think you have it set in stone that you "do not like the new RE". Fair enough. Don't play them then. To me, I feel they're getting the survival part back into the series again, maybe there is no "horror", but this isn't looking like another RE4 to me; with all action and nothing else (which is fine, I'll be the first to admit RE4 was the game to get me into the series). I for one was running out of ammo in the Public Assembly section, and had to use my knife instead. I certainly don't remember using it in RE4. At all. But, as others said before, if you don't like it, there is no reason to continue with the series, since it looks like it won't change again for a good while until the next "evolution" for the series sets in. Until then, I'd point you towards other fine survival horror series such as Fatal Frame, Silent Hill and Siren. There's plenty out there.

                    Originally posted by Umon Daisuke View Post
                    It feels like a crossover between Zero and RE4 from a gameplay engine wise, but the aesthetic if far from home. The partner system reminded me of Zero's more than anything else, and I'm one of the few who loved that game.

                    I imagine co-cop with headsets to be a blast. It's not RE, but it's fun.
                    Reminds me more of Outbreak.
                    Last edited by Henry Spencer; 02-02-2009, 05:00 PM.

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                    • #40
                      The demo is GREAT!
                      It's basically what I was expecting. An awesome looking variation of RE4 with some advances/changes. I loved the graphics, controls, special moves and gore effects but it's probably more interesting to talk about what I didn't like so much.

                      The real-time inventory: This was my biggest concern leading up to playing the game. When I play RE4, pausing the game often to access the inventory is a big part of my strategy.
                      Eg; pause the game, select a grenade, re-enter the game, throw the grenade and pause again as soon as it leaves my hand, select a shotgun, re-enter the game, blast the nearest enemies, pause the game, select a handgun, re-enter the game and pick off the survivors... Doing all that with a real-time inventory would have me standing still, completely vulnerable to attack, looking at my inventory, while the enemies continue to advance (3 times!).
                      I understand the need for the change, with online play. It was the same with Outbreak. But Outbreak rarely puts you in the kinds of crazy, intense situations like those moments in Mercenaries and the RE5 demo.
                      In the first stage of the demo, I had no chance in Hell of having the time to trade items etc.
                      I completed both stages of the demo without dieing, basically by running around a lot. Mercenaries with a real-time inventory is gonna be HARD!
                      The quick select with the D-pad helps and with practice, I should get the hang of it.

                      The 2 stages of the demo were basically 2 levels of Mercenaries: It was fun but I hope the whole game dosn't play like one gigantic level of Mercenaries. In the few quiet moments in the demo, when I wasn't under massive attack, I could see the game could be really, REALLY GOOD. I hope there is plenty of walking around and exploring ect. without constant action.

                      The controls are just fine IMO. I'm so glad it's not just like all the other games, which seems to be what are lot of people are requesting/complaining about. Type A is the same as Bio4 and SO IT SHOULD BE!
                      I didn't use the knife much, except to open crates and I performed very few melee moves, except for stomping on downed enemies. But this will probably change as I play more.

                      I would agree that the demo is a cross between RE4 and Zero (and RE4 Mercenaries). I'm impressed and I WANT MORE!!!

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                      • #41
                        Originally posted by missvalentine View Post
                        well, i was expecting RE4 all over again, and i was expecting it to be slightly better than RE4, but the single player demo was horrible, worse, way worse than RE4
                        Can you explain how it was 'worse' than RE4? I thought it was basically the same thing.

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                        • #42
                          Finally played it, both single player and split screen. I must admit, I found the co-op more fun than the single player and so might even grab a headset and try it online...maybe.

                          I found it to be a superior version of RE4. The Manji felt more dangerous than the ganados, and it was rare I found one just walking slowly towards a shotgun blast. Oh, they, moved slowly on occasion but usually when comming up behind or to the side of someone. I don't know how many times I had to peel a sneaky one off my partner. I saw plenty of them hurtling headlong into attacks.

                          Sheva's AI was...decent, is probably the best way I can put it. She seemed adamant about fighting the executioner depsite my method of beating the level being, 'Run away! Run away!' She didn't sprey ammo as much as I feared, or rather she did but I had to as well. We were both constantly running low on ammo. I did usually have to use all the first aid items on her though.

                          My main issue turned out to be the enemy item drops. I dunno if others found this but I got almost no ammo or health and tons upon tons of gold. As I mentioned ammo was a constant issue on both levels. In found it very annoying to have to slow down a fight and go smash apples to grab some extra handgun ammo.

                          Another issue, which might just be the levels in question, was you didn't get too much time to wander around and look for items or just files and such. Most of the time there was some big of enemies hunting you down. The Public Assembly was certainly more like this than the Shanty Town, but I know by the time we used all the barrels and unloaded most of our ammo supply into the chainsaw guy we were ready to bolt for the gate.

                          My last big issue is, despite the improvements, the majini are still easy to deal with if you have a good place to fight from. A corner or something where can't come both ways. In Public Assembly we simply blocked off the door and window, grabbed all the ammo and the headed back to the outside area. Made it very simple to hold them off. The only problem I had with them was when a mini boss showed up to crash the party.

                          So...it was better than RE4, and with no dodgy lines so far. The characters sounded panicked, not smug. I can't see anything it hasn't improved on from RE4. It's still too linear for my tastes, and there's still a distinct lack of horror, but the more serious storyline and improved enemies make a big difference. Sheva and the Manji are good enough.

                          I found the knife to be almost useless

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                          • #43
                            Originally posted by ChrisRedfield29 View Post
                            Can you explain how it was 'worse' than RE4? I thought it was basically the same thing.
                            The aesthetics. A secluded rural area with a centuries old castle is certainly a far better setting than a war mangled third world setting for a "horror" game.

                            From a demo standpoint, I was far more impressed with RE4 than I was with RE5 in every single category. Going by the demo, RE5 works best as a co-op game and single player is quite... boring.

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                            • #44
                              Originally posted by Umon Daisuke View Post
                              The aesthetics. A secluded rural area with a centuries old castle is certainly a far better setting than a war mangled third world setting for a "horror" game.

                              From a demo standpoint, I was far more impressed with RE4 than I was with RE5 in every single category. Going by the demo, RE5 works best as a co-op game and single player is quite... boring.
                              I think that a lot of people are going to view this game depending on how they liked part 4 really - if you loved it you will love 5 but if you hated it, well at least the storyline and characters will keep you wanting to play right through at least to find out how it all comes together in the end.

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                              • #45
                                Originally posted by Henry Spencer View Post
                                missvalentine: RE4 controls are practically the same as the one found in RE5. All you have to do to get it (rather than the Gears of War control type which is the new default controller setting) is go to:
                                Options > Controller Settings > Type A

                                Pretty simple solution. Would it have hurt you finding this out for yourself?

                                With the RE4 controls back in place, there will be no more strafing, nor most of the problems you mentioned.

                                Although I think you have it set in stone that you "do not like the new RE". Fair enough. Don't play them then. To me, I feel they're getting the survival part back into the series again, maybe there is no "horror", but this isn't looking like another RE4 to me; with all action and nothing else (which is fine, I'll be the first to admit RE4 was the game to get me into the series). I for one was running out of ammo in the Public Assembly section, and had to use my knife instead. I certainly don't remember using it in RE4. At all. But, as others said before, if you don't like it, there is no reason to continue with the series, since it looks like it won't change again for a good while until the next "evolution" for the series sets in. Until then, I'd point you towards other fine survival horror series such as Fatal Frame, Silent Hill and Siren. There's plenty out there.
                                that was the first thing i did when i started it up, i tried out all 4 controls schemes, maybe to quickly, cause i got a little confused, im used to A now, but there is still something different about it, it's not quite right.

                                BTW i hate pressing Square to pick up items, it's X damnit,

                                oh and, i already have, FF, SH, Siren, and a few other Horror series like Obscure and Dino Crisis as well.

                                Originally posted by ChrisRedfield29 View Post
                                Can you explain how it was 'worse' than RE4? I thought it was basically the same thing.
                                it just was, maybe this is only because it's a demo, but i just hated a lot of it, il explain.

                                the atmosohere, it just didn't feel like RE at all, even RE4 surpasses it in atmoshpere.

                                the characters, Chris and Sheva seemed quite boring in the demo, and so did kirk, but it's just a demo so i can't really judge that part yet, anyways, Leon, even though he was an idiot, was at least interesting in RE4.

                                also, RE4 still had it's control scheme the same as the classics, RE5 has changed it a lot, even in the Type A mode, it's different.

                                RE4 was mainly at night time, and still felt somewhat like an RE game as well.

                                also the Ganados, where a lot more dangerous than the Majini in the demo i think.

                                Originally posted by Umon Daisuke View Post
                                The aesthetics. A secluded rural area with a centuries old castle is certainly a far better setting than a war mangled third world setting for a "horror" game.

                                From a demo standpoint, I was far more impressed with RE4 than I was with RE5 in every single category. Going by the demo, RE5 works best as a co-op game and single player is quite... boring.

                                yeah this, RE4's setting was a lot more cooler and scarier and way more atmospheric that RE5.

                                and yeah, i noticed that single player is really dull and boring, it's like the mian focus was online, and single player was an afterthought.

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