Originally posted by Kuraudo
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The RE5 engine?
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Originally posted by Kuraudo View PostCapcom's in-house games all use Capcom internally developed engines. Resident Evil 5 uses MT Framework, just as Dead Rising, Lost Planet and DMC4 did.
Their license for the UE3 was for a game being developed externally from Capcom, simply because it's bad business practice to share their internally developed source code with people outside of the company. I don't think it was ever confirmed what game the license was bought for, but I think it may have been Dark Void.
All games are developed on PCs. The reason the RE4 port was so bad was because Ubisoft handled that version of the game
About the "All games are developed on PCs" you're wrong, they're developed using PC tools but the lead platform is always a console.
examples: CV lead platform was Dreamcast, GC for RE4 while RE5 is fully developed on PCs, all MT Framework games are basically PC games.
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Originally posted by Sunglasses View PostYes Dark Voide uses UE3, becouse the game is developed by Airtight Games, not by Capcom, they're just publishers.
About the "All games are developed on PCs" you're wrong, they're developed using PC tools but the lead platform is always a console.
examples: CV lead platform was Dreamcast, GC for RE4 while RE5 is fully developed on PCs, all MT Framework games are basically PC games.
The PC with undoubtedly be superior though, mostly because there's less limitations but also because Capcom put a lot of effort into their PC releases these days.
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