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well, go out and buy one then, there only like $30 now, and Remake is one of the greatest games ever made, it's well worth it, and Zero is pretty good as well.
well, go out and buy one then, there only like $30 now, and Remake is one of the greatest games ever made, it's well worth it, and Zero is pretty good as well.
damn thats too bad i just spent $30 today on a monster 24 pack lol
next time i get money tho il probly just buy remake and zero and a gc controler since i
have a wii which is collectin dust even as we speak lol
hum so the old re's were puzzle games by elitists (since they are always saying how they miss the puzzles and how the puzzles was part of what made the old re series)
i started in 1996 with re1 then 2 and 4 and never finished neither one but i like 4 since it saved a dying franchise wheter the elitists want to admit it or not
look at silent hill, sillent hill is pretty much a dead franchise the diference about re and silent hill is that capcom took a chance a hail mary and silent hill died by being the same thing as the old ones
re1 or 2 gameplay in this day and age the games would sell like 5 copies because games changes and evolves but still the change saved re and thats a FACT!
Well, bar the fact even the worst game in the world will sell more than five copies and therefore your fact is, in fact, wrong...
I partially agree. RE4 needed the update. That's not to say that it needed such a huge shift towards action, though. Or rather such a huge shift towards action at the expense of the other elements of the game.
Look at it this way...do you honestly believe they had to make it more or less a pure action game? That they couldn't include any exploring, any choice in where you go bar which path you take between one door and the next? Or that the only way to go was with swarming you with dumbass, weak enemies that are nothing more than hole for ammo? That they couldn't make the game the least bit scary?
No. Capcom chose to give the game a terrible story and a pure action gameplay. So we 'elitests' as you seem determined to call us don't like RE4 too much because, simply, it doesn't do anything the older games did. I ask this to every guy who comes along telling me I need to get with the times and give up on the idea that a horror franchise should have, you know, horror in it somewhere. Maybe you'll be the one to answer it.
If they remove everything I care about in RE games, and in my personal experience that's the horror, exploring and puzzles, why exactly should I give a crap about what ammounts to a slightly subpar action game with a poor story?
The RE4 and RE5 gameplay is fine, but it also needs some horror. And I admit, I'd like puzzles and exploration back too, but I know where the limit is.
And Archerlon...I get what you mean about the game itself being the puzzle, and working out the best way to do things. I see where you're going. I think my main issue with it is, well, the answers are a little too obvious. Which is not to say that the puzzles in the older RE games were exactly difficult. But some of them did hold me up for ten, fifteen minutes (not the fetch quests) where as then ones in RE4 took me about ten to fifteen seconds...
I admit, many of the puzzles were random, nonsensicle and too often involved random fetch quests. But some of them, like the water sample puzzle, were awesome. I'd like to see a few like that in RE5.
Of course, I think we will get plenty of puzzles in RE5...but they'll mostly involve using two players to flick a switch at the same time and the like. More co-op fun. I'm not sure they'll be any that require more than timing, although hope there are.
Which is not to say that the puzzles in the older RE games were exactly difficult. But some of them did hold me up for ten, fifteen minutes
I was 8 when I first played RE 1, I recruited my older sister who knew some english at that point to come and help me solve the puzzle with the paintings. It tooks us 2 days I think.
I was 8 when I first played RE 1, I recruited my older sister who knew some english at that point to come and help me solve the puzzle with the paintings. It tooks us 2 days I think.
2 DAYS?!?!?!?! wow. i would have been pissed at that. i know it took me a fews hours to figure out a puzzle in RE0. you know the one with all the statues and you have to light the fires on them, that was annoying the first time, i didn't get what the clue said at first.
and i had a little trouble with the water treatment puzzle in RE3 a few times as well. but yeah they mostly held my up for a while with each one, but i loved them though.
I don't know about the rest of you, but I loved the water puzzle in RE3. It was just fun to try and figure out, and very rewarding when you did. We need more puzzles like that in the series, something that isn't frustrating as such but is actually quite fun to do.
I don't know about the rest of you, but I loved the water puzzle in RE3. It was just fun to try and figure out, and very rewarding when you did. We need more puzzles like that in the series, something that isn't frustrating as such but is actually quite fun to do.
i agree, water puzzle was hard but awesome, we need more like the water puzzle.
we just need way more puzzle, damnit i want them back, i really want another classic RE.
We're never gonna get one. As fun as the old style was it was clunky. What we might get is an amalgamation of the two styles...RE4/RE5 gameplay but set in a more enclosed location with more horror elements, exploring and puzzles. Likely it will be a side story if it ever does happen, because I don't think the exploring and puzzle elements really have a place in the fast paced world of RE now, but it would still be good too see.
Well, bar the fact even the worst game in the world will sell more than five copies and therefore your fact is, in fact, wrong...
I partially agree. RE4 needed the update. That's not to say that it needed such a huge shift towards action, though. Or rather such a huge shift towards action at the expense of the other elements of the game.
Look at it this way...do you honestly believe they had to make it more or less a pure action game? That they couldn't include any exploring, any choice in where you go bar which path you take between one door and the next? Or that the only way to go was with swarming you with dumbass, weak enemies that are nothing more than hole for ammo? That they couldn't make the game the least bit scary?
No. Capcom chose to give the game a terrible story and a pure action gameplay. So we 'elitests' as you seem determined to call us don't like RE4 too much because, simply, it doesn't do anything the older games did. I ask this to every guy who comes along telling me I need to get with the times and give up on the idea that a horror franchise should have, you know, horror in it somewhere. Maybe you'll be the one to answer it.
If they remove everything I care about in RE games, and in my personal experience that's the horror, exploring and puzzles, why exactly should I give a crap about what ammounts to a slightly subpar action game with a poor story?
The RE4 and RE5 gameplay is fine, but it also needs some horror. And I admit, I'd like puzzles and exploration back too, but I know where the limit is.
And Archerlon...I get what you mean about the game itself being the puzzle, and working out the best way to do things. I see where you're going. I think my main issue with it is, well, the answers are a little too obvious. Which is not to say that the puzzles in the older RE games were exactly difficult. But some of them did hold me up for ten, fifteen minutes (not the fetch quests) where as then ones in RE4 took me about ten to fifteen seconds...
I admit, many of the puzzles were random, nonsensicle and too often involved random fetch quests. But some of them, like the water sample puzzle, were awesome. I'd like to see a few like that in RE5.
Of course, I think we will get plenty of puzzles in RE5...but they'll mostly involve using two players to flick a switch at the same time and the like. More co-op fun. I'm not sure they'll be any that require more than timing, although hope there are.
that i agree the story was crap compared to 2 but hey i exagerated in the 5 copies obviously sorry for that
We're never gonna get one. As fun as the old style was it was clunky. What we might get is an amalgamation of the two styles...RE4/RE5 gameplay but set in a more enclosed location with more horror elements, exploring and puzzles. Likely it will be a side story if it ever does happen, because I don't think the exploring and puzzle elements really have a place in the fast paced world of RE now, but it would still be good too see.
i know. but id still be happy with just a spin of, even just Outbreak 3, i loved Outbreak.
watching the retrospective on gametrailers has made me want another classic RE even more now, i want a new one so badly, we haven't had one since 2004 when Outbreak 2 was released.
I have no problem with RE4, i love that GAME, but ehi RE1/Rebirth gets only 11%, too far from RE4.... i can't believe it! Gamers over at IGN board are over 21.000 idiots... people forgot how scary was the first great Resident Evil at that time and how is still glorious its remake. Bad very bad...
I have no problem with RE4, i love that GAME, but ehi RE1/Rebirth gets only 11%, too far from RE4.... i can't believe it! Gamers over at IGN board are over 21.000 idiots... people forgot how scary was the first great Resident Evil at that time and how is still glorious its remake. Bad very bad...
not everyone was born in the 90's you know and not everyone played the old resident evils
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