Originally posted by JillLovesChris
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Given the mixed reaction to how much 5 is like 4
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Originally posted by Jill's Boob View PostRE1 beget RE2, which was RE1 with minor changes. RE2 beget RE3, which was RE1 & RE2 with minor changes. RECV, REmake, and RE0 were, again, the same formula with minor changes.
RE4 came along, and re-wrote the formula. RE5 takes the RE4 formula, and improves upon it with changes, and people are already clamoring that RE5 sucks because it is "RE4 with polish" or that the RE series again needs "drastic changes" to remain competitive.
Jeez.
People were complaining about the series getting stale before RE4. Now some people are clamoring for the old style to come back. Make up your minds.
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Originally posted by Helegad View PostI love to spin my words, I can't stop spinning them!
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Like Darkmoon said, it was meant to be a FPS in the first place (I think that there are some concept art of it in first person and all), and seriously, if they could make it somewhat challenging, and not just the Half Life formula with mindless targets that run toward you, that wouldn't be half bad. They'd have half of the game nailed. Then they'd only need a story and setting that does not suck.
They are problably goin' to spin things up in RE6 anyway, the RE4 formula is a bit stale by now, and it'll eventually become a run of the mill shooter and fall behind time if it just adds little stuff like run-and-gun and some minor mechanix, like different melee weapons and such.Last edited by Rock it.; 02-16-2009, 07:05 PM.
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Originally posted by Rock it. View PostLike Darkmoon said, it was meant to be a FPS in the first place (I think that there are some concept art of it in first person and all), and seriously, if they could make it somewhat challenging, and not just the Half Life formula with mindless targets that run toward you, that wouldn't be half bad. They'd have half of the game nailed. Then they'd only need a story and setting that does not suck.
They are problably goin' to spin things up in RE6 anyway, the RE4 formula is a bit stale by now, and it'll eventually become a run of the mill shooter and fall behind time if it just adds little stuff like run-and-gun and some minor mechanix, like different melee weapons and such.
Keep that FPS shit away from RE.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by CiarenDevlin View PostThe entire FPS thing never went beyond concept. Mikami scrapped it because it would ensure the game never got far into development. In short, it doesn't work.
Keep that FPS shit away from RE.Last edited by ValentineKnight; 02-16-2009, 09:08 PM.
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Originally posted by CiarenDevlin View PostThe entire FPS thing never went beyond concept. Mikami scrapped it because it would ensure the game never got far into development. In short, it doesn't work.
Keep that FPS shit away from RE.
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Originally posted by Rock it. View PostI believe that they didn't go with the fps concept because it wouldn't be scary enough (due to techinical limitations as well, if I'm not mistaken). But that was in, oh, 95, 94 or something? It's 2009. They can make it work now, from both an artistic and gameplay standpoint.
While you can argue that House of the De---wait sorry, you can't.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by CiarenDevlin View PostExcept it's shit and basically goes against anything the series is about. That, and it's the most generic shit the industry can churn out. It didn't work with Survivor, Survivor 2, Dead Aim (granted, fun game, but the FPS aspect dragged it down), nor did it work with Umbrella Chronicles. Horror + FPS = nope.
While you can argue that House of the De---wait sorry, you can't.
Granted, I didn't find any of those games scary, but then, I never found any of the RE games scary, either.
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Originally posted by Archelon View PostI think games like Condemned, BioShock, and FEAR have shown you can successfully blend survival horror with the FPS genre without having to sacrifice one or the other too much.
Granted, I didn't find any of those games scary, but then, I never found any of the RE games scary, either.
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It is possible to make a game scary in first person, but I was kinda joking about RE going that route. Because it apparently isn't possible for Capcom to make an FPS scary. I think the worst that's gonna happen (and it's pretty bad) is that we're gonna get a full blown Gears of War clone.
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Originally posted by CiarenDevlin View PostExcept it's shit and basically goes against anything the series is about.
Originally posted by CiarenDevlin View PostThat, and it's the most generic shit the industry can churn out.
Originally posted by CiarenDevlin View PostIt didn't work with Survivor, Survivor 2, Dead Aim (granted, fun game, but the FPS aspect dragged it down), nor did it work with Umbrella Chronicles. Horror + FPS = nope.
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