thats like 1.17 sec a cutscene....lol
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Pausing Cutscenes In RE5
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Originally posted by Darkmoon View PostHell, I think we've seen about 10 minutes of cutscene just from the trailers and such. I can't think of an RE with so few cutscenes. Unless they do a lot of in game revelation with talking mutant bosses explaing things I can't see how so little will work.
Well, I can, but it would suck.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by ElusionM View PostNot really. That was the set number they HAD to send in(as every game developer does before they can release a game). The actual game will end up having a little more than 52 cutscenes/61 minutes.
In an interview (that was posted on this site, no less), the cutscene director Jim Sonzero specifically said there was about an hour of material. Plus, the recent review posted on computerandvideogames.com mentions that there's only an hour.
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Originally posted by Mr. Kennedy View PostI heard the exact opposite, that RE5 will have the least amount of cut scenes than any other RE game.
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Even if there are less cut-scenes in RE5 than expected, it's not as if the story telling is gimped at an hour. There are still files to collect and read, and Sheva and Chris still communicate in real time during gameplay with each other and other characters, so the story will advance and be given depth as you play.
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From the cut-scene menu in the library section from what I have played, there are defiantly a lot of cut-scenes to see throughout the game. I think I can safely agree on that this will have the most cut scenes out off any other installation yet. Remember that hour length was the area of cut scenes directed, not what the total length is. This is also only one method of how the narration is told for the story.Last edited by Zombie Fred; 02-16-2009, 06:42 PM.
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Originally posted by LVL100 Merchant View PostEven if there are less cut-scenes in RE5 than expected, it's not as if the story telling is gimped at an hour. There are still files to collect and read, and Sheva and Chris still communicate in real time during gameplay with each other and other characters, so the story will advance and be given depth as you play.
This is a very good point! Think that an action movie on average is about 1 hour 45 minutes: this includes exploration, battles, and character interaction. There may be only be 1 hour of scenes where you set down your controller, but the rest of the many hours, you are interacting with the story. I even found the demo to be very cinematic, it really keeps me on the edge of my seat!
I still die sometimes depending on the circumstances and how I play the level. For instance, I totally try to own the chainsaw majini by putting two handgun bullets to the head, and then a melee attack over and over till he's gone; but, sometimes I get to cocky, a majini sneaks up behind me, grabs me, and the chainsaw majini takes my head off before I can escape the other's grasp. Thus, the experience is different every time, unlike a cut-scene. That is not to say I don't REALLY enjoy when a cut-scene starts!
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Well, a normal RE cutscene lasts 4 minutes max, so I don't think that we need a pausing feature. Expect from the opening and end intros the only long RE cutscene that I can remember is the Chris VS Wesker showdown from RE CVX.sigpic
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