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Biohazard Outbreak: Japanese Server Players

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  • #76
    Unfucking believable. So Thanatos attacked at the same time or that was his dodging move?
    sigpic

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    • #77
      Originally posted by biohazard_star View Post
      I was aware that the ad-lib system was different for every region, what I didn't know was that someone was already able to replace the crappy File 2 voices with the ones from File 1.
      Since last year. It's the first thing I worked on once the File 1 servers closed. I wouldn't still be playing File 2 with the awful new ad libs. I've posted about this already on bioflames but nobody cared.

      I'm gonna be done with my extra work tomorrow, so I can help you guys out.
      Last edited by The_15th; 03-08-2009, 05:08 PM.

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      • #78
        So can you get online with the modded adlibs? Post a guide already.
        Seibu teh geimu?
        ---

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        • #79
          Yes, it's how I play. The over the top file 2 voices grate on my nerves.

          Use XPert to decompile LBA table. Then just switch the adlibs in ASFExplorer 3.7 one at a time. Be careful, you can't exceed the total bit allocation for each folder which is much lower in file 2 or it'll break the game. A good way is to replace all the mid adlibs for NPCs that are in the game:Linda, Rita, Marvin etc with dummy files. Then you recompile the whole thing with XPert, rebuild the table and it should work. Be sure to select the annoying trumpet sound in XPert, the program won't work if you pick NO SOUND.

          You can expand the ad lib allocation size, but it's pretty tricky, I haven't figured out what makes it break or not. If the intro movies don't show up, it means you've corrupted your game and need to hack it again.

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          • #80
            Do you think it would be possible to replace the Japanese ad-lib text (and I guess text in general) to English?

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            • #81
              I don't know if the US edition had English subtitles, but the PAL versions had foreign language subtitles, and bizzarely, in some parts they were WAY off.
              I guess they translated the actual Japanese for all the languages that are standard in PAL games, including English, when they could have just transcribed the vocal work.
              sigpic

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              • #82
                You guys playing through that is amazing. Consider me insanely amused.

                But baww, I don't have a modded PS2 or anything, I wish I could play online with people. (though that gives me more incentive to go gung-ho on RE5 8D)

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                • #83
                  Originally posted by Dot50Cal View Post
                  Do you think it would be possible to replace the Japanese ad-lib text (and I guess text in general) to English?
                  Yes there is, I apply this Haxxors:
                  ;}
                  Last edited by The_15th; 03-09-2009, 11:09 AM.

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                  • #84
                    Originally posted by TheSelfishGene View Post
                    I don't know if the US edition had English subtitles, but the PAL versions had foreign language subtitles, and bizzarely, in some parts they were WAY off.
                    I guess they translated the actual Japanese for all the languages that are standard in PAL games, including English, when they could have just transcribed the vocal work.
                    In the NTSC U/C versions, they weren't translations, nor do I think they were supposed to be, like you said most had absolutely nothing to do with what the character actually said.

                    For example, Alyssa might say:

                    Audio: "Hey!...wait up!"
                    Text Below: :"First, zombies...now, bitchy women"

                    You get that one if you ad-lib near the beginning of BFP for example.(refering to Monica I'm guessing)

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                    • #85
                      Originally posted by The_15th View Post
                      Yes there is, I apply this Haxxors:
                      ;}
                      orly?

                      Spoiler:


                      Originally posted by The_15th View Post
                      Be careful, you can't exceed the total bit allocation for each folder which is much lower in file 2 or it'll break the game.
                      Can't you just adjust the sizes and essentially create a new asf archive?
                      Last edited by Dot50Cal; 03-29-2009, 05:50 AM.

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                      • #86
                        Dot, are you still looking for more players or do u have enough ppl? :O

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                        • #87
                          We could always use a new player ;)

                          On a sad note, Chris had his account banned. I suspect his CC company declined the charge from KDDI and thus he got the boot. I'm still active, so that has to be it.

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                          • #88
                            I'll be online with File 1 next month. I'll probably get File 2 again too.. I only played it once the last time I bought it as the scenarios were a bit weird (also I was playing RE4). I'll give it another try though..

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                            • #89
                              A little news on the translation front. Check-able background stuff is finished. Files are also done. Scenario specific items (the main concern) are also ok. Ad-libs are also fine.

                              The ones giving me issues are the everyday items and SP items. I may just have to skip those if the problems persist.

                              I would also like to remove the Japanese text that appears on cutscenes, and if thats just ripping from an image then I can probably fix that.

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                              • #90
                                I didn't knew you were translating almost the entire game text.... Dot you are insane! Can't wait to see the final build.

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