I've always believed that the Resident Evil games were never as stingy with supplies and ammo like many claimed, but I don't think it's debatable that Resident Evil 4 really upped the ante in terms of ammunition you were given, and thus, allowed to expend. Still, though the amount of goodies given to you was definitely increased, there was still ultimately a finite amount of ammo and health in the game. Resident Evil 5 looks to abandon this with its level select function.
Resident Evil 4 used a chapter-based system of progression, and I always thought it was silly there was no chapter select in the game. Resident Evil 5, adopting a similar method of mission-based structure, makes use of a mission select now. Makes sense; appears to just be a convenient and rudimentary feature that should have been present in RE4 in the first place. However, let's assume that the you can travel back to completed levels before you initially complete the game; it's not just a feature unlocked upon game completion. What happens when you return to an earlier level?
It seems to me that Resident Evil 5 will probably adopt a system sort of like the structure seen in Devil May Cry 3 and 4; you have a sort of "universal" character whose stats and inventory carry over across the course of the game and any levels you decide to replay. I remember in Devil May Cry 3 and 4, if I ever got stuck, I would replay earlier levels to accumulate more souls and thus buy more items and abilities to help bypass the obstacle later in the game. If we get stuck on a section or a boss in RE5, would it be possible to replay earlier levels and sort of "grind" for money and supplies until we're able to defeat this barricade impeding our progress? I suppose we could all just opt to not use the feature for grinding purposes, but it kind of kills the "survival" aspect when there is no limit on the cash and supplies that could be obtained in a single playthrough. I guess I'm glad it's there as opposed to it not being there, as it allows you to join any co-op game without it severely screwing up your own progress and it allows convenience to replay any particular sections of the game at will.
Resident Evil 4 used a chapter-based system of progression, and I always thought it was silly there was no chapter select in the game. Resident Evil 5, adopting a similar method of mission-based structure, makes use of a mission select now. Makes sense; appears to just be a convenient and rudimentary feature that should have been present in RE4 in the first place. However, let's assume that the you can travel back to completed levels before you initially complete the game; it's not just a feature unlocked upon game completion. What happens when you return to an earlier level?
It seems to me that Resident Evil 5 will probably adopt a system sort of like the structure seen in Devil May Cry 3 and 4; you have a sort of "universal" character whose stats and inventory carry over across the course of the game and any levels you decide to replay. I remember in Devil May Cry 3 and 4, if I ever got stuck, I would replay earlier levels to accumulate more souls and thus buy more items and abilities to help bypass the obstacle later in the game. If we get stuck on a section or a boss in RE5, would it be possible to replay earlier levels and sort of "grind" for money and supplies until we're able to defeat this barricade impeding our progress? I suppose we could all just opt to not use the feature for grinding purposes, but it kind of kills the "survival" aspect when there is no limit on the cash and supplies that could be obtained in a single playthrough. I guess I'm glad it's there as opposed to it not being there, as it allows you to join any co-op game without it severely screwing up your own progress and it allows convenience to replay any particular sections of the game at will.
Comment