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Thoughts on RE5, start to finish

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  • Some of your points are valid missvalentine, but few are not, they looks forced.
    For example I don't really see how you connected Lickers and Regenerators. If anything I would say that Reapers are Regenerators kind of enemies, because to kill them you have to shoot them in a few specific points.
    Also, U8 similar to Salazar? How? I could understand Irving, but that's only because he looks similar, but the entire battle with the thing is completely different than the battle with Salazar. Just like even though Ndesu is an African version of El Gigante, the entire boss fight is nothing like any of El Gigante fights in RE4.

    Sure, RE5 has lots of similarities with RE4, but at the same time it has few new things, and makes lots of old things differently. It's not simple copy & paste kind of thing.
    Last edited by Mr_Zombie; 03-29-2009, 07:11 AM.

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    • Originally posted by Mr_Zombie View Post
      Some of your points are valid missvalentine, but few are not, they looks forced.
      For example I don't really see how you connected Lickers and Regenerators. If anything I would say that Reapers are Regenerators kind of enemies, because to kill them you have to shoot them in a few specific points.
      Also, U8 similar to Salazar? How? I could understand Irving, but that's only because he looks similar, but the entire battle with the thing is completely different than the battle with Salazar. Just like even though Ndesu is an African version of El Gigante, the entire boss fight is nothing like any of El Gigante fights in RE4.

      Sure, RE5 has lots of similarities with RE4, but at the same time it has few new things, and makes lots of old things differently. It's not simple copy & paste kind of thing.
      how could i forget El Gigante and the Ndesu.

      the Lickers and Regenorators i conected because both RE4 and RE5 only have one good enemy which is scary and deadly. and both are drastically different from every other enemy in each game. the Regenorators are like zombies and don't look related to plagas at all. and the Lickers are made by the T virus while everything else in RE5 is plagas. so there the same type or idea anyway.

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      • ^ Weren't the Lickers in RE5 made from Progenitor Virus? Also storywise, Las Plagas has proven to be more effective as a bio weapon then T-virus.

        The comparisons between RE4 and 5 make sense, in my opinion RE5 is the game that 4 should of been. A story that followed the actual RE-verse. I enjoyed it alot, the game hasn't left my PS3 since I got it and I have played it almost everyday since getting it. There are a few things I do wish were in the game though.

        More customization. I wish your health bar was expandable by finding limited items. Or just be able to upgrade your characters in other ways.

        As someone else mentioned, files being viewable in the file menu instead of having to find them in game. I think in all previous games we picked them up and brought them with us.

        Mercs is good, I would of liked to see some classic RE stages thrown in just for fun. A infested Raccoon City, Arklay Mansion or RPD would been a nice throwback. All in all though these are just minor things that would of been nice, its still an amazing game.

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        • Originally posted by missvalentine View Post
          did anyone notice how similar RE5 was to RE4?

          i mean it basically follows the same layout, and basically the same enemy types.

          i mean RE4 we have a villiage, RE5 we have the town, both have regualar looking Ganados/Majinis in them. and both start in the daylight.

          then we have the Castle and the Caves, where in RE4 we have religious zealots, and in RE5 we have something slightly different with the Ndipaya tribal people.

          and then we have the Military Island in RE4 with the Militia Ganados and the Military Base in RE5 with the Militia Majini.

          so the areas are pretty much the same. and so are most of the enemies.

          Majinis are pretty much Ganados.

          the Big Man Majinia acts and behaves exactly the same as the Garradors in RE4.

          the Reapers in RE5 are just an enlarged version of the Novistadors in RE4.

          the chainsaw majini is obviously copied of Dr, Salvador.

          the Gattlin Gun Majini is a carbon copy of J.J excet he's a different color.

          now the lickers, who appeared in the final areas only, and who are also the most dangerous and only feared enemies in the game, kind of sounds like the same formula for the Regenorators.

          also Regenorators are peculiarly like zombies if anyone noticed.

          the Majinis that have the big Tentacles comming out of there heads are just the same as the ganados who had that knife like thing come out of there head.

          and the other ones who would bite your head of (duvalia?) are the same as the ones in RE4 who bite your head of.

          and U8 and Irving are similar to Salazar kinda.

          anyways there are endless similarites between them both.

          I don't see a point to this. Obviously the enemies are going to be the same when they are infected with the same parasite (Las Plagas). Just because the Las Plagas models are slightly different doesn't mean there's going to be drastic changes in the enemies. I don't remember people complaining about there being a Tyrant or zombies in RE2, or Hunters in RE3. Nor do I remember people complaining because RE2 had you explore a really large place with loads of rooms and floors, only to be led to a secret underground Umbrella lab, you know, just like RE1. Is this a new concept to the Resident Evil genre, to follow a slightly similar formula to its predecessor?
          Last edited by Alexia_Ashford; 03-29-2009, 01:43 PM.

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          • Originally posted by Alexia_Ashford View Post

            I don't see a point to this. Obviously the enemies are going to be the same when they are infected with the same parasite (Las Plagas). Just because the Las Plagas models are slightly different doesn't mean there's going to be drastic changes in the enemies. I don't remember people complaining about there being a Tyrant or zombies in RE2, or Hunters in RE3. Nor do I remember people complaining because RE2 had you explore a really large place with loads of rooms and floors, only to be led to a secret underground Umbrella lab, you know, just like RE1. Is this a new concept to the Resident Evil genre, to follow a slightly similar formula to its predecessor?
            Lets assume in Resident Evil 6 they introduce a whole new type of infection and whole new types of B.O.Ws. There will be countless threads whining "GIVE ME BACK MY LAS PLAGAS, THEY WERE SO GOOD AND INSTRUMENTAL TO THE RESIDENT EVIL UNIVERSE".

            I enjoyed all the stuff that was in RE5, I personally would of liked to see more BOW's derived from Progenitor but they did a good job with what they used. Lickers that are actually threatening and Reapers are good addition.

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            • Originally posted by Alexia_Ashford View Post

              I don't remember people complaining about there being a Tyrant or zombies in RE2, or Hunters in RE3. Nor do I remember people complaining because RE2 had you explore a really large place with loads of rooms and floors, only to be led to a secret underground Umbrella lab, you know, just like RE1.
              Yep.

              The RE series has always copied the same formula over and over again, so complaining about it now doesn't really make sense.

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              • Moral of the story: people will bitch and moan about anything and everything.

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                • Originally posted by Alexia_Ashford View Post

                  I don't see a point to this. Obviously the enemies are going to be the same when they are infected with the same parasite (Las Plagas). Just because the Las Plagas models are slightly different doesn't mean there's going to be drastic changes in the enemies. I don't remember people complaining about there being a Tyrant or zombies in RE2, or Hunters in RE3. Nor do I remember people complaining because RE2 had you explore a really large place with loads of rooms and floors, only to be led to a secret underground Umbrella lab, you know, just like RE1. Is this a new concept to the Resident Evil genre, to follow a slightly similar formula to its predecessor?
                  Exactly, it's simply a game pacing thing. You start with simpler, easier enemies and then as the pace goes on you increase the variety and difficulty. It's not that they went out of their way to copy RE4, it's just that RE4 had a good model for enemy progression so naturally other models will feel similar. You're really reaching missvalentine. U-8 = Salazar?

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                  • Originally posted by Sina View Post
                    You're really reaching missvalentine. U-8 = Salazar?
                    Didn't you catch the hidden dialogue? If you wait long enough U-8 sends his right claw after you. Yes it comes off.

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                    • "I just had an extreme makeowa!"
                      "Monsters..."

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                      • Originally posted by missvalentine View Post
                        did anyone notice how similar RE5 was to RE4?

                        i mean it basically follows the same layout, and basically the same enemy types.

                        anyways there are endless similarites between them both.
                        Did anyone notice that RE3 is pretty much the SAME game as RE1 & RE2?!! Except Jill traded in her police attire for prostitute clothing.

                        Oh no, the sky is falling!
                        Last edited by Jill's Boob; 03-30-2009, 12:02 PM.

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                        • It been almost a month and I'm still enjoying this game. Mercenaries had given the game more replay value and love playing online.

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                          • mercs and the story made it for me, otherwise with the re4 style, its not a good RE game why cant capcom go back to old style?!

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                            • I wish I had some money to buy the DLC. I'm sure it would increase the replay value for me lol.
                              "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
                              Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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                              • Well, i have played the game enough now to form an opinion, so here goes

                                Overall, i think its a good game, very fun to play, addicting, but at the same time, dissappointg, not as impactful as Re4, and also, hyped where hype shouldnt have been made.

                                Gameplay: Overall, i liked it, it was defintly an HD of Re4, and i have mixed feeligns about this. I do like the Re4 camera, controls, and tension added by the control restrictions, just as i always have for the classics. That said, i believe the game suffers in a way, as it finds itself between a rock and a hard place, survival horror and Action. The focus on more enemies, and more gunplay is fine, but what suffers is not so much teh controls for the sake of controls, but the enemy AI. Enemies are almost the same as Re4, albeit a little more in number, a little faster and a little more aggressive. Yet, its still the spring, shuffle, and then wind up an attack that permeates the entire game. I think perhaps capcom has to make a decision comign up, either change the controls to add to teh action and gun fighting, or else leave them, but stick to dark corridors and horror pacing.

                                The early builds of Re5 showed a lot of promise that i feel, was in turn scrapped for coop and the straight up Re4 style. Heat and cold exhaustion, inability to see when moving from shadow to light, dodging without QTE, the essence of escaping from the enemies, all tehse were hinted at and shown in the early stages, and looked awesome, but were scrapped, for what i feel was a way to play it safe, but also, not going for the gold. Overall, the style is fine, and it is Re4 only better in gameplay, yet the style seems to be in a weird place, and a little too shooting on a straight path focused, so, okay, but nothing special.

                                Story: The biggest complaints i can aim are at the story, and the presentation of it all. I found mysefl loving the 'idea' of the story, the idea of a doomsday device, a lost partner replacing a new one, a bitter rivalry playing out, and the end of aa story arc. Yet, for all the 'ideas' that were put in, they were not fleshed out, and felt just overall done terribly. The only characters that shown any depth are wesker and chris, and even those two had vast room for more story and feel. Evryone else were flat and dull, and the three new badguys ( excella, irving, spencer) all had promise , but were not used effectivly at all. The entire jill scenario was cool, but yet again, once the moment came and was overm thats it, it was over, and thats hard to get over because the huge majority of cutsceens were aimed at solely chris and sheva lookign and missing jill. Then, suddenyl, that obsession is forwarded to wesker, and its not well done. The only time i found myself liking the wya the story was going was when wesker revealed plot, the ingame files, and the out of game files. Instead, 99% of cutscenes eitehr revolved around talk of jill ( but no substance) or the introduction of an enemy swarm, or a boss battle, followed by a few meaningless lines. Overall, terribly done, it had such promise, and wesker held up his end, but a bad way to end an arc, and an overall bad job, even for Resident Evil standards.

                                Graphics, design, stages: Graphically, the game was quite good, not the best, but the presentation in terms of actual power is done well. However, the design, and stages were not so great. The designs and stages ranged from good, all teh way to bad. And when i say design , i dont mean the look of thinsg, i mean the way we traverse the levels. For the most part, aside from a assembly place, every stage was a linear path, with no branching levels and areas to explore. In this generation, we need more then Re4's straight and narrow shoot em up, and this is what Re5 fell prey too. Some levels were wonderfully detailed ( Ruins, etc.) and some were jsut boring. Little detail was given to destructible environments, and teh devil is in the details. For the most part, i was not impressed at all with the stages or the design, it was not near what was shown in the earliest builds, including the detailed alleyway in the very first trailer.

                                Content and extras: The game is jampacked, ill giev it that, tehre is huge incentive to play for months and months, to get all those trophies, upgrade every weapon, and get every ss on mercenaries. Its unfortunate though there is only a new game+, i would have liekd to start fresh with no money and items. Yet, tehre is a ton of stuff, the only thing missing being maybe a seperate ways mission, and some more mercenaries characters, but overall very good.

                                I would be lying if i said i didnt like Re5, but i would also be lying if i said i wasnt dissappointed, and missing many things the seris is known for as well as some new gameplay and level designs i think Resident evil should realize. What is sad is i feel, the early builds of Re5, teh design and way they were goign with the mechanics, leevl detail and design, as well as many other things, is what i miss, and would have been a better game then what we got.

                                So, in conclusion, i think teh gameplay is fun, but needs to figure out its identity, i was very unhappy with the story and characters, i am loving the extra content and minigames, and am addicited to playing. Its Re4 HD, with a Rezzie story, but still cant match what Re4 did or how impactful and fun it was, but nor should it. That said, Re 5 is a good game, and worth $60 if any game is, but dissappointing as an Re game, and for what it lacked in newness as well.

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