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  • #31
    Originally posted by Mr. Spencer View Post
    It strangely mirrors the relationship between Umbrella and S.T.A.R.S. Though this time around, I don't think Tricell will be that affected. They can simply say that Excella was acting independently from the company, which Chris can't exactly challenge since he knew it was all about Wesker and his Uroboros Plan. They'll just place all the blame on to Excella, who was using the company's resources to achieve an end which they didn't want a part of.

    All those documents regarding Tricell's experiments in Africa though, yeah that might be a bit difficult to cover up. Again, could always say that it was the African division acting alone under the authority of Excella. Worst case scenario, the entire African division is shut down. Doubt that'll bother them too much, they already have all the viruses - including Progenitor it seems.

    You're also forgetting the Global Pharmaceutical Consortium, who are mostly looking out for their own backs. They had to sacrifice Umbrella, which before its fall was most likely a key member of the consortium. Tricell giveth the B.S.A.A. and Tricell can also taketh away.
    I am sure the "organisation" is in contact with Tricell, or other divisions, when in Ada's reports that they would likely hear Wesker next over at Seashell, before it become to be known as TriCell, so it could be there are certain agents within their to continue biological experiments, considering the whole black market demand. I hope certain people listed in the files in Resident Evil 5 would make an appearance in the sequel, since some of those characters were certainly interesting.

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    • #32
      It won't be the end... They left the door open with the "Wesker Children" stuff.

      Albert WESKER is dead. But what about the ones that survived? The files said that the failure rate of the proyect was utterly high, but there were survivors... So there's one chance to keep the story going.

      I'm not satisfied because they killed my fav character, the only way I would accept that is that both Wesker and Chris died in an awesome fight; like in the Matrix. I will hunt down and kill Jun Takeuchi when I get the chance, of course. I won't let him kill another character (except Rebecca he)...

      "I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key

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      • #33
        Its not the last RE game, but i am very satisfied with how the tied things up with this story arc. :] Me and my bro think so anyway.

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        • #34
          TriCell's name is interesting. On one hand it's very biologically based (for obvious reasons) but also, when you look at their other divisions, the name has no meaning at all, besides the "tri" which emphasises that the company has three main divisions.

          The company specialises in Shipping, Pharmaceuticals and Natural Resource Development.

          TriCell Africa had two of these divisions under the wing, assuming that "Natural Resource Development" was the same as Irving's "Resource Development".

          Then you have the fact that the divisions are all run under separate capitals, meaning they are all essentially under a "master organisation". Could this organisation be the same one that Ada belongs to? Finally, could TriCell just be the name for their pharmaceutical division? The name makes no sense in a shipping or resource development context.

          Man I'm going on a tangent here.

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          • #35
            Originally posted by REmaster View Post
            If RE 5 is the last entry, at least in the orginal story line, would you be satisfied with it being the last installment?
            last installment ever? No, I like the gameplay. I am however satisfied with how they tied everything up.

            Originally posted by Rakkoon View Post
            Yes. Resident Evil is dead now anyways. RE3 should have been the end. Still, RE4 was a good alternative and a great game. Ironically, RE5 turned out to be a great big fat joke, a miserable way to tell a RE story, and I fear it would only get worse from here on, so yes, I want this to be the end. I am not satisfied, but I wish it would end before becoming an even bigger joke than it already is. Worst part is I'm not laughing. Anyway, the real RE ending was shown in RE3 back in 1999.
            Sorry, but the story revelations alone in RE5 would bring anyone whos been into the series from the beginning to a very happy conclusion. I can only think that because Jill wasn't in it enough is the reason why you dislike it, which is extremely shallow at best and very stupid at the worst. The worst kinds of fans are the ones who grasp on to one character in a series.
            Last edited by Dot50Cal; 03-17-2009, 07:23 PM.

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            • #36
              I asked this question in another thread, but no one answered me...

              Spoiler:

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              • #37
                ^Why are you spoiler tagging that in the "Spoiler" subforum?

                Anyway...I think the other original founding members aren't very significant. Probably Capcom just came up with a reasonable sounding number and voila - Founding members.

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                • #38
                  Like Dot said, I like the gameplay as well but the story was appaulling, well I felt it was. Make up some random crap and try and tie it back into the original stories to "finish" the arch off. 4 didn't have the greatest plot but (I felt) it wasn't trying to be too serious which added to the fun of the game.

                  To me it feels a little worse than CV but better than RE0. Its something I'll play through every once in a while, like CV/RE1/2/3/4 but it falls far short of the classics and also RE4's benchmark. I didn't really feel anything for the characters in 5. But knowing 5 now will probably destroy my enjoyment of 4.

                  I am definately not satisfied with the extra costumes. I can't stand the zoo suit and the clubbin' outfits and I think Steriod Chris looks wrong in the classic costume. And Sheva's Tribal outfit is basically there to show off T and A. If I wanted to see scantally clad heroines I'd go play onechanbara.

                  I miss the Merchant. Anyone else end up voicing the merchant whilst you bought and sold stuff?

                  Also did anyone want to take on the Ndesu with a knife when it appeared only to get stuck on the stupid truck? As soon as it appeared I was like yes a gigante for me to knife to death only to be disapointed.
                  Last edited by Enrico Marini; 03-17-2009, 07:38 PM.

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                  • #39
                    Originally posted by Enrico Marini View Post
                    I didn't really feel anything for the characters in 5. But knowing 5 now will probably destroy my enjoyment of 4.
                    Yeah, 5 certainly didn't show enough laser dodging. Plus the heroes were all much too humble. 4 definitely wins in that regard.

                    I am definately not satisfied with the extra costumes. I can't stand the zoo suit and the clubbin' outfits and I think Steriod Chris looks wrong in the classic costume. And Sheva's Tribal outfit is basically there to show off T and A. If I wanted to see scantally clad heroines I'd go play onechanbara.
                    Yeah, the zoo & clubbin' outfits are terrible. I agree with you there. But they're just as silly as some other ones seen in these games. Once you get over the initial "Damn, those are hideous" you can actually imagine the developers laughing at the ugliness of the designs.

                    As for scantily clad women...maybe you missed out on RE3 Jill or RE4 Ada?

                    I miss the Merchant. Anyone else end up voicing the merchant whilst you bought and sold stuff?
                    No. I never liked him in the first place. Just how did a guy with glowing eyes & a cloak full of weapons manage to teleport around Spain?

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                    • #40
                      Yeah, 5 certainly didn't show enough laser dodging. Plus the heroes were all much too humble. 4 definitely wins in that regard.
                      Well Leon was too full of himself and 4 did have too much laser dodging but I overall enjoyed 4 more than I enjoyed 5.

                      As for scantily clad women...maybe you missed out on RE3 Jill or RE4 Ada?
                      Their clothing was impractical but wasn't anywhere near the level of undressed as the tribal outfit. Whats next for RE6? a Gstring and nipple tassels? Theres a fine line between being seductive and becoming Xtreme Beach Volleyball. I'm just getting fed up with games going that way. Maybe I'm becomming old before my time.

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                      • #41
                        Originally posted by Enrico Marini View Post
                        Well Leon was too full of himself and 4 did have too much laser dodging but I overall enjoyed 4 more than I enjoyed 5.
                        I enjoyed 4 as well, but not as much as 5. 5 had more variety in enemies, bosses, and locations. I can see how 4 has an advantage in people's minds, as nostalgia preserves the fun factor that came with seeing the gameplay mechanics for the first time.

                        But the story in 4 was just laughably bad and Leon's cocksure attitude single-handedly ruins that game for me. I liked RE2 Leon, but their attempts to make him "uber-cool" in 4 and beyond is by far the worst thing about RE. (Which means I am fucked since Leon's douchebaggery will likely not go away any time soon.)

                        Thus my favoring a reboot in RE6 with new characters and a new story. I'd definitely like a return to less ammo and more scares associated with an isolated building.

                        Their clothing was impractical but wasn't anywhere near the level of undressed as the tribal outfit. Whats next for RE6? a Gstring and nipple tassels? Theres a fine line between being seductive and becoming Xtreme Beach Volleyball. I'm just getting fed up with games going that way. Maybe I'm becomming old before my time.
                        It is ridiculously skimpy, but I don't know if it's the worst thing I've ever seen. It is a tragedy that the women are sexualized in such a way. But I can accept Sheva's costume as being less offensive than Jill's or Ada's as those were main game costumes, whereas Sheva's is a (relatively hard to get) unlockable.
                        Last edited by Jill's Boob; 03-17-2009, 08:04 PM.

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                        • #42
                          It's funny to read about many people, 'fans' bitching on about how terrible the story is, so come on then.

                          Let's hear what your dream plot for Resident Evil 5 would be, and I can only hope we can get past the whole Chris, Jill, Barry, Leon, Claire, Rebecca, Billy, Carlos all team up for one massive attack at.etc.etc. because we had loads of them prior to CODE: Veronica if people remember.

                          It just feels to me that certain people seem to want to dick on this story so much when they probably couldn't come up with a better one, and even then it's not their story to tell anyway, so just appreciate it for what it is.
                          http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
                          http://twitter.com/STARS_TyranT
                          Review and contributor for www.thexbutton.co.uk

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                          • #43
                            I enjoyed 4 as well, but not as much as 5. 5 had more variety in enemies, bosses, and locations. I can see how 4 has an advantage in people's minds, as nostalgia preserves the fun factor that came with seeing the gameplay mechanics for the first time.

                            But the story in 4 was just laughably bad and Leon's cocksure attitude single-handedly ruins that game for me. I liked RE2 Leon, but their attempts to make him "uber-cool" in 4 and beyond is by far the worst thing about RE. (Which means I am fucked since Leon's douchebaggery will likely not go away any time soon.)

                            Thus my favoring a reboot in RE6 with new characters and a new story. I'd definitely like a return to less ammo and more scares associated with an isolated building.
                            I hate RE4 Leon as much as the next person, thats why I modded RE4 to be Claire instead. The more I see Degeneration Leon, the more I want to buy him a gunblade. It was only a month or so ago I played through 4 and I usually play it through quite often, probably my 2nd most played RE game next to RE2 if not the most played. But RE5 just doesn't seem to draw me in to play it like 4 does. I wasn't too happy with the bosses either. I felt they were just lacking in something. Can;t put my finger on what though. There was more variety in the general cannon fodder and mini bosses though which was nice.

                            It's funny to read about many people, 'fans' bitching on about how terrible the story is, so come on then.

                            Let's hear what your dream plot for Resident Evil 5 would be, and I can only hope we can get past the whole Chris, Jill, Barry, Leon, Claire, Rebecca, Billy, Carlos all team up for one massive attack at.etc.etc. because we had loads of them prior to CODE: Veronica if people remember.

                            It just feels to me that certain people seem to want to dick on this story so much when they probably couldn't come up with a better one, and even then it's not their story to tell anyway, so just appreciate it for what it is.
                            Fair enough, I'll retract my "appaulling" and replace it with I disliked it. It just felt like a let down to me, like when 4 skipped past the whole umbrella downfall. Capcom has too many Characters to do anything with and it just feels like they never really had a good story arch for Viral collecting Wesker. 5 tries to finish the jigsaw puzzle off but uses wrongly shaped pieces forced into place. The best description is that 5's story left me feeling awkward and uncomfortable.
                            Last edited by Enrico Marini; 03-17-2009, 08:29 PM.

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                            • #44
                              Originally posted by [STARS]TyranT View Post
                              Let's hear what your dream plot for Resident Evil 5 would be, and I can only hope we can get past the whole Chris, Jill, Barry, Leon, Claire, Rebecca, Billy, Carlos all team up for one massive attack at.etc.etc. because we had loads of them prior to CODE: Veronica if people remember.
                              There were far too many protagonists. Which is why I happily settled for the Chris -vs- Wesker angle.

                              As for Barry, Rebecca, Carlos, Billy...they're pretty insignificant to me. Chris & Jill had their own rivalry with Wesker, while Capcom tried to give Leon & Claire some sort of "other" mission. Those seemed to be the 4 main characters.

                              But seriously...you have Chris, Jill, Claire, Sherry, Leon, Ada, Billy, Rebecca, Carlos, Sheva, Josh, Steve, etc, etc. Too many characters. And the character development for each was always paper thin. Honestly, this series could use a "reboot" of sorts with fewer characters (like maybe 2 core people, MAX) and a more centralized plot.

                              I'll miss Chris & Jill, but the rest...not so much.

                              I think RE5's plot was adequate in tying up the ridiculously convoluted past of other RE games, but it was by no means perfect. Far better than most of the others though.

                              RE1 - escape from mansion
                              RE2 - escape from city
                              RE3 - escape from city
                              RECV - rescue sister, escape from island
                              RE4 - rescue kidnapped kid, escape from island

                              ^Not exactly the stuff made from legend.

                              RE5 could have been better, but I think its overall narrative was hampered by the co-op play. Not exactly the perfect mechanic for complex, deep storytelling.
                              Last edited by Jill's Boob; 03-17-2009, 09:10 PM.

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                              • #45
                                It was mostly what I was expecting. An improvement on RE4 in many ways, a few let downs here and there and a generally satisified feeling that I suspect will fade, gradually, as I continue to think on it.

                                The storyline was better than RE4's, that much I don't think can be denied. Wesker takes over Spencer's plan to become a 'God' by pruging the weak elements of human society and making what remains stronger and better by using Uroborus. I can see why Wesker would choose this, as it essentially places him at the top of humanity's remains while elimiating everyone who is 'inferior' in any way, shape or form. I'm not sure why Uroborus was his chosen weapon, but I assume it's because the strong and the worthy gain a mastery over it that makes them superior and stronger than before...and other people turn into something they can likely control as well.

                                Compare this to Saddler's 'I shall use these ancient parasites to control the world. And also, Profit! But first we must kidnap the President's Daughter...' Because injecting a White House secretary, a seneator, anyone who wasn't jug eared Jailbait wasn't an option. Ugh. No, let's head for the cliche...take the president's daughter and take over the White House!

                                The various subplots in the game added a little extra spice. Is it Jill? Is Excella really hitting on Wesker? Is Irving really that whacked out? RE4's soul subplot was Ada.

                                I would have liked to see some of the story elements they came up with in the game, but as others point out a co-op action game is not an easy place to add a ton of story. Sheva felt pretty damned ignored as it was, with only the earlier parts of the game and her reaction to the other BSAA members doing much for her. It was clear that this was Chris' game, not Shevas.

                                The game wasn't scary. I admit, we did have ammo issues, but only for Sheva oddly enough. I was fine, carrying our rifle, shotgun, grenade launcher and a handgun. Sheva, using the magnum, machine gun and a handgun kept running low. There wasn't many jumpy moments, which I could live with. And on the plus side there were a lot of enemies we had trouble handling. The Reaper, JJ Majini and the Majini that turns into an armoured shell all spring to mind. Those were intimidating rather than scary, though.

                                Exploration was back, but only limited to each area. You might have mutliple ways to head through an area but there is one exit and one entrance. That was a bit sad but completely expected. And as for puzzles...I think there were three, bar the key card fetch quests where you need kill something, the one in the swamp, the ringing of the bells in the ruins and the solar lazer beam.

                                The enemies are generally better. I know we never saw a group of Majini as a walking restock when they headed our way, but as a serious threat especially if backed up by a giant, some explosive arrow guys, a Reaper, one of those big fat black dudes...and while they give you shots at them they aren't nearly as obvious about it, or as easy to get, as the ganados. The enemy AI works a lot better, I felt.

                                Sheva's AI didn't. It makes the game a chore to play in single player, and that's a bad thing. I haven't even bothered trying beating it single player because I know it'll drive me nuts. If you lumber a game with an AI controlled partner...then make them really, really good and give the player as much control as possible, especially if they can use your ammo and health.

                                All in all...it was what I expected, but not as good as I'd hoped. While it does have a better story than RE4 and some of the areas are damned creepy, especially later in the game, it takes the game even futher away from survial horror despite the promises of the staff. The horror elements later in the game, which I assumed were the Lickers and Reapers, didn't manage to bump things up enough and the loss of puzzles was sad. The limited exploration, as well as the rewards for exploring, was nice...but too limited.

                                Ah well...here's looking to RE6.

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