With Resident Evil 5 finishing off a large number of unanswered story points in the series, where do we all feel the story should go next? Follow up with the few unanswered questions left by Resident Evil 5? Continue on from where the game left off, within the pre-existing universe, but with a new story? Or do you think the best thing for the series now is a story reboot?
I guess they could do an obvious follow up using the Wesker children idea. It almost seems like that plot point was included as a teaser for a future story element. They also have the drug which Jill was being given, although I don't know how they could develop a full plot around that.
I personally would like to see the series go back to what made the first few games so good. They had simple plots, but there was enough backstory within diaries for those who wanted it. These were in-game, not in a sub-menu on the title screen. They were there to reward players who took the time to explore the environment. I feel that was such a wasted opportunity in Resident Evil 5, although not as wasted as simply not including those story points into the cutscenes.
I also miss how the older style games could tell a story with the environment, something that 1, 2 and 3 in particular did amazingly well, and something I see in Outbreak and at parts of Resident Evil 5. Dead bodies, blood stains and the evidence of general chaos always conveyed the panic of the situation to me much more than Jill or Leon yelling about how they needed to get out of there.
I'd love to see a Resident Evil game which had the current gameplay, with the old style atmosphere. There are some points in 5 when I see such amazing potential, like chapter 5-1. Seeing the blood stains and claw marks reminded me of why the original games were so great, and doing that kind of thing with the environments of Resident Evil 1 and 2 with the Framework engine would be astounding.
But yes, gushy post became overly gushy. Tell me, you fine folk of The-Horror, what do you want from the story of Resident Evil 6?
I guess they could do an obvious follow up using the Wesker children idea. It almost seems like that plot point was included as a teaser for a future story element. They also have the drug which Jill was being given, although I don't know how they could develop a full plot around that.
I personally would like to see the series go back to what made the first few games so good. They had simple plots, but there was enough backstory within diaries for those who wanted it. These were in-game, not in a sub-menu on the title screen. They were there to reward players who took the time to explore the environment. I feel that was such a wasted opportunity in Resident Evil 5, although not as wasted as simply not including those story points into the cutscenes.
I also miss how the older style games could tell a story with the environment, something that 1, 2 and 3 in particular did amazingly well, and something I see in Outbreak and at parts of Resident Evil 5. Dead bodies, blood stains and the evidence of general chaos always conveyed the panic of the situation to me much more than Jill or Leon yelling about how they needed to get out of there.
I'd love to see a Resident Evil game which had the current gameplay, with the old style atmosphere. There are some points in 5 when I see such amazing potential, like chapter 5-1. Seeing the blood stains and claw marks reminded me of why the original games were so great, and doing that kind of thing with the environments of Resident Evil 1 and 2 with the Framework engine would be astounding.
But yes, gushy post became overly gushy. Tell me, you fine folk of The-Horror, what do you want from the story of Resident Evil 6?
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