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Best and Worst RE5 characters?

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  • im not trying to make anyone think im a girl or a boy. i never claimed anything. please drop it.

    also thanks Alexia.

    Originally posted by ChrisRedfield29 View Post
    And yet you think they didn't 'ruin' Jill?



    Hahaha, is that supposed to offend me or something? Sorry. I'm not a fanboy.



    Once again...Umbrella is dead. Spencer is an old man in hiding. He has 'fifty' Hunters just chilling in his castle? Man, I'll tell ya, RE5's story was overall a bit disappointing, but your ideas are making me feel a lot better now...
    well no i don't think they ruined Jill, because they didn't really do anythign to her character wise at all. she was a plot device as you say. you all say she has no character development. therefore her character is the same as it was when we last saw her in RE3. so no i don't think her character was ruined.

    also no it wasn't meant to offend. i was just poking fun at Wesker. also i thought it was kinda ironic since i think Wesker is slightly sexist. ive always had a theory that Wesker thought woman were the weaker sex, that's why he went after Chris but not Jill and Rebecca. i mean in canon all of them must of been in the lab at the end. so why just Chris? anyways i thought it ironic that Alexia beat Wesker.

    also if i wanted to make a real good story id sit at home al week thinking up of a plot, 50 Hunters was an example i came up with while typing. also Umbrella doesn't have to be dead. RE4 never had to kill Umbrella of in it's opening cutscene. that scene should have been cut out since RE4 had nothing to do with anything anyway.

    Originally posted by Rosetta Mist View Post
    The survival horror genre has changed over the years. For one...things simply aren't that scary any more. You see one thing jump out at you, and after so many times of using the same "dogs through the window" trick you come to expect it and it loses its horror factor. Also, the idea of what is scary has been changing. RE5 is a co-op game (duh). You have someone else to look after. You have to worry about them, you see that any distance between you can be the difference between surviving and dying. What's more...its in broad daylight. Because yes...scary things can and do happen during the day.

    Two: RE4 and 5 were trying to get away from old plot lines and game play because they had become stale. An RE game of the old style simply would not stay afloat against the games currently on the market. Just look at the reviews RE5 had. These are professional video game reviewers. Are they always right? No. But people listen to them. RE5 have done decent enough, but its not exactly something like Halo, Gears of War, Metal Gear, or hell even the Call of Duty games.


    That's a bit sexist.
    i know it's changed, but not so much that it doesn't even try to be scary anymore. i mean put RE5 and Dead Space together and take a good long look at them. capcom didn't even try to be scary anymore, they changed genre into and action game and tried to do a story in the style of an epic action movie. they didn't even attemt horror. and yeah sometimes you can have a great plot and be scary. but RE was always the B grade horror movie style of horror. if capcom wants a story im fine with it. i like storys. just don't focus on the story so much that it ruines the gameplay. i mean i loved the files, they were a great way to make the story. but RE5 just did it all wrong. what with the radio to back up and other teams going around it was like Black Hawk Down or something.


    Originally posted by Rosetta Mist View Post
    Why would Spencer want Wesker dead? That would have been completely counter-productive to what he was trying to achieve. Wesker, to Spencer, was an experiment...something he needed to study and keep around. He wanted to use Wesker to achieve godhood. Spencer was of the mind that the Wesker children would follow what he commanded without question and would serve him faithfully.

    You see MissV...I'm not trying to make a personal attack on you, but when you make posts saying you think it would be great if an old man that knew he was on death's door suddenly released a horde of monsters on a man that was super human, that had previous destroyed other BOWs with ease, its rather difficult to take you seriously. It seems like whenever someone disagrees with you using facts provided from the game, you call foul and claim we're being unfair. I apologize if I have offended you, as I'm sure others do as well. I think people simply get frustrated at times, and things come out wrong.
    but why do we need to have the Wesker children in the first place? that was RE5's plot. i think the Wesker children and the whole Spencer needed Wesker for his plans and wanting to become a god was stupid and is the prime thing that ruined both characters for me. we didn't need that whole plot line. RE5 should have been completely different that what it is now. capcom stuffed it up i think.

    also i apolagize if my opinions offend anyone, it's just this is a forum and i love to express my opinions and will defend them strongly. sorry if im a pain in your ass.

    Originally posted by Sina View Post
    By saying pre CVX Wesker you're refering only to 1996 RE1 Wesker, you know that right? The characters from 1996 RE1 aren't exactly shining examples of well written characters, so I'm suspecting mentioning him was only your feeble attempt at making people think you're not completely obsessed with Jill alone, when you clearly are.
    no, Pre CVX Wesker as in before CVX in the games canon. so RE0, RE1/Remake, and i also liked him in Wesker's Report.

    i still liked him in CVX but not as much as before. i think it's was the start of the downfall with his character in my opinion. i really think he should have just stayed human and in the shadows, i never liked his Alice like super powers much. and in RE5 he makes Alice look frail and weak.


    Originally posted by Sina View Post
    Your argument doesn't make any sense. What the hell does the scope of a games plot have to do with it being scary or not? Most people would argue that RE2 and RECV for example had way more plot than RE5, and those are still concidered survival horror. RE5 wasn't very scary because it was action oriented and horror was overlooked at the early stages of development, but you're saying the "huge" plot and lots of dialogue was the reason it wasn't scary which is just completely irrational, basically insinuating that it's impossible to make a game scary if you focus on story and dialogue, which is just retarded. This concidering most notable horror movies and books feed off of a well developed story, characters and dialogue. RE5 wasn't a horror story because it wasn't written as a horror story, that's it.
    still a game always needs to be gameplay centric (unless it's an RPG) or else why not just make it a book or movie?

    it would be great if it was written as a horror story. but still a lot of focus needs to still be on gameplay rather than story i think.
    Last edited by missvalentine; 04-22-2009, 01:57 AM.

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    • Originally posted by missvalentine View Post
      also i apolagize if my opinions offend anyone, it's just this is a forum and i love to express my opinions and will defend them strongly. sorry if im a pain in your ass.
      It's not so much that your opinion offends people, but how it's ALWAYS the same exact song and dance with you. Seemingly EVERYTHING you post is centered around Jill. It's not Resident Evil, it's Jill Valentine. You exalt her above the actual series. It's okay to be a fan of something, but when we're constantly beaten over the head with how much you love her and how great you think she is, it gets old. People tend to look down on that level of fanboyism/fangirlism.

      I'll drop it for the sake of being civil but I'll leave you with this: sometimes it's best to just keep certain things to yourself.

      Originally posted by missvalentine View Post
      im not trying to make anyone think im a girl or a boy.
      Username: missvalentine
      Signature: I LOVE WOMEN!!!!!!!



      Right. I guarantee if you didn't have that ridiculous signature, you wouldn't have had any problems whatsoever.

      Also, being secretive about it doesn't do anything to help you either. I respect privacy and everything but just as a friendly suggestion, maybe if you just got it out there and didn't make such a big deal out of it, people would move on.

      Originally posted by missvalentine View Post
      also Umbrella doesn't have to be dead. RE4 never had to kill Umbrella of in it's opening cutscene. that scene should have been cut out since RE4 had nothing to do with anything anyway.
      You're persistent. Here, let's try this on for size:
      If RE4 killed Umbrella, then Degeneration buried it. It's gone. It's time to move on.

      Originally posted by missvalentine View Post
      i really think he should have just stayed human and in the shadows, i never liked his Alice like super powers much. and in RE5 he makes Alice look frail and weak.
      Please don't compare movie characters to game characters. But since we're going down that road...umm, Wesker has Alice-like powers? More like, Alice has Wesker-and-Psycho-Mantis-like powers. Yeah. That sounds better.


      Originally posted by missvalentine View Post
      still a game always needs to be gameplay centric (unless it's an RPG) or else why not just make it a book or movie?
      A game doesn't need to be anything except what the developer wants it to be, and that's all there is to it. Hideo Kojima just created a critically acclaimed game that has 8 hours of cutscenes and can be beaten in under 5 hours. It doesn't matter if you like it or not, that's the game it is.
      Last edited by Vector; 04-19-2009, 06:32 PM.

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      • Originally posted by ChrisRedfield29 View Post
        It's not so much that your opinion offends people, but how it's ALWAYS the same exact song and dance with you. Seemingly EVERYTHING you post is centered around Jill. It's not Resident Evil, it's Jill Valentine. You exalt her above the actual series. It's okay to be a fan of something, but when we're constantly beaten over the head with how much you love her and how great you think she is, it gets old. People tend to look down on that level of fanboyism/fangirlism.

        I'll drop it for the sake of being civil but I'll leave you with this: sometimes it's best to just keep certain things to yourself.
        For the past week or two ive mainly been discussing Wesker in RE5. not Jill.


        Originally posted by ChrisRedfield29 View Post

        Username: missvalentine
        Signature: I LOVE WOMEN!!!!!!!



        Right. I guarantee if you didn't have that ridiculous signature, you wouldn't have had any problems whatsoever.

        Also, being secretive about it doesn't do anything to help you either. I respect privacy and everything but just as a friendly suggestion, maybe if you just got it out there and didn't make such a big deal out of it, people would move on.
        i forgot i had that sig. im gonna change it. i got it from Spongebob Sqaurepants anyway.


        Originally posted by ChrisRedfield29 View Post
        You're persistent. Here, let's try this on for size:
        If RE4 killed Umbrella, then Degeneration buried it. It's gone. It's time to move on.


        Please don't compare movie characters to game characters. But since we're going down that road...umm, Wesker has Alice-like powers? More like, Alice has Wesker-and-Psycho-Mantis-like powers. Yeah. That sounds better.


        A game doesn't need to be anything except what the developer wants it to be, and that's all there is to it. Hideo Kojima just created a critically acclaimed game that has 8 hours of cutscenes and can be beaten in under 5 hours. It doesn't matter if you like it or not, that's the game it is.
        Metal Gear was always focused on plot, i bet if Kojima made MGS5 and it had 15 minutes of cutscenes total but took 20 hours to finish you would complain about the shift of importance with gameplay and plot.

        RE started out with gameplay as the most important and then shifted to become plot centric.

        and i compared Alice to Wesker become there one and alike almost. just a male and female version of each other. except one is evil and one is good being the only difference.


        also RE4 should have never killed Umbrella in the first place.

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        • Originally posted by missvalentine View Post
          i forgot i had that sig. im gonna change it. i got it from Spongebob Sqaurepants anyway.
          I'm not asking, but just so I get this straight... You don't want people to know wether you're male or female? Don't say you're not trying to mislead anyone, since what other reason than to mislead people could you possibly have not revealing your gender? You're just coming off as dishonest, and evading questions with vague answers isn't helping that perception. Look, if you just say "I don't want people to know my gender" I would be content, just stop handling the questions in such a dishonest way.

          Originally posted by missvalentine View Post
          Metal Gear was always focused on plot, i bet if Kojima made MGS5 and it had 15 minutes of cutscenes total but took 20 hours to finish you would complain about the shift of importance with gameplay and plot.

          RE started out with gameplay as the most important and then shifted to become plot centric.
          You don't think the cutscene/gameplay ratio has something to do with technology? And, the MGS series was always focused on plot? I may be wrong here, but I don't exactly remember the original Metal Gear for the Nintendo being plot heavy...

          As for RE, when the series "shifted" to become plot centric as you say, was that before or after RE4 which was all about gameplay with 0 plot? RE1 was plot heavy for its time for a 3D game. RE2 had alot more plot but the gameplay definately didn't suffer because of it. I just don't think your theory on plot being the killer of gameplay is valid, or based on any real observation. It seems it was just some offhand remark you hadn't thought through you're now forced to defend. If RE5's gameplay suffered it has nothing to do with anyone focusing too much on plot, concidering the game was only ~10 hours long.

          Comment


          • Originally posted by Sina View Post
            I'm not asking, but just so I get this straight... You don't want people to know wether you're male or female? Don't say you're not trying to mislead anyone, since what other reason than to mislead people could you possibly have not revealing your gender? You're just coming off as dishonest, and evading questions with vague answers isn't helping that perception. Look, if you just say "I don't want people to know my gender" I would be content, just stop handling the questions in such a dishonest way.
            I don't want people to know my gender or anything about me personelly.

            happy?


            Originally posted by Sina View Post
            You don't think the cutscene/gameplay ratio has something to do with technology? And, the MGS series was always focused on plot? I may be wrong here, but I don't exactly remember the original Metal Gear for the Nintendo being plot heavy...

            As for RE, when the series "shifted" to become plot centric as you say, was that before or after RE4 which was all about gameplay with 0 plot? RE1 was plot heavy for its time for a 3D game. RE2 had alot more plot but the gameplay definately didn't suffer because of it. I just don't think your theory on plot being the killer of gameplay is valid, or based on any real observation. It seems it was just some offhand remark you hadn't thought through you're now forced to defend. If RE5's gameplay suffered it has nothing to do with anyone focusing too much on plot, concidering the game was only ~10 hours long.
            The actual series is called the Metal Gear Series, i was talking about the Metal Gear Solid series. also ive never played Metal Gear 1 so i wouldn't know anyway.

            RE tried to become plot centic with CVX, then went back to being gameplay centric again with Remake, RE0 and RE4 and Outbreak, but then back to plot centric with RE5.

            RE1 and RE2 are gameplay centric, since it's still mainly focused on gameplay, it can still have a great plot and be gameplay centric, it's just that with RE5 the plot was overtaking the gameplay. like how the whole game had to be co-op which was stupid.

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            • Oh god the posts are so long! XD

              Let's reel back in.

              My favorites were Wesker, Chris, Sheva, Jill, Irving & Josh.
              Wesker, Chris and Sheva for very obvious reasons. Jill was okay even though she didn't
              get many appearances and lines in the game while Irving and Josh pretty good even
              though they weren't that much important and had any scenes at all.

              Irving was pretty amusing, and I appreciated him more after I witness his wonderful VA
              in the "Making of Cinematics".

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              • ^ Yea I was hoping Josh would have been in the game a little longer, I really enjoyed his voice acting. It was also nice to fight alongside another BSAA member other than Sheva lol.
                "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
                Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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                • ^And most importantly, Josh survived. Possible lead for RE6?

                  I, obviously, liked Chris the most. I absolutely hated Irving. Just like Senetor Davis in Degeneration, he was an obviously overexagerated stereotyped villian.

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                  • Ya know the way Douglas does Wesker's voice at some points makes me think of Tim Curry. I dunno. I first heard Curry's voice-acting in Scooby-Doo and the Witch's Ghost (and first sa whim acting in Home Alone 2) and just a lot of the way he dramatized his lines sound very similar to how Douglas does Wesker's lines.
                    Last edited by Becky's Butt; 04-24-2009, 10:54 PM.

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