Favourite enemies
1. Lickers
i loved how they look,ed how the game led up to their apperance, as well as their different attacks. They were the only enemy that i truly feared and was scared of in mercenaries, whne going for a high score on exp. facility, and missing thta qte and being pinned down, thats a scary situation. The only thign is, they were really just bullet bags, more of a gameplay issuet hen enemy issue though
2. Reapers
They did inspire fear in soem ways, after you figure out how to beat them, its okay, but for their first apperance, they were visually cool and i loved their instant kill capability. Thye felt very classic Re to me, althouhg they werent used very often, would have liekd to see mroe of them.
3. Duvalias
They were cool, had some cool attcack, were sneaky waiting under ladders, and unpredictable. Very good, nuff said
4. Adjule
They were pretty ferocious, and super fast. Not much to say, they didnt appear to much, but i liked it when they were around, but not quite as a ggressive,e again a control and gameplay issue, not their fault.
And of course, the very best. Wesker. cool boss battles, although a little short, they nailed the nagar battle, and despite the outcome and shortness of the 6-3, it wasnt horrid. Wesker was awesome to fight
every other enemy sucked. Majini village were okay, i mean, they did their part, just like ganado villagers in Re4, and there were a few new attack animations and suhc, a little mroe aggressive, okay then. But then tribal majini, and then base majini, did not like at all, they could have easily madet he last half of the game filled with BOW's and made the areas like the licker opening, didnt like having to fight gun toting enemies.
But, some cool enemies none the less, might have been cooler to fight with a different control approach and gameplay ideas.
1. Lickers
i loved how they look,ed how the game led up to their apperance, as well as their different attacks. They were the only enemy that i truly feared and was scared of in mercenaries, whne going for a high score on exp. facility, and missing thta qte and being pinned down, thats a scary situation. The only thign is, they were really just bullet bags, more of a gameplay issuet hen enemy issue though
2. Reapers
They did inspire fear in soem ways, after you figure out how to beat them, its okay, but for their first apperance, they were visually cool and i loved their instant kill capability. Thye felt very classic Re to me, althouhg they werent used very often, would have liekd to see mroe of them.
3. Duvalias
They were cool, had some cool attcack, were sneaky waiting under ladders, and unpredictable. Very good, nuff said
4. Adjule
They were pretty ferocious, and super fast. Not much to say, they didnt appear to much, but i liked it when they were around, but not quite as a ggressive,e again a control and gameplay issue, not their fault.
And of course, the very best. Wesker. cool boss battles, although a little short, they nailed the nagar battle, and despite the outcome and shortness of the 6-3, it wasnt horrid. Wesker was awesome to fight
every other enemy sucked. Majini village were okay, i mean, they did their part, just like ganado villagers in Re4, and there were a few new attack animations and suhc, a little mroe aggressive, okay then. But then tribal majini, and then base majini, did not like at all, they could have easily madet he last half of the game filled with BOW's and made the areas like the licker opening, didnt like having to fight gun toting enemies.
But, some cool enemies none the less, might have been cooler to fight with a different control approach and gameplay ideas.
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