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What was your favorite Wesker appearance in the games?

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  • Originally posted by GuardhouseMusic View Post
    I remember in your first post, Enetirnel, you said something along the lines of one's VA preference really depending on what they want in a character. Along with yourself and missv, I prefer Wesker as the rogue string-puller. From RE0-RECV:X (to some extent), Wesker differs from Spencer in that he's more of an opportunist; as evidenced by Wesker's Report II he didn't understand what Spencer was planning, and he also felt his own safety was in jeopardy by staying under Spencer's command. He doesn't want any form of grandeur, he just wants to get ahead. It seems as if by observing the failure of Umbrella's best and brightest (Marcus, the Ashfords, even and especially Birkin), Wesker understands where his priorities should be: success, wealth, and self-control as opposed to egoistic notions of omnipotence.

    Of course one could rationalize that by meeting his maker these plans shattered into a messianic complex, but I still feel that RE5 betrayed Wesker's self-control. Another possibility is the influence of the primogenitor virus, but it seems that Umbrella Chronicles has some files wherein Wesker worries about his humanity being destroyed.

    I voted for Peter Jessop simply because he encompassed the collected Wesker. A great example is just after killing Plant 42 as Jill, when he gives her the idea Barry's been acting "flaky." He's able to fool Jill, and subsequently give her orders. What's significant about this is that she has no idea where he's been, let alone the fact that he ran into Barry, when Barry has already provided Jill with assistance on more than one occasion. Who would you be more suspicious of? Jessop delivers these lines as if he's telling Jill to simply "sweep and clear."
    Yes, it can be influential to the collective atmosphere of a game (or really any production).

    As for that... that's also how I actually feel on the matter too.

    I say the "first game" (which is really what I use on a collective term for the RE/REmake as on the overall they are the same storyline with some slight changes). I enjoyed Jessop's performance for that same reason, and that it was extremely influenced by Jones' initial work - regardless, I have liked all of the voice actors' who have taken on the role of Wesker which is why I've purely voted on the initial impact upon the discovery of Wesker's true character.

    ((My apologies about my terrible wording, it appears that my brain has been fried for the past couple of days)).
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    • Originally posted by Enetirnel View Post
      I mean, it makes much more sense with the CVX battle and over time... Wesker just became tired of planning revenge on Chris and realized that it was partially his own fault that his plan failed causing the loss of his humanity. Considering how logical Wesker was when he was first introduced, it would have been the logical step... however RE5 brought about some changes as you have mentioned, can be seen as akin to Snake and Ocelot from the MG/MGS series.
      Yeah i noticed that too, it's another plot hole and another reason Wesker was somehow out of character in RE5.

      It was like they took Wesker name, and then put it on another person for RE5.

      Yes in CVX it was understandable and i had no problem with it, but i do have a problem with what it led into. I think the fight should have ended there. As a sub plot in CVX.

      I also have to agree with that, Wesker has always been in my book (pardon the language) a "Cunning, mysterious, intelligent (and somewhat creepy) magnificent bastard" although the scenes in RE5 were cool and all... it was too Matrix-inspired for my liking considering Wesker is a 60s'-child it seems quite off more-so since everything is about visual effects, due to the general society simply basing ideals of visual representations in contrast to older creations that relied on designs, music and overall production to create an atmosphere which is what made the original RE games actually scary in contrast to RE4 and RE5's action base of jump-from-heights+knife fights+flashy explosions.

      Characters that are more suitable for a more active personality are those such as Chris, whereas Wesker in everything has always been such a coldly/calmly worded, intelligent person who hides his motives and feelings to avoid detection from others in case it could ruin his plans or break up the flow of the workplace (we couldn't have Wesker reacting like say... Brad for extremes, that would be absolutely useless even under stress when working for S.T.A.R.S. OR Umbrella).

      I like the original Wesker appearances the most - RE/REmake/RE-DS however I do enjoy RE0, CVX (as it is understandable to why he was still angry, and it was only a few months after the incident so he was quite an enraged man), the RE4 appearances slightly - on the same amount as his appearance in RE:UC Dark Legacy. That initial image of him in the S.T.A.R.S. uniform feigning his confusion... it left a lasting representation of him as a character on the whole and I would have to honestly leave it at that none of his other appearances have left such a mark on me as his initial one.

      I agree with all of this.

      I really wish capcom had kept Wesker as the calm collected cold hearted man he was in RE1/Remake.

      I think that giving Wesker all the powers and stuff had the opposite effect on me that it was supposed to. Capcom knew everyone thought Wesker was cool, so they tried to make him even cooler by giving him super powers and make him kick ass. But that just made him seem incredibly uncool and boring to me. It just reminded me of Alice in the RE films.

      Capcom do this all the time, they really need to stop trying to make there characters cool.

      Originally posted by GuardhouseMusic View Post
      I remember in your first post, Enetirnel, you said something along the lines of one's VA preference really depending on what they want in a character. Along with yourself and missv, I prefer Wesker as the rogue string-puller. From RE0-RECV:X (to some extent), Wesker differs from Spencer in that he's more of an opportunist; as evidenced by Wesker's Report II he didn't understand what Spencer was planning, and he also felt his own safety was in jeopardy by staying under Spencer's command. He doesn't want any form of grandeur, he just wants to get ahead. It seems as if by observing the failure of Umbrella's best and brightest (Marcus, the Ashfords, even and especially Birkin), Wesker understands where his priorities should be: success, wealth, and self-control as opposed to egoistic notions of omnipotence.
      That is so true. That is why i never did like the whole "I'm a God" thing in RE5. Id just didn't.. feel right for Wesker, it felt wrong, not like Wesker at all. It was like capcom changed his character to fit the story, a bit like what Kojima did with MGS4.

      It also makes no sense plot wise, as Enetirnel said before. First there Wesker was in RE1/Remake as we know and love him, he was a cold and calculating killer, then Chris and Jill ruined his plans, and he was turned sub human. In CVX a few months later he was still seething from his loss, and attacked Chris for it out of hatred (It is logical that he should hate Jill to, since it was just as much her fault as Chris's, but she wasn't in CVX). The fight was interrupted and it came to no conclusion. Then after the years his anger subsided and eased away, Wesker went back to his brilliant old self, he no longer cared for petty revenge. he had also realized it was party his own fault his plan failed, and he would not make that mistake again. The mistake was revealing himself to early. In the manga comic when Wesker see's Chris he's just another person, thinks nothing more of him, lets him go without a chase. Obviously Wesker has gotten over his hate for both Jill and Chris by this time because he could of easily extracted revenge, he had the powers to, but restrained form it. He had a bigger plan.

      But then RE5 comes around and turns everything upside down. IN the flashback Wesker hates Chris more than ever, he pays almost no atention to Jill. But and hates Chris so much he takes it out on Jill later so he can hurt Chris on the inside. (What? That makes no sense, did he forget Jill too ruined his plans? Oh wait she wasn't in CVX. ) And then Wesker makes his same mistake, after ten years of planning he makes the same mistake as before, reveals himself way to early, and basically lets Chris stop him and bait him into being killed.

      It makes no sense at all, Wesker sudden huge change of character, it was like it wasn't even Wesker in RE5.

      They needed a reason to make Chris all enraged at Wesker, so they kidnapped Jill, used her as a plot device so Chris and Wesker can fight, but it's so bloody flawed though, and doesn't make sense at all.


      Of course one could rationalize that by meeting his maker these plans shattered into a messianic complex, but I still feel that RE5 betrayed Wesker's self-control. Another possibility is the influence of the primogenitor virus, but it seems that Umbrella Chronicles has some files wherein Wesker worries about his humanity being destroyed.

      I voted for Peter Jessop simply because he encompassed the collected Wesker. A great example is just after killing Plant 42 as Jill, when he gives her the idea Barry's been acting "flaky." He's able to fool Jill, and subsequently give her orders. What's significant about this is that she has no idea where he's been, let alone the fact that he ran into Barry, when Barry has already provided Jill with assistance on more than one occasion. Who would you be more suspicious of? Jessop delivers these lines as if he's telling Jill to simply "sweep and clear."
      I agree, and i loved Peter Jessop because of that too lol.

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      • I already typed up something regarding this in a previous post somewhere (if it's in this thread, then I apologize for the repeat), but it's painfully obvious that Capcom didn't really think it through when they decided to resurrect Wesker in CODE: Veronica. They didn't have any real plan for where they wanted to take his character from there. They just brought him back for shock value, really.

        I get the feeling that the only reason they had him collecting viruses and other biological weapons was to keep him relevant. Basically, to try and show the fans that they didn't bring him back for nothing, but in the end, that's exactly what they did. Whenever they made a new game, they'd just toss in a Wesker cameo to show that he's actually doing something, even if it's just sitting in his fancy chair looking sinister.

        They never really had an endgame in mind. So when they decided to finally bring the overarching storyline to a close, they realized, "Oh crap, we never actually planned for this. What do we do now?"

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        • Originally posted by Archelon View Post
          I already typed up something regarding this in a previous post somewhere (if it's in this thread, then I apologize for the repeat), but it's painfully obvious that Capcom didn't really think it through when they decided to resurrect Wesker in CODE: Veronica. They didn't have any real plan for where they wanted to take his character from there. They just brought him back for shock value, really.

          I get the feeling that the only reason they had him collecting viruses and other biological weapons was to keep him relevant. Basically, to try and show the fans that they didn't bring him back for nothing, but in the end, that's exactly what they did. Whenever they made a new game, they'd just toss in a Wesker cameo to show that he's actually doing something, even if it's just sitting in his fancy chair looking sinister.

          They never really had an endgame in mind. So when they decided to finally bring the overarching storyline to a close, they realized, "Oh crap, we never actually planned for this. What do we do now?"

          I think this is so true. Capcom never looks into the future and always plans for the present, that's why they have such a horrendous continuity.

          They really should never have brought Wesker back in CVX, i think the series would have been better off in the long run had he stayed dead.

          I still find it weird though how so many RE fans hate Alice but love Wesker in RE5. There the same person.

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          • I don't think Wesker had telekinesis.

            This picture just about sums it up.
            Last edited by Blacktail; 06-24-2009, 01:44 AM.

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            • Resident Evil (1996) is my answer.

              In RE 5 Wesker looks like he should be in modelling... who wears that kinda clothes in Africa?

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              • For me, deffinitly RE5, much more cooler in my opinion and the boss fights are fantastic.
                I love boss fights like that.

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                • I'll never get over the part in C.V when Wesker runs along the side of the wall and also does the punch to Alexia, when I saw that I gulped.

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