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Modding BioHazard 2 Sourcenext

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  • Modding BioHazard 2 Sourcenext

    I've recently started to mess around with BH 2 sourcenext version for fun. At the moment I am able to:
    - change PC/NPC skins (PLD, EMD+TIM) and swap weapon models (PLW) (common knowalage),
    - changing background music/voices (SAP) (common knowlage),
    - change the door sequences (DO2),
    - rename RDTs so for eg. the BH 2 Trial Alley shortcut is playable (only the RDT, the BGs are messy),
    - editing the save files via hexeditor based on Enrico's documentation (Biohacker 2 does not work with BH 2 SN ver saves for me).

    I need help on two things:
    - knowlage on how the BH 2 SN (and I think the other PC versions as well) loads the rooms so I could change the order (to eg. start a new game, go to Kendo's shop and after the door sequence end in the main hall of the RPD),
    - ADT format (and YES, I'm aware of: http://rewiki.regengedanken.de/wiki/...dent_Evil_2_PC , but I don't have a clue on how to take advantage of that knowlage).

    I would be REALLY gratefull if someobody could help to figure out the abouve mentioned things (explanation, tip, info, ANYTHING)! Thanks in advance!

    EDIT: Now I know exact answer for the first question thanks to Enrico's RDT guide: http://z4.invisionfree.com/Resident_...hp?showtopic=1

    The alley shortcut is fully playable now!

    EDIT 2: My progress:
    Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

    Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
    Last edited by SeiyaKou; 05-12-2009, 08:06 AM.

  • #2
    very good mod.XD
    I also do that, but with AR codes to create new ways of playing the same game.
    checking the mastercode certainly I did for the trial?

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