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Capcom: Western-Developed Resident Evil Game "Absolutely" Possible

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  • #16
    Loling at the comparison jokes and especially the TRUE FAN OMG!!!ness.

    While I am meh at the thought, like anything, if you get the right minds for it, you never know with this sort of thing.

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    • #17
      Originally posted by The John Doe View Post
      I respectfully Disagree too...
      Resident Evil will allways be Resident Evil!
      Any TRUE FAN would agree with me.
      Or, and I'm aware this may be a disturbing thought, a true fan should think about the series, it's direction, and see if they like it rather than blindly assuming, 'It's RE so it must be good'. Because when they make Barry's Sandwhich Making Simulator with bonus Pretty Princess Barry game you're gonna be all alone in the night, yelling how it's and RE and therefore awesome.

      I don't see anything exceptionally wrong with this. So many different teams have had a crack at it now an American one won't hurt, and it's like it's an especially Japanese flavoured game, what with them all having American characters. Maybe an American developer can remember that people need to take a whiz on occasion and include some toilets.

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      • #18
        I'm both happy and sad to hear this.

        Happy because there is now the slight chance that when i become a games designer i can make my own RE games! (OMG FUCK YEAH!!). And ill definitely bring it back to the classic style complete with the most awesome camera angles ever.

        Sad because it'll probably go to someone like EA and have a game released every year and have like two different teams making separate games so they can do that.

        RE is the next Call of Duty.

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        • #19
          Resident Evil is so heavily marketed towards Americans in the first place... I wonder if it would make much of a difference? So long as it isn't the people who got their claws into Silent Hill or any of those similar terrible companies.

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          • #20
            Unlike Silent Hill, RE itself has been gradually sinking towards the action heavy scenario's even by it's Japanese development roots, so the next logical step for them would be to go full on out, and having a western studio developing an action game isn't a bad idea .

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            • #21
              Originally posted by ChrisRedfield29 View Post
              *imagines RE5, westernized*



              O LOL OOPS.
              There's no where near enough gloss and over exposure on that picture. I think his boot laces could use 10 more normal maps. And you call those biceps? Geez? He looks like a woman!!

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              • #22
                I think a western-develped RE game might be a good thing since the game is more centered around America and parts of Europe. With the direction the series is going it looks like RE 6 with be Call of Duty with zombies.
                Last edited by Stars1356; 05-29-2009, 07:06 PM.

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                • #23
                  Dead Space was developed in America (EA if I'm correct), right? RE still has a chance on being scary. I just hope they don't butcher the story or turn it TOO action oriented (too late?).

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                  • #24
                    SIlent Hill 4 or Origins not action heavy?! Hmm. But anyway -

                    I'm honestly not sure what to think, i'm honestly not sure about the series post 5/DSC anyway. Time is really going to have to tell on this one.
                    http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
                    http://twitter.com/STARS_TyranT
                    Review and contributor for www.thexbutton.co.uk

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                    • #25
                      Originally posted by Stars1356 View Post
                      I think a western-develped RE game might be a good thing since the game is more centered around America and parts of Europe.
                      Silent Hill was also about a small american town and has Americans as games' protagonists. And was it eventually a good thing when the series was handed to western developers?

                      Resident Evil, even in its current form (RE4 and RE5) still has this something special thanks to it being a game developed by a Japanese team. I dunno if I would want western developers to make another RE game (especially a main game).
                      Last edited by Mr_Zombie; 05-29-2009, 08:13 PM.

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                      • #26
                        Originally posted by Ray View Post
                        Dead Space was developed in America (EA if I'm correct), right? RE still has a chance on being scary.
                        But Dead Space wasn't scary.

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                        • #27
                          Originally posted by Ray View Post
                          Dead Space was developed in America (EA if I'm correct), right? RE still has a chance on being scary. I just hope they don't butcher the story or turn it TOO action oriented (too late?).
                          Well, your right about that, i guess you would just have to get the right Development team to make it.

                          Originally posted by Archelon View Post
                          But Dead Space wasn't scary.
                          Opinion. Dead Space had a lot of great atmosphere, i really liked it.

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                          • #28
                            Originally posted by Archelon View Post
                            But Dead Space wasn't scary.
                            It was certainly scarier than the last Resident Evil or Silent Hill games for me, but since everyone is different...

                            I don't see why folks are so worried about an American studio doing this. The worst they can do is make the series more action and screw up previous canon...and let's face it, that happens with every new RE game anyway.

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                            • #29
                              My biggest concern is that Western games tend to lack in polish compared to Japanese games. For example, the first four Silent Hill games are infinitely more polished products than Origins or Homecoming. I also don't think Western games tend to be as scary. Games like Dead Space and Doom 3 are almost laughable in their scare tactics. I'm not saying Resident Evil 4 or 5 are inherently scary, but they're definitely more atmospheric and frightening than something like Dead Space. Not to say Western games don't have great potential to be scary, as the Penumbra games are really scary, but when it comes to my game atmosphere, I'd put greater trust in a Japanese team than a Western team.

                              Besides, isn't Cavia a Western studio? And they've already done Umbrella Chronicles, and are working on DSC.

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                              • #30
                                Personally, after seeing what's being done with MT-Framework 2.0 in Lost Planet 2, I really hope some insane Outbreak-like shit could be pulled off internally with it (where not necessarily the success of everyone is important, so players may drop out/die with slowdown of the progress of others as a result)

                                But if they ever were to outsource it... I dunno...
                                Silicon Knights should have another jab at the horror genre, that's for sure. And their Too Human engine has already shown that it's capable of handling many individual objects.

                                I think the most important thing that has to happen if they do a new game is to up the count. Especially if they're gonna go "back to the roots".
                                No invisible walls or police tape blocking the road. Let massive amounts of trouble do that in stead.


                                Personally, seeing as how much time I've found myself spending with one of their new games, I'd love to see Volition, Inc. have go at it. Especially after seeing what their engine is capable of now. If you have a town that is starting out clean, but slowly gets more and more "infected" as the timer/story unfolds, to then drop in some nice B.O.W.'s into the mix to "clean things up" (go for the dead rising approach, just put survival into it. Make it DisasterReport/RawDanger with Zombies instead of earthquakes and water, basically.



                                Cavia's a Japanese studio.


                                Also, about the polish thing, it's true that Japanese often tend to polish their games more, but they also tend to fail at doing their research properly.

                                Like how Resident Evil 4 Spain is pretty much more Mexican than it is Spanish and how Africa in Resident Evil 5 is almost more South American than it is African at times.




                                Also, Dead Space was a fantastic game. And I think it's definitively a much better step in the "right direction" as far as Survival Horror goes than Resident Evil 4-5 are.

                                Dead Space was more "hardcore" (I hate using terms like casual and hardcore), Dead Space also bowed down to no censorship and integrated limb decapitation into the actual gameplay. Something modern Resident Evil games has totally failed to do (shoot someone in the knee and their leg wont blow off, they'll just get stunned for a second and then they'll continue walking towards you. w00t!)

                                This at the cost of not being able to release it properly in certain places, but hey... how's that for a "games=art" showcase from one of the industrial behemoths out there?


                                Dead Space also contained some really great elements, such as the Zero gravity zones (and the "no atmosphere" areas) combined with the licker-like creatures jumping around (and anyone who didn't find that tense and somewhat unsettling need to get off their easy difficulty setting and start to play survival horror games with a bit of risk involved again... you know... so there's actually survival going on and a reason to be afraid and on edge and not just you running around shooting everything that moves 'cause it's fun to shoot stuff)

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